mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-14 00:11:08 +00:00
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
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#ifdef STEAM
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#define _STAT_ID( id,type,name ) { id, type, name, 0, 0, 0, 0 }
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enum EStatTypes
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{
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STAT_INT = 0,
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STAT_FLOAT = 1,
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STAT_AVGRATE = 2,
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};
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struct Stat_t
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{
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int m_ID; //MAKE SURE index number matches steam admin page.
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EStatTypes m_eStatType;
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const char *m_pchStatName; //name string.
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int m_iValue; //integer value.
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float m_flValue; //float value.
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float m_flAvgNumerator;
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float m_flAvgDenominator;
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};
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class CSteamStats
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{
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private:
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int64 m_iAppID; // Our current AppID
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Stat_t *m_pStats; // Stats data
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int m_iNumStats; // The number of Stats
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bool m_bInitialized; // Have we called Request stats and received the callback?
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public:
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CSteamStats(Stat_t *Stats);
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~CSteamStats();
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int GetNumStats();
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bool RequestStats();
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bool StoreStats();
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bool SetStat( const char *statname, int value );
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bool GetStat( const char *statname, int &value );
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bool SetStatDelta( const char *statname, int delta);
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bool RequestUserStats(CSteamID id);
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bool GetUserStat(CSteamID id, const char *statname, int &value);
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void RequestGlobalStats( void );
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void OnRequestGlobalStats( GlobalStatsReceived_t *pResult, bool bIOFailure );
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CCallResult<CSteamStats, GlobalStatsReceived_t> m_SteamCallResultRequestGlobalStats;
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bool GetGlobalStat(const char *statname, int &output);
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void ResetStats( void );
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bool SetAchievement(const char *achievementName);
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STEAM_CALLBACK( CSteamStats, OnUserStatsReceived, UserStatsReceived_t,
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m_CallbackUserStatsReceived );
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STEAM_CALLBACK( CSteamStats, OnUserStatsStored, UserStatsStored_t,
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m_CallbackUserStatsStored );
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};
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extern CSteamStats * g_SteamStats;
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extern Stat_t g_Stats[];
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#endif
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