mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
712 lines
18 KiB
C++
712 lines
18 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "snd_local.h"
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#define USE_SOUND_CACHE_ALLOCATOR
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#ifdef USE_SOUND_CACHE_ALLOCATOR
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static idDynamicBlockAlloc<byte, 1<<20, 1<<10> soundCacheAllocator;
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#else
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static idDynamicAlloc<byte, 1<<20, 1<<10> soundCacheAllocator;
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#endif
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/*
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===================
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idSoundCache::idSoundCache()
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===================
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*/
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idSoundCache::idSoundCache() {
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soundCacheAllocator.Init();
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soundCacheAllocator.SetLockMemory( true );
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listCache.AssureSize( 1024, NULL );
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listCache.SetGranularity( 256 );
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insideLevelLoad = false;
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}
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/*
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===================
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idSoundCache::~idSoundCache()
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===================
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*/
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idSoundCache::~idSoundCache() {
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listCache.DeleteContents( true );
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soundCacheAllocator.Shutdown();
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}
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/*
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===================
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idSoundCache::::GetObject
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returns a single cached object pointer
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===================
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*/
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const idSoundSample* idSoundCache::GetObject( const int index ) const {
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if (index<0 || index>listCache.Num()) {
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return NULL;
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}
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return listCache[index];
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}
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/*
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===================
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idSoundCache::FindSound
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Adds a sound object to the cache and returns a handle for it.
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===================
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*/
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idSoundSample *idSoundCache::FindSound( const idStr& filename, bool loadOnDemandOnly ) {
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idStr fname;
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fname = filename;
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fname.BackSlashesToSlashes();
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fname.ToLower();
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declManager->MediaPrint( "%s\n", fname.c_str() );
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// check to see if object is already in cache
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for( int i = 0; i < listCache.Num(); i++ ) {
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idSoundSample *def = listCache[i];
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if ( def && def->name == fname ) {
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def->levelLoadReferenced = true;
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if ( def->purged && !loadOnDemandOnly ) {
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def->Load();
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}
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return def;
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}
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}
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// create a new entry
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idSoundSample *def = new idSoundSample;
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int shandle = listCache.FindNull();
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if ( shandle != -1 ) {
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listCache[shandle] = def;
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} else {
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shandle = listCache.Append( def );
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}
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def->name = fname;
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def->levelLoadReferenced = true;
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def->onDemand = loadOnDemandOnly;
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def->purged = true;
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if ( !loadOnDemandOnly ) {
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// this may make it a default sound if it can't be loaded
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def->Load();
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}
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return def;
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}
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/*
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===================
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idSoundCache::ReloadSounds
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Completely nukes the current cache
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===================
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*/
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void idSoundCache::ReloadSounds( bool force ) {
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int i;
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for( i = 0; i < listCache.Num(); i++ ) {
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idSoundSample *def = listCache[i];
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if ( def ) {
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def->Reload( force );
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}
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}
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}
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/*
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====================
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BeginLevelLoad
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Mark all file based images as currently unused,
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but don't free anything. Calls to ImageFromFile() will
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either mark the image as used, or create a new image without
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loading the actual data.
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====================
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*/
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void idSoundCache::BeginLevelLoad() {
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insideLevelLoad = true;
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for ( int i = 0 ; i < listCache.Num() ; i++ ) {
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idSoundSample *sample = listCache[ i ];
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if ( !sample ) {
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continue;
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}
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if ( com_purgeAll.GetBool() ) {
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sample->PurgeSoundSample();
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}
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sample->levelLoadReferenced = false;
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}
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soundCacheAllocator.FreeEmptyBaseBlocks();
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}
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/*
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====================
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EndLevelLoad
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Free all samples marked as unused
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====================
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*/
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void idSoundCache::EndLevelLoad() {
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int useCount, purgeCount;
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common->Printf( "----- idSoundCache::EndLevelLoad -----\n" );
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insideLevelLoad = false;
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// purge the ones we don't need
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useCount = 0;
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purgeCount = 0;
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for ( int i = 0 ; i < listCache.Num() ; i++ ) {
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idSoundSample *sample = listCache[ i ];
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if ( !sample ) {
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continue;
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}
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if ( sample->purged ) {
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continue;
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}
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if ( !sample->levelLoadReferenced ) {
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// common->Printf( "Purging %s\n", sample->name.c_str() );
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purgeCount += sample->objectMemSize;
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sample->PurgeSoundSample();
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} else {
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useCount += sample->objectMemSize;
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}
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}
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soundCacheAllocator.FreeEmptyBaseBlocks();
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common->Printf( "%5ik referenced\n", useCount / 1024 );
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common->Printf( "%5ik purged\n", purgeCount / 1024 );
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common->Printf( "----------------------------------------\n" );
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}
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/*
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===================
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idSoundCache::PrintMemInfo
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===================
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*/
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void idSoundCache::PrintMemInfo( MemInfo_t *mi ) {
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int i, j, num = 0, total = 0;
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int *sortIndex;
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idFile *f;
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f = fileSystem->OpenFileWrite( mi->filebase + "_sounds.txt" );
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if ( !f ) {
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return;
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}
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// count
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for ( i = 0; i < listCache.Num(); i++, num++ ) {
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if ( !listCache[i] ) {
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break;
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}
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}
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// sort first
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sortIndex = new int[num];
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for ( i = 0; i < num; i++ ) {
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sortIndex[i] = i;
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}
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for ( i = 0; i < num - 1; i++ ) {
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for ( j = i + 1; j < num; j++ ) {
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if ( listCache[sortIndex[i]]->objectMemSize < listCache[sortIndex[j]]->objectMemSize ) {
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int temp = sortIndex[i];
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sortIndex[i] = sortIndex[j];
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sortIndex[j] = temp;
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}
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}
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}
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// print next
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for ( i = 0; i < num; i++ ) {
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idSoundSample *sample = listCache[sortIndex[i]];
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// this is strange
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if ( !sample ) {
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continue;
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}
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total += sample->objectMemSize;
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f->Printf( "%s %s\n", idStr::FormatNumber( sample->objectMemSize ).c_str(), sample->name.c_str() );
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}
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mi->soundAssetsTotal = total;
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f->Printf( "\nTotal sound bytes allocated: %s\n", idStr::FormatNumber( total ).c_str() );
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fileSystem->CloseFile( f );
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}
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/*
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==========================================================================
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idSoundSample
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==========================================================================
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*/
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/*
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===================
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idSoundSample::idSoundSample
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===================
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*/
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idSoundSample::idSoundSample() {
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memset( &objectInfo, 0, sizeof(waveformatex_t) );
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objectSize = 0;
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objectMemSize = 0;
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nonCacheData = NULL;
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amplitudeData = NULL;
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openalBuffer = NULL;
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hardwareBuffer = false;
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defaultSound = false;
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onDemand = false;
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purged = false;
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levelLoadReferenced = false;
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}
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/*
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===================
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idSoundSample::~idSoundSample
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===================
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*/
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idSoundSample::~idSoundSample() {
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PurgeSoundSample();
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}
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/*
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===================
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idSoundSample::LengthIn44kHzSamples
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===================
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*/
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int idSoundSample::LengthIn44kHzSamples( void ) const {
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// objectSize is samples
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if ( objectInfo.nSamplesPerSec == 11025 ) {
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return objectSize << 2;
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} else if ( objectInfo.nSamplesPerSec == 22050 ) {
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return objectSize << 1;
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} else {
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return objectSize << 0;
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}
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}
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/*
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===================
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idSoundSample::MakeDefault
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===================
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*/
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void idSoundSample::MakeDefault( void ) {
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int i;
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float v;
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int sample;
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memset( &objectInfo, 0, sizeof( objectInfo ) );
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objectInfo.nChannels = 1;
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objectInfo.wBitsPerSample = 16;
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objectInfo.nSamplesPerSec = 44100;
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objectSize = MIXBUFFER_SAMPLES * 2;
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objectMemSize = objectSize * sizeof( short );
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nonCacheData = (byte *)soundCacheAllocator.Alloc( objectMemSize );
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short *ncd = (short *)nonCacheData;
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for ( i = 0; i < MIXBUFFER_SAMPLES; i ++ ) {
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v = sin( idMath::PI * 2 * i / 64 );
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sample = v * 0x4000;
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ncd[i*2+0] = sample;
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ncd[i*2+1] = sample;
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}
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if ( idSoundSystemLocal::useOpenAL ) {
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alGetError();
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alGenBuffers( 1, &openalBuffer );
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if ( alGetError() != AL_NO_ERROR ) {
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common->Error( "idSoundCache: error generating OpenAL hardware buffer" );
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}
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alGetError();
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alBufferData( openalBuffer, objectInfo.nChannels==1?AL_FORMAT_MONO16:AL_FORMAT_STEREO16, nonCacheData, objectMemSize, objectInfo.nSamplesPerSec );
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if ( alGetError() != AL_NO_ERROR ) {
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common->Error( "idSoundCache: error loading data into OpenAL hardware buffer" );
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} else {
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hardwareBuffer = true;
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}
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}
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defaultSound = true;
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}
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/*
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===================
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idSoundSample::CheckForDownSample
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===================
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*/
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void idSoundSample::CheckForDownSample( void ) {
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if ( !idSoundSystemLocal::s_force22kHz.GetBool() ) {
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return;
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}
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if ( objectInfo.wFormatTag != WAVE_FORMAT_TAG_PCM || objectInfo.nSamplesPerSec != 44100 ) {
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return;
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}
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int shortSamples = objectSize >> 1;
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short *converted = (short *)soundCacheAllocator.Alloc( shortSamples * sizeof( short ) );
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if ( objectInfo.nChannels == 1 ) {
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for ( int i = 0; i < shortSamples; i++ ) {
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converted[i] = ((short *)nonCacheData)[i*2];
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}
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} else {
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for ( int i = 0; i < shortSamples; i += 2 ) {
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converted[i+0] = ((short *)nonCacheData)[i*2+0];
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converted[i+1] = ((short *)nonCacheData)[i*2+1];
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}
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}
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soundCacheAllocator.Free( nonCacheData );
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nonCacheData = (byte *)converted;
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objectSize >>= 1;
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objectMemSize >>= 1;
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objectInfo.nAvgBytesPerSec >>= 1;
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objectInfo.nSamplesPerSec >>= 1;
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}
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/*
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===================
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idSoundSample::GetNewTimeStamp
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===================
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*/
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ID_TIME_T idSoundSample::GetNewTimeStamp( void ) const {
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ID_TIME_T timestamp;
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fileSystem->ReadFile( name, NULL, ×tamp );
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if ( timestamp == FILE_NOT_FOUND_TIMESTAMP ) {
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idStr oggName = name;
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oggName.SetFileExtension( ".ogg" );
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fileSystem->ReadFile( oggName, NULL, ×tamp );
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}
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return timestamp;
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}
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/*
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===================
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idSoundSample::Load
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Loads based on name, possibly doing a MakeDefault if necessary
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===================
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*/
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void idSoundSample::Load( void ) {
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defaultSound = false;
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purged = false;
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hardwareBuffer = false;
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timestamp = GetNewTimeStamp();
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if ( timestamp == FILE_NOT_FOUND_TIMESTAMP ) {
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common->Warning( "Couldn't load sound '%s' using default", name.c_str() );
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MakeDefault();
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return;
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}
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// load it
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idWaveFile fh;
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waveformatex_t info;
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if ( fh.Open( name, &info ) == -1 ) {
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common->Warning( "Couldn't load sound '%s' using default", name.c_str() );
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MakeDefault();
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return;
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}
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if ( info.nChannels != 1 && info.nChannels != 2 ) {
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common->Warning( "idSoundSample: %s has %i channels, using default", name.c_str(), info.nChannels );
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fh.Close();
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MakeDefault();
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return;
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}
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if ( info.wBitsPerSample != 16 ) {
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common->Warning( "idSoundSample: %s is %dbits, expected 16bits using default", name.c_str(), info.wBitsPerSample );
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fh.Close();
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MakeDefault();
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return;
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}
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if ( info.nSamplesPerSec != 44100 && info.nSamplesPerSec != 22050 && info.nSamplesPerSec != 11025 ) {
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common->Warning( "idSoundCache: %s is %dHz, expected 11025, 22050 or 44100 Hz. Using default", name.c_str(), info.nSamplesPerSec );
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fh.Close();
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MakeDefault();
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return;
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|
}
|
||
|
|
||
|
objectInfo = info;
|
||
|
objectSize = fh.GetOutputSize();
|
||
|
objectMemSize = fh.GetMemorySize();
|
||
|
|
||
|
nonCacheData = (byte *)soundCacheAllocator.Alloc( objectMemSize );
|
||
|
fh.Read( nonCacheData, objectMemSize, NULL );
|
||
|
|
||
|
// optionally convert it to 22kHz to save memory
|
||
|
CheckForDownSample();
|
||
|
|
||
|
// create hardware audio buffers
|
||
|
if ( idSoundSystemLocal::useOpenAL ) {
|
||
|
// PCM loads directly
|
||
|
if ( objectInfo.wFormatTag == WAVE_FORMAT_TAG_PCM ) {
|
||
|
alGetError();
|
||
|
alGenBuffers( 1, &openalBuffer );
|
||
|
if ( alGetError() != AL_NO_ERROR )
|
||
|
common->Error( "idSoundCache: error generating OpenAL hardware buffer" );
|
||
|
if ( alIsBuffer( openalBuffer ) ) {
|
||
|
alGetError();
|
||
|
alBufferData( openalBuffer, objectInfo.nChannels==1?AL_FORMAT_MONO16:AL_FORMAT_STEREO16, nonCacheData, objectMemSize, objectInfo.nSamplesPerSec );
|
||
|
if ( alGetError() != AL_NO_ERROR ) {
|
||
|
common->Error( "idSoundCache: error loading data into OpenAL hardware buffer" );
|
||
|
} else {
|
||
|
// Compute amplitude block size
|
||
|
int blockSize = 512 * objectInfo.nSamplesPerSec / 44100 ;
|
||
|
|
||
|
// Allocate amplitude data array
|
||
|
amplitudeData = (byte *)soundCacheAllocator.Alloc( ( objectSize / blockSize + 1 ) * 2 * sizeof( short) );
|
||
|
|
||
|
// Creating array of min/max amplitude pairs per blockSize samples
|
||
|
int i;
|
||
|
for ( i = 0; i < objectSize; i+=blockSize ) {
|
||
|
short min = 32767;
|
||
|
short max = -32768;
|
||
|
|
||
|
int j;
|
||
|
for ( j = 0; j < Min( objectSize - i, blockSize ); j++ ) {
|
||
|
min = ((short *)nonCacheData)[ i + j ] < min ? ((short *)nonCacheData)[ i + j ] : min;
|
||
|
max = ((short *)nonCacheData)[ i + j ] > max ? ((short *)nonCacheData)[ i + j ] : max;
|
||
|
}
|
||
|
|
||
|
((short *)amplitudeData)[ ( i / blockSize ) * 2 ] = min;
|
||
|
((short *)amplitudeData)[ ( i / blockSize ) * 2 + 1 ] = max;
|
||
|
}
|
||
|
|
||
|
hardwareBuffer = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// OGG decompressed at load time (when smaller than s_decompressionLimit seconds, 6 seconds by default)
|
||
|
if ( objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG ) {
|
||
|
#if defined(MACOS_X)
|
||
|
if ( ( objectSize < ( ( int ) objectInfo.nSamplesPerSec * idSoundSystemLocal::s_decompressionLimit.GetInteger() ) ) ) {
|
||
|
#else
|
||
|
if ( ( alIsExtensionPresent( ID_ALCHAR "EAX-RAM" ) == AL_TRUE ) && ( objectSize < ( ( int ) objectInfo.nSamplesPerSec * idSoundSystemLocal::s_decompressionLimit.GetInteger() ) ) ) {
|
||
|
#endif
|
||
|
alGetError();
|
||
|
alGenBuffers( 1, &openalBuffer );
|
||
|
if ( alGetError() != AL_NO_ERROR )
|
||
|
common->Error( "idSoundCache: error generating OpenAL hardware buffer" );
|
||
|
if ( alIsBuffer( openalBuffer ) ) {
|
||
|
idSampleDecoder *decoder = idSampleDecoder::Alloc();
|
||
|
float *destData = (float *)soundCacheAllocator.Alloc( ( LengthIn44kHzSamples() + 1 ) * sizeof( float ) );
|
||
|
|
||
|
// Decoder *always* outputs 44 kHz data
|
||
|
decoder->Decode( this, 0, LengthIn44kHzSamples(), destData );
|
||
|
|
||
|
// Downsample back to original frequency (save memory)
|
||
|
if ( objectInfo.nSamplesPerSec == 11025 ) {
|
||
|
for ( int i = 0; i < objectSize; i++ ) {
|
||
|
if ( destData[i*4] < -32768.0f )
|
||
|
((short *)destData)[i] = -32768;
|
||
|
else if ( destData[i*4] > 32767.0f )
|
||
|
((short *)destData)[i] = 32767;
|
||
|
else
|
||
|
((short *)destData)[i] = idMath::FtoiFast( destData[i*4] );
|
||
|
}
|
||
|
} else if ( objectInfo.nSamplesPerSec == 22050 ) {
|
||
|
for ( int i = 0; i < objectSize; i++ ) {
|
||
|
if ( destData[i*2] < -32768.0f )
|
||
|
((short *)destData)[i] = -32768;
|
||
|
else if ( destData[i*2] > 32767.0f )
|
||
|
((short *)destData)[i] = 32767;
|
||
|
else
|
||
|
((short *)destData)[i] = idMath::FtoiFast( destData[i*2] );
|
||
|
}
|
||
|
} else {
|
||
|
for ( int i = 0; i < objectSize; i++ ) {
|
||
|
if ( destData[i] < -32768.0f )
|
||
|
((short *)destData)[i] = -32768;
|
||
|
else if ( destData[i] > 32767.0f )
|
||
|
((short *)destData)[i] = 32767;
|
||
|
else
|
||
|
((short *)destData)[i] = idMath::FtoiFast( destData[i] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
alGetError();
|
||
|
alBufferData( openalBuffer, objectInfo.nChannels==1?AL_FORMAT_MONO16:AL_FORMAT_STEREO16, destData, objectSize * sizeof( short ), objectInfo.nSamplesPerSec );
|
||
|
if ( alGetError() != AL_NO_ERROR )
|
||
|
common->Error( "idSoundCache: error loading data into OpenAL hardware buffer" );
|
||
|
else {
|
||
|
// Compute amplitude block size
|
||
|
int blockSize = 512 * objectInfo.nSamplesPerSec / 44100 ;
|
||
|
|
||
|
// Allocate amplitude data array
|
||
|
amplitudeData = (byte *)soundCacheAllocator.Alloc( ( objectSize / blockSize + 1 ) * 2 * sizeof( short ) );
|
||
|
|
||
|
// Creating array of min/max amplitude pairs per blockSize samples
|
||
|
int i;
|
||
|
for ( i = 0; i < objectSize; i+=blockSize ) {
|
||
|
short min = 32767;
|
||
|
short max = -32768;
|
||
|
|
||
|
int j;
|
||
|
for ( j = 0; j < Min( objectSize - i, blockSize ); j++ ) {
|
||
|
min = ((short *)destData)[ i + j ] < min ? ((short *)destData)[ i + j ] : min;
|
||
|
max = ((short *)destData)[ i + j ] > max ? ((short *)destData)[ i + j ] : max;
|
||
|
}
|
||
|
|
||
|
((short *)amplitudeData)[ ( i / blockSize ) * 2 ] = min;
|
||
|
((short *)amplitudeData)[ ( i / blockSize ) * 2 + 1 ] = max;
|
||
|
}
|
||
|
|
||
|
hardwareBuffer = true;
|
||
|
}
|
||
|
|
||
|
soundCacheAllocator.Free( (byte *)destData );
|
||
|
idSampleDecoder::Free( decoder );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Free memory if sample was loaded into hardware
|
||
|
if ( hardwareBuffer ) {
|
||
|
soundCacheAllocator.Free( nonCacheData );
|
||
|
nonCacheData = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fh.Close();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
idSoundSample::PurgeSoundSample
|
||
|
===================
|
||
|
*/
|
||
|
void idSoundSample::PurgeSoundSample() {
|
||
|
purged = true;
|
||
|
|
||
|
if ( hardwareBuffer && idSoundSystemLocal::useOpenAL ) {
|
||
|
alGetError();
|
||
|
alDeleteBuffers( 1, &openalBuffer );
|
||
|
if ( alGetError() != AL_NO_ERROR ) {
|
||
|
// TODO: figure out why this gets hit.
|
||
|
//common->Error( "idSoundCache: error unloading data from OpenAL hardware buffer" );
|
||
|
common->Warning( "idSoundCache: error unloading data from OpenAL hardware buffer" );
|
||
|
} else {
|
||
|
openalBuffer = 0;
|
||
|
hardwareBuffer = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( amplitudeData ) {
|
||
|
soundCacheAllocator.Free( amplitudeData );
|
||
|
amplitudeData = NULL;
|
||
|
}
|
||
|
|
||
|
if ( nonCacheData ) {
|
||
|
soundCacheAllocator.Free( nonCacheData );
|
||
|
nonCacheData = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
idSoundSample::Reload
|
||
|
===================
|
||
|
*/
|
||
|
void idSoundSample::Reload( bool force ) {
|
||
|
if ( !force ) {
|
||
|
ID_TIME_T newTimestamp;
|
||
|
|
||
|
// check the timestamp
|
||
|
newTimestamp = GetNewTimeStamp();
|
||
|
|
||
|
if ( newTimestamp == FILE_NOT_FOUND_TIMESTAMP ) {
|
||
|
if ( !defaultSound ) {
|
||
|
common->Warning( "Couldn't load sound '%s' using default", name.c_str() );
|
||
|
MakeDefault();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if ( newTimestamp == timestamp ) {
|
||
|
return; // don't need to reload it
|
||
|
}
|
||
|
}
|
||
|
|
||
|
common->Printf( "reloading %s\n", name.c_str() );
|
||
|
PurgeSoundSample();
|
||
|
Load();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
idSoundSample::FetchFromCache
|
||
|
|
||
|
Returns true on success.
|
||
|
===================
|
||
|
*/
|
||
|
bool idSoundSample::FetchFromCache( int offset, const byte **output, int *position, int *size, const bool allowIO ) {
|
||
|
offset &= 0xfffffffe;
|
||
|
|
||
|
if ( objectSize == 0 || offset < 0 || offset > objectSize * (int)sizeof( short ) || !nonCacheData ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( output ) {
|
||
|
*output = nonCacheData + offset;
|
||
|
}
|
||
|
if ( position ) {
|
||
|
*position = 0;
|
||
|
}
|
||
|
if ( size ) {
|
||
|
*size = objectSize * sizeof( short ) - offset;
|
||
|
if ( *size > SCACHE_SIZE ) {
|
||
|
*size = SCACHE_SIZE;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|