mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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116 lines
3.9 KiB
C
116 lines
3.9 KiB
C
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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===============================================================================
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Definitions for information that is related to a licensee's game name and location.
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===============================================================================
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*/
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#define GAME_NAME "Quadrilateral Cowboy" // appears on window titles and errors
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#define ENGINE_VERSION "Quadrilateral Cowboy 1.0" // printed in console
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// paths
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#define CD_BASEDIR "Doom"
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#ifdef ID_DEMO_BUILD
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#define BASE_GAMEDIR "demo"
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#else
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#define BASE_GAMEDIR "base"
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#endif
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// filenames
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#define CD_EXE "qc.exe"
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#define CONFIG_FILE "DoomConfig.cfg"
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// base folder where the source code lives
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#define SOURCE_CODE_BASE_FOLDER "neo"
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// default idnet host address
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#ifndef IDNET_HOST
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#define IDNET_HOST "idnet.ua-corp.com"
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#endif
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// default idnet master port
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#ifndef IDNET_MASTER_PORT
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#define IDNET_MASTER_PORT "27650"
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#endif
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// default network server port
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#ifndef PORT_SERVER
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#define PORT_SERVER 27666
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#endif
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// broadcast scan this many ports after PORT_SERVER so a single machine can run multiple servers
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#define NUM_SERVER_PORTS 4
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// see ASYNC_PROTOCOL_VERSION
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// use a different major for each game
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#define ASYNC_PROTOCOL_MAJOR 1
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// Savegame Version
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// Update when you can no longer maintain compatibility with previous savegames
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// NOTE: a seperate core savegame version and game savegame version could be useful
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// 16: Doom v1.1
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// 17: Doom v1.2 / D3XP. Can still read old v16 with defaults for new data
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#define SAVEGAME_VERSION 17
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// <= Doom v1.1: 1. no DS_VERSION token ( default )
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// Doom v1.2: 2
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#define RENDERDEMO_VERSION 2
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// editor info
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#define EDITOR_DEFAULT_PROJECT "doom.qe4"
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#define EDITOR_REGISTRY_KEY "DOOMRadiant"
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#define EDITOR_WINDOWTEXT "DOOMEdit"
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// win32 info
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#define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole"
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#define WIN32_WINDOW_CLASS_NAME "DOOM3"
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#define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE"
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// Linux info
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#ifdef ID_DEMO_BUILD
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#define LINUX_DEFAULT_PATH "/usr/local/games/doom3-demo"
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#else
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#define LINUX_DEFAULT_PATH "/usr/local/games/doom3"
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#endif
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// CD Key file info
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// goes into BASE_GAMEDIR whatever the fs_game is set to
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// two distinct files for easier win32 installer job
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#define CDKEY_FILE "doomkey"
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#define XPKEY_FILE "xpkey"
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#define CDKEY_TEXT "\n// Do not give this file to ANYONE.\n" \
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"// id Software or Zenimax will NEVER ask you to send this file to them.\n"
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#define CONFIG_SPEC "config.spec"
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