mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-21 19:51:04 +00:00
153 lines
2.8 KiB
C++
153 lines
2.8 KiB
C++
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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const idEventDef EV_wmm_startplay( "worldmoveable_play" );
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const idEventDef EV_wmm_startrecord( "worldmoveable_record" );
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const idEventDef EV_wmm_stop( "worldmoveable_stop" );
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CLASS_DECLARATION( idEntity, idWorldManager_Moveable )
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EVENT( EV_wmm_startplay, idWorldManager_Moveable::Event_startplay)
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EVENT( EV_wmm_startrecord, idWorldManager_Moveable::Event_startrecord)
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EVENT( EV_wmm_stop, idWorldManager_Moveable::Event_stop)
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END_CLASS
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void idWorldManager_Moveable::Spawn( void )
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{
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if (spawnArgs.GetString("target0"))
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{
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targetEnt = gameLocal.FindEntity(spawnArgs.GetString("target0",""));
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}
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else if (spawnArgs.GetString("target"))
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{
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targetEnt = gameLocal.FindEntity(spawnArgs.GetString("target",""));
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}
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if (!targetEnt.IsValid())
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{
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common->Error("unable to find target ent for worldmanager_moveable: %s", this->GetName());
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return;
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}
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events.Clear();
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lastPosition.Zero();
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state = OFF;
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lastRecordTime = 0;
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startTime = 0;
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index = 0;
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lastTimestamp = 0;
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BecomeActive( TH_THINK );
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}
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void idWorldManager_Moveable::Event_startplay( void )
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{
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index = 0;
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state = PLAYING;
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startTime = gameLocal.time;
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}
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void idWorldManager_Moveable::Event_startrecord( bool continuation )
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{
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index = 0;
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state = RECORDING;
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startTime = gameLocal.time;
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if (!continuation)
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{
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events.Clear();
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}
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if (events.Num() > 0)
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{
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lastTimestamp = events[events.Num() - 1].timestamp + gameLocal.time;
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}
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}
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void idWorldManager_Moveable::Event_stop( void )
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{
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index = 0;
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state = OFF;
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}
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void idWorldManager_Moveable::UpdateRecord( void )
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{
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if (gameLocal.time < lastRecordTime)
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{
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return;
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}
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lastRecordTime = gameLocal.time + 200;
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idVec3 currentPosition = targetEnt.GetEntity()->GetPhysics()->GetOrigin();
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if ((int)lastPosition.x == (int)currentPosition.x && (int)lastPosition.y == (int)currentPosition.y && (int)lastPosition.z == (int)currentPosition.z)
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{
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return;
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}
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lastPosition = currentPosition;
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record_moveable_t newEvent;
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newEvent.timestamp = gameLocal.time - startTime;
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newEvent.position = currentPosition;
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newEvent.angle = targetEnt.GetEntity()->GetPhysics()->GetAxis();
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events.Append( newEvent );
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}
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void idWorldManager_Moveable::UpdatePlay( void )
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{
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if (index > events.Num() - 1)
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{
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// No more events! Get outta here.
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return;
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}
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if (events[index].timestamp > gameLocal.time - startTime)
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{
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return;
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}
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// Valid event. Execute it.
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targetEnt.GetEntity()->SetOrigin(events[index].position);
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targetEnt.GetEntity()->SetAngles(events[index].angle.ToAngles());
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index++;
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}
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void idWorldManager_Moveable::Think( void )
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{
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if (state == OFF)
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{
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return;
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}
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if (state == RECORDING)
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{
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if (gameLocal.time < lastTimestamp)
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{
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UpdatePlay();
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}
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else
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{
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UpdateRecord();
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}
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}
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else if (state == PLAYING)
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{
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UpdatePlay();
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}
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}
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