quadrilateralcowboy/d3xp/steamleaderboard.h

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2020-06-12 21:06:25 +00:00
#ifdef STEAM
#define MAXTOPFRIENDS 8 //list shown when you complete a level.
#define MAXNOTEFRIENDS 32 //max amount of friends who can populate notes in map.
#define MAXUPDATEMONITORFRIENDS 12 //max amount of friends on the hideout monitor.
class CSteamLeaderboard
{
private:
SteamLeaderboard_t m_leaderboard_Notes;
SteamLeaderboard_t m_leaderboard_Times[3];
// INITIALIZE.
void OnInitializeFindDownloadLeaderboard( LeaderboardFindResult_t *pCallback, bool bIOFailure );
CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_InitializeFindLeaderboard[3];
//SENDING.
const char * m_mapname;
UGCHandle_t m_shareFile;
bool isSending;
void OnUploadFileWrite(RemoteStorageFileShareResult_t *pResult, bool bIOFailure );
CCallResult<CSteamLeaderboard, RemoteStorageFileShareResult_t > m_OnUploadFileWrite;
void OnFindUploadLeaderboard( LeaderboardFindResult_t *pCallback, bool bIOFailure );
CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_uploadResultFindLeaderboard;
void OnUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoreUploaded_t> m_uploadScore;
void OnUploadAttachUGC(LeaderboardUGCSet_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardUGCSet_t> m_uploadAttachUGC;
//RETRIEVING.
int downloadMax;
int downloadIndex;
bool isLocal;
void DownloadLeaderboardScores(const char *mapname);
LeaderboardEntry_t m_leaderboardEntries[MAXNOTEFRIENDS];
void OnFindDownloadLeaderboard( LeaderboardFindResult_t *pCallback, bool bIOFailure );
CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_downloadResultFindLeaderboard;
void OnDownloadLeaderboard( LeaderboardScoresDownloaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_downloadLeaderboard;
void DownloadAndParseFile(UGCHandle_t handle);
CCallResult<CSteamLeaderboard, RemoteStorageDownloadUGCResult_t > m_SteamCallResultDownloadFile;
void OnDownloadFile( RemoteStorageDownloadUGCResult_t *pResult, bool bIOFailure );
void DownloadNextFile( void );
//SCORE: UPLOAD SCORE AND THEN RETRIEVE LEADERBOARD.
bool uploadingScore;
void OnScoreUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoreUploaded_t> m_scoreUploadScore;
void OnScoreDownloadLeaderboard( LeaderboardScoresDownloaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_scoreDownloadLeaderboard;
//UPDATEMONITOR
void OnUpdateMonitorDownloadLeaderboard( LeaderboardScoresDownloaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_updateMonitorDownloadLeaderboard;
//GET "STARTUP" FRIEND LIST
void OnFriendFindLeaderboard( LeaderboardFindResult_t *pCallback, bool bIOFailure );
CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_FriendFindLeaderboard;
void OnFriendUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoreUploaded_t> m_friendUploadScore;
void OnFriendDownloadLeaderboard( LeaderboardScoresDownloaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_friendDownloadLeaderboard;
//MAIN MENU FIND LEADERBOARDS.
void OnFindMainmenuLeaderboards(LeaderboardFindResult_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_mainmenuFindLeaderboard[64];
//MAIN MENU UPDATE LEADERBOARDS.
void OnDownloadMainmenuLeaderboard( LeaderboardScoresDownloaded_t *pCallback, bool bIOFailure);
CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_downloadMainmenuLeaderboard;
public:
CSteamLeaderboard();
~CSteamLeaderboard();
void Initialize( const char *mapname, int mapAmount);
bool SendStickynotes(const char *mapname);
void GetStickynotes(const char *mapname);
void UploadScore(const char *mapname, int score, int missionIndex);
void UpdateLeadermonitor(int missionIndex);
void GetFriendBoard(void);
void GetMainmenuLeaderboards(int index, const char *statname);
void UpdateMainmenuLeaderboards(SteamLeaderboard_t board);
};
extern CSteamLeaderboard * g_SteamLeaderboard;
#endif