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https://github.com/blendogames/quadrilateralcowboy.git
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34 lines
817 B
C
34 lines
817 B
C
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#define VO_BOOLSIZE 18
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class idCountdowntimer : public idEntity
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{
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public:
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CLASS_PROTOTYPE( idCountdowntimer );
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual void Think( void );
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private:
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int time;
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void Event_reset( void );
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void Event_start( void );
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void Event_hasTripped( void );
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int maxTime;
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enum { VO_5MIN, VO_4MIN, VO_3MIN, VO_2MIN, VO_1MIN, VO_45SEC, VO_30SEC, VO_10SEC, VO_9SEC, VO_8SEC, VO_7SEC, VO_6SEC, VO_5SEC, VO_4SEC, VO_3SEC, VO_2SEC, VO_1SEC };
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bool voBool[VO_BOOLSIZE];
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bool active;
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bool DoVO(int timeLeft, int count, int voEnum, const char *voName);
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bool hasTripped; //determines has this ever been run
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void Event_Activate( idEntity *activator );
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};
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