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https://github.com/blendogames/quadrilateralcowboy.git
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27 lines
518 B
C
27 lines
518 B
C
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class idCamturret : public idAnimatedEntity
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{
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public:
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CLASS_PROTOTYPE( idCamturret );
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void Spawn( void );
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virtual void Think( void );
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void GotoAlert( void );
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private:
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enum { OFF, OPENING, SEARCHING, SUSPICIOUS, ALERTED };
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int state;
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int nextStateTime;
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int nextSearchTime;
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bool HasLOS();
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void PointCamera(const char* jointName, idVec3 aimPos);
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void Event_camturretactivate( int value );
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int Event_PlayAnim( const char* animname, bool loop = false);
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};
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