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https://github.com/blendogames/quadrilateralcowboy.git
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43 lines
858 B
C
43 lines
858 B
C
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#ifndef __GAME_ZEPPELINBIG_H__
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#define __GAME_ZEPPELINBIG_H__
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class idZeppelinBig : public idAnimatedEntity
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{
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public:
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CLASS_PROTOTYPE( idZeppelinBig );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Think( void );
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void Spawn( void );
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private:
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enum { OFF, ON };
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int state;
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int nextAttackTime;
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int nextVolleyTime;
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int volleyCount;
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int volleyDelay;
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int maxVolley;
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int attackDelay;
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float initialDelay;
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void SpawnBeam(idBeam *beamStart, idBeam *beamEnd, const char *attachJoint);
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void AimBeam(const char *jointName, idBeam *beamEnd, idVec3 aimPos);
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void Event_zeppelinactivate(int value);
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idBeam* beam1Start;
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idBeam* beam1End;
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idBeam* beam2Start;
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idBeam* beam2End;
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idLight * light;
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};
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#endif
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