mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-15 00:41:51 +00:00
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#include "../../idlib/precompiled.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
#include "MEOptions.h"
|
||
|
|
||
|
/**
|
||
|
* Constructor for MEOptions.
|
||
|
*/
|
||
|
MEOptions::MEOptions ( ) {
|
||
|
|
||
|
registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor");
|
||
|
|
||
|
materialTreeWidth = 0;
|
||
|
stageWidth = 0;
|
||
|
previewPropertiesWidth = 0;
|
||
|
materialEditHeight = 0;
|
||
|
materialPropHeadingWidth = 0;
|
||
|
previewPropHeadingWidth = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Destructor for MEOptions.
|
||
|
*/
|
||
|
MEOptions::~MEOptions() {
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Saves the material editor options to the registry.
|
||
|
*/
|
||
|
bool MEOptions::Save (void) {
|
||
|
|
||
|
registry.SetFloat("materialTreeWidth", materialTreeWidth);
|
||
|
registry.SetFloat("stageWidth", stageWidth);
|
||
|
registry.SetFloat("previewPropertiesWidth", previewPropertiesWidth);
|
||
|
registry.SetFloat("materialEditHeight", materialEditHeight);
|
||
|
registry.SetFloat("materialPropHeadingWidth", materialPropHeadingWidth);
|
||
|
registry.SetFloat("previewPropHeadingWidth", previewPropHeadingWidth);
|
||
|
|
||
|
return registry.Save();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Loads the material editor options from the registry.
|
||
|
*/
|
||
|
bool MEOptions::Load (void) {
|
||
|
|
||
|
if(!registry.Load()) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
materialTreeWidth = (int)registry.GetFloat("materialTreeWidth");
|
||
|
stageWidth = (int)registry.GetFloat("stageWidth");
|
||
|
previewPropertiesWidth = (int)registry.GetFloat("previewPropertiesWidth");
|
||
|
materialEditHeight = (int)registry.GetFloat("materialEditHeight");
|
||
|
materialPropHeadingWidth = (int)registry.GetFloat("materialPropHeadingWidth");
|
||
|
previewPropHeadingWidth = (int)registry.GetFloat("previewPropHeadingWidth");
|
||
|
|
||
|
return true;
|
||
|
|
||
|
}
|