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https://github.com/blendogames/quadrilateralcowboy.git
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79 lines
3.8 KiB
C++
79 lines
3.8 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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void RadiantInit( void ) { common->Printf( "The level editor Radiant only runs on Win32\n" ); }
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void RadiantShutdown( void ) {}
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void RadiantRun( void ) {}
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void RadiantPrint( const char *text ) {}
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void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles ) {}
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void LightEditorInit( const idDict *spawnArgs ) { common->Printf( "The Light Editor only runs on Win32\n" ); }
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void LightEditorShutdown( void ) {}
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void LightEditorRun( void ) {}
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void SoundEditorInit( const idDict *spawnArgs ) { common->Printf( "The Sound Editor only runs on Win32\n" ); }
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void SoundEditorShutdown( void ) {}
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void SoundEditorRun( void ) {}
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void AFEditorInit( const idDict *spawnArgs ) { common->Printf( "The Articulated Figure Editor only runs on Win32\n" ); }
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void AFEditorShutdown( void ) {}
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void AFEditorRun( void ) {}
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void ParticleEditorInit( const idDict *spawnArgs ) { common->Printf( "The Particle Editor only runs on Win32\n" ); }
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void ParticleEditorShutdown( void ) {}
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void ParticleEditorRun( void ) {}
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void ScriptEditorInit( const idDict *spawnArgs ) { common->Printf( "The Script Editor only runs on Win32\n" ); }
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void ScriptEditorShutdown( void ) {}
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void ScriptEditorRun( void ) {}
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void DeclBrowserInit( const idDict *spawnArgs ) { common->Printf( "The Declaration Browser only runs on Win32\n" ); }
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void DeclBrowserShutdown( void ) {}
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void DeclBrowserRun( void ) {}
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void DeclBrowserReloadDeclarations( void ) {}
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void GUIEditorInit( void ) { common->Printf( "The GUI Editor only runs on Win32\n" ); }
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void GUIEditorShutdown( void ) {}
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void GUIEditorRun( void ) {}
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bool GUIEditorHandleMessage( void *msg ) { return false; }
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void DebuggerClientLaunch( void ) {}
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void DebuggerClientInit( const char *cmdline ) { common->Printf( "The Script Debugger Client only runs on Win32\n" ); }
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bool DebuggerServerInit( void ) { return false; }
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void DebuggerServerShutdown( void ) {}
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void DebuggerServerPrint( const char *text ) {}
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void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {}
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void PDAEditorInit( const idDict *spawnArgs ) { common->Printf( "The PDA editor only runs on Win32\n" ); }
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void MaterialEditorInit() { common->Printf( "The Material editor only runs on Win32\n" ); }
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void MaterialEditorPrintConsole( const char *text ) {}
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