mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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98 lines
3.5 KiB
C
98 lines
3.5 KiB
C
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SLIDERWINDOW_H__
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#define __SLIDERWINDOW_H__
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class idUserInterfaceLocal;
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class idSliderWindow : public idWindow {
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public:
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idSliderWindow(idUserInterfaceLocal *gui);
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idSliderWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
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virtual ~idSliderWindow();
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void InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar);
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void SetRange(float _low, float _high, float _step);
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float GetLow() { return low; }
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float GetHigh() { return high; }
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void SetValue(float _value);
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float GetValue() { return value; };
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virtual size_t Allocated(){return idWindow::Allocated();};
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virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
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virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
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virtual void PostParse();
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virtual void Draw(int time, float x, float y);
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virtual void DrawBackground(const idRectangle &drawRect);
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virtual const char *RouteMouseCoords(float xd, float yd);
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virtual void Activate(bool activate, idStr &act);
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virtual void SetBuddy(idWindow *buddy);
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void RunNamedEvent( const char* eventName );
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private:
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virtual bool ParseInternalVar(const char *name, idParser *src);
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void CommonInit();
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void InitCvar();
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// true: read the updated cvar from cvar system
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// false: write to the cvar system
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// force == true overrides liveUpdate 0
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void UpdateCvar( bool read, bool force = false );
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idWinFloat value;
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float low;
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float high;
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float thumbWidth;
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float thumbHeight;
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float stepSize;
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float lastValue;
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idRectangle thumbRect;
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const idMaterial * thumbMat;
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bool vertical;
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bool verticalFlip;
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bool scrollbar;
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idWindow * buddyWin;
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idStr thumbShader;
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idWinStr cvarStr;
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idCVar * cvar;
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bool cvar_init;
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idWinBool liveUpdate;
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idWinStr cvarGroup;
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//bc
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float modifiedSum;
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float modifiedMultiplier;
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};
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#endif /* !__SLIDERWINDOW_H__ */
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