mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
55 lines
1 KiB
C
55 lines
1 KiB
C
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class idPanel : public idAnimatedEntity
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{
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public:
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CLASS_PROTOTYPE( idPanel );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Spawn( void );
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virtual void Think( void );
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virtual void Present( void );
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void OnFrob( idEntity* activator );
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private:
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enum { IDLE, CONNECTED };
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int state;
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enum { IDX_SCREW0, IDX_SCREW1, IDX_BUNDLE, IDX_DOOR_OPENED, IDX_DOOR_CLOSED, IDX_CABLE };
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int unscrewedCount;
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//int connectTime; //what time the cable was connected.
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idEntity* relay;
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idEntity* frobcube0;
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idEntity* frobcube1;
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idEntity* frobcube_opened;
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idEntity* frobcube_closed;
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idEntity* bundle;
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idEntity* gatorCable;
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idBeam* beamStart;
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idBeam* beamEnd;
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idEntity* screw0;
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idEntity* screw1;
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void Event_Panel_Reset( void );
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void Event_Panel_OnConnect( void );
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void Event_Panel_Disconnect( void );
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void Event_Panel_Open( void );
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void Event_Panel_Close( void );
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};
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