quadrilateralcowboy/d3xp/gamesys/TypeInfo.h

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_TYPEINFO_H__
#define __SYS_TYPEINFO_H__
/*
===================================================================================
Game Type Info
===================================================================================
*/
const char * GetTypeVariableName( const char *typeName, int offset );
void PrintType( const void *typePtr, const char *typeName );
void WriteTypeToFile( idFile *fp, const void *typePtr, const char *typeName );
void InitTypeVariables( const void *typePtr, const char *typeName, int value );
void ListTypeInfo_f( const idCmdArgs &args );
void WriteGameState_f( const idCmdArgs &args );
void CompareGameState_f( const idCmdArgs &args );
void TestSaveGame_f( const idCmdArgs &args );
#endif /* !__SYS_TYPEINFO_H__ */