mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-24 21:11:49 +00:00
71 lines
2.7 KiB
C
71 lines
2.7 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __LISTGUILOCAL_H__
|
||
|
#define __LISTGUILOCAL_H__
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
feed data to a listDef
|
||
|
each item has an id and a display string
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
class idListGUILocal : protected idList<idStr>, public idListGUI {
|
||
|
public:
|
||
|
idListGUILocal() { m_pGUI = NULL; m_water = 0; m_stateUpdates = true; }
|
||
|
|
||
|
// idListGUI interface
|
||
|
void Config( idUserInterface *pGUI, const char *name ) { m_pGUI = pGUI; m_name = name; }
|
||
|
void Add( int id, const idStr& s );
|
||
|
// use the element count as index for the ids
|
||
|
void Push( const idStr& s );
|
||
|
bool Del( int id );
|
||
|
void Clear( void );
|
||
|
int Num( void ) { return idList<idStr>::Num(); }
|
||
|
int GetSelection( char *s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
|
||
|
void SetSelection( int sel );
|
||
|
int GetNumSelections();
|
||
|
bool IsConfigured( void ) const;
|
||
|
void SetStateChanges( bool enable );
|
||
|
void Shutdown( void );
|
||
|
|
||
|
private:
|
||
|
idUserInterface * m_pGUI;
|
||
|
idStr m_name;
|
||
|
int m_water;
|
||
|
idList<int> m_ids;
|
||
|
bool m_stateUpdates;
|
||
|
|
||
|
void StateChanged();
|
||
|
};
|
||
|
|
||
|
#endif /* !__LISTGUILOCAL_H__ */
|