mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-25 13:31:22 +00:00
190 lines
6.8 KiB
C
190 lines
6.8 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 GPL Source Code
|
||
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||
|
|
||
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __TRACEMODEL_H__
|
||
|
#define __TRACEMODEL_H__
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
A trace model is an arbitrary polygonal model which is used by the
|
||
|
collision detection system to find collisions, contacts or the contents
|
||
|
of a volume. For collision detection speed reasons the number of vertices
|
||
|
and edges are limited. The trace model can have any shape. However convex
|
||
|
models are usually preferred.
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
class idVec3;
|
||
|
class idMat3;
|
||
|
class idBounds;
|
||
|
|
||
|
// trace model type
|
||
|
typedef enum {
|
||
|
TRM_INVALID, // invalid trm
|
||
|
TRM_BOX, // box
|
||
|
TRM_OCTAHEDRON, // octahedron
|
||
|
TRM_DODECAHEDRON, // dodecahedron
|
||
|
TRM_CYLINDER, // cylinder approximation
|
||
|
TRM_CONE, // cone approximation
|
||
|
TRM_BONE, // two tetrahedrons attached to each other
|
||
|
TRM_POLYGON, // arbitrary convex polygon
|
||
|
TRM_POLYGONVOLUME, // volume for arbitrary convex polygon
|
||
|
TRM_CUSTOM // loaded from map model or ASE/LWO
|
||
|
} traceModel_t;
|
||
|
|
||
|
// these are bit cache limits
|
||
|
#define MAX_TRACEMODEL_VERTS 32
|
||
|
#define MAX_TRACEMODEL_EDGES 32
|
||
|
#define MAX_TRACEMODEL_POLYS 16
|
||
|
#define MAX_TRACEMODEL_POLYEDGES 16
|
||
|
|
||
|
typedef idVec3 traceModelVert_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int v[2];
|
||
|
idVec3 normal;
|
||
|
} traceModelEdge_t;
|
||
|
|
||
|
typedef struct {
|
||
|
idVec3 normal;
|
||
|
float dist;
|
||
|
idBounds bounds;
|
||
|
int numEdges;
|
||
|
int edges[MAX_TRACEMODEL_POLYEDGES];
|
||
|
} traceModelPoly_t;
|
||
|
|
||
|
class idTraceModel {
|
||
|
|
||
|
public:
|
||
|
traceModel_t type;
|
||
|
int numVerts;
|
||
|
traceModelVert_t verts[MAX_TRACEMODEL_VERTS];
|
||
|
int numEdges;
|
||
|
traceModelEdge_t edges[MAX_TRACEMODEL_EDGES+1];
|
||
|
int numPolys;
|
||
|
traceModelPoly_t polys[MAX_TRACEMODEL_POLYS];
|
||
|
idVec3 offset; // offset to center of model
|
||
|
idBounds bounds; // bounds of model
|
||
|
bool isConvex; // true when model is convex
|
||
|
|
||
|
public:
|
||
|
idTraceModel( void );
|
||
|
// axial bounding box
|
||
|
idTraceModel( const idBounds &boxBounds );
|
||
|
// cylinder approximation
|
||
|
idTraceModel( const idBounds &cylBounds, const int numSides );
|
||
|
// bone
|
||
|
idTraceModel( const float length, const float width );
|
||
|
|
||
|
// axial box
|
||
|
void SetupBox( const idBounds &boxBounds );
|
||
|
void SetupBox( const float size );
|
||
|
// octahedron
|
||
|
void SetupOctahedron( const idBounds &octBounds );
|
||
|
void SetupOctahedron( const float size );
|
||
|
// dodecahedron
|
||
|
void SetupDodecahedron( const idBounds &dodBounds );
|
||
|
void SetupDodecahedron( const float size );
|
||
|
// cylinder approximation
|
||
|
void SetupCylinder( const idBounds &cylBounds, const int numSides );
|
||
|
void SetupCylinder( const float height, const float width, const int numSides );
|
||
|
// cone approximation
|
||
|
void SetupCone( const idBounds &coneBounds, const int numSides );
|
||
|
void SetupCone( const float height, const float width, const int numSides );
|
||
|
// two tetrahedrons attached to each other
|
||
|
void SetupBone( const float length, const float width );
|
||
|
// arbitrary convex polygon
|
||
|
void SetupPolygon( const idVec3 *v, const int count );
|
||
|
void SetupPolygon( const idWinding &w );
|
||
|
// generate edge normals
|
||
|
int GenerateEdgeNormals( void );
|
||
|
// translate the trm
|
||
|
void Translate( const idVec3 &translation );
|
||
|
// rotate the trm
|
||
|
void Rotate( const idMat3 &rotation );
|
||
|
// shrink the model m units on all sides
|
||
|
void Shrink( const float m );
|
||
|
// compare
|
||
|
bool Compare( const idTraceModel &trm ) const;
|
||
|
bool operator==( const idTraceModel &trm ) const;
|
||
|
bool operator!=( const idTraceModel &trm ) const;
|
||
|
// get the area of one of the polygons
|
||
|
float GetPolygonArea( int polyNum ) const;
|
||
|
// get the silhouette edges
|
||
|
int GetProjectionSilhouetteEdges( const idVec3 &projectionOrigin, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
|
||
|
int GetParallelProjectionSilhouetteEdges( const idVec3 &projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
|
||
|
// calculate mass properties assuming an uniform density
|
||
|
void GetMassProperties( const float density, float &mass, idVec3 ¢erOfMass, idMat3 &inertiaTensor ) const;
|
||
|
|
||
|
private:
|
||
|
void InitBox( void );
|
||
|
void InitOctahedron( void );
|
||
|
void InitDodecahedron( void );
|
||
|
void InitBone( void );
|
||
|
|
||
|
void ProjectionIntegrals( int polyNum, int a, int b, struct projectionIntegrals_s &integrals ) const;
|
||
|
void PolygonIntegrals( int polyNum, int a, int b, int c, struct polygonIntegrals_s &integrals ) const;
|
||
|
void VolumeIntegrals( struct volumeIntegrals_s &integrals ) const;
|
||
|
void VolumeFromPolygon( idTraceModel &trm, float thickness ) const;
|
||
|
int GetOrderedSilhouetteEdges( const int edgeIsSilEdge[MAX_TRACEMODEL_EDGES+1], int silEdges[MAX_TRACEMODEL_EDGES] ) const;
|
||
|
};
|
||
|
|
||
|
|
||
|
ID_INLINE idTraceModel::idTraceModel( void ) {
|
||
|
type = TRM_INVALID;
|
||
|
numVerts = numEdges = numPolys = 0;
|
||
|
bounds.Zero();
|
||
|
}
|
||
|
|
||
|
ID_INLINE idTraceModel::idTraceModel( const idBounds &boxBounds ) {
|
||
|
InitBox();
|
||
|
SetupBox( boxBounds );
|
||
|
}
|
||
|
|
||
|
ID_INLINE idTraceModel::idTraceModel( const idBounds &cylBounds, const int numSides ) {
|
||
|
SetupCylinder( cylBounds, numSides );
|
||
|
}
|
||
|
|
||
|
ID_INLINE idTraceModel::idTraceModel( const float length, const float width ) {
|
||
|
InitBone();
|
||
|
SetupBone( length, width );
|
||
|
}
|
||
|
|
||
|
ID_INLINE bool idTraceModel::operator==( const idTraceModel &trm ) const {
|
||
|
return Compare( trm );
|
||
|
}
|
||
|
|
||
|
ID_INLINE bool idTraceModel::operator!=( const idTraceModel &trm ) const {
|
||
|
return !Compare( trm );
|
||
|
}
|
||
|
|
||
|
#endif /* !__TRACEMODEL_H__ */
|
||
|
|