quadrilateralcowboy/d3xp/rotdoor.h

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2020-06-12 21:06:25 +00:00
#ifndef __GAME_IDROTDOOR_H__
#define __GAME_IDROTDOOR_H__
class idRotDoor : public idMover
{
public:
CLASS_PROTOTYPE( idRotDoor );
idRotDoor() {m_OpenPos.Zero();}
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Spawn( void );
bool IsOpen( void );
void Event_Open( void );
void Event_Close( void );
void Event_isOpen( void );
bool shouldOpen;
private:
void Event_Activate( idEntity *activator );
idAngles m_Rotate;
idVec3 m_ClosedPos;
idVec3 m_OpenPos;
idVec3 m_OpenDir;
idAngles m_ClosedAngles;
idAngles m_OpenAngles;
};
#endif