mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
441 lines
13 KiB
C++
441 lines
13 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include <direct.h>
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#include <sys/stat.h>
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#include "WaitDlg.h"
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QEGlobals_t g_qeglobals;
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void WINAPI QE_CheckOpenGLForErrors(void) {
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CString strMsg;
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int i = qglGetError();
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if (i != GL_NO_ERROR) {
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if (i == GL_OUT_OF_MEMORY) {
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//
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// strMsg.Format("OpenGL out of memory error %s\nDo you wish to save before
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// exiting?", gluErrorString((GLenum)i));
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//
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if (g_pParentWnd->MessageBox(strMsg, EDITOR_WINDOWTEXT " Error", MB_YESNO) == IDYES) {
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Map_SaveFile(NULL, false);
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}
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exit(1);
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}
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else {
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// strMsg.Format("Warning: OpenGL Error %s\n ", gluErrorString((GLenum)i));
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common->Printf(strMsg.GetBuffer(0));
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}
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}
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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bool DoesFileExist(const char *pBuff, long &lSize) {
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CFile file;
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if (file.Open(pBuff, CFile::modeRead | CFile::shareDenyNone)) {
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lSize += file.GetLength();
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file.Close();
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return true;
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}
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return false;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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bool ExtractPath_and_Filename(const char *pPath, CString &strPath, CString &strFilename) {
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CString strPathName = pPath;
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int nSlash = strPathName.ReverseFind('\\');
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if (nSlash >= 0) {
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strPath = strPathName.Left(nSlash + 1);
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strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
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}
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else {
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strFilename = pPath;
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}
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return true;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void Map_Snapshot() {
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CString strMsg;
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//
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// we need to do the following 1. make sure the snapshot directory exists (create
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// it if it doesn't) 2. find out what the lastest save is based on number 3. inc
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// that and save the map
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//
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CString strOrgPath, strOrgFile;
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ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
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AddSlash(strOrgPath);
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strOrgPath += "snapshots";
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bool bGo = true;
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struct _stat Stat;
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if (_stat(strOrgPath, &Stat) == -1) {
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bGo = (_mkdir(strOrgPath) != -1);
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}
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AddSlash(strOrgPath);
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if (bGo) {
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int nCount = 0;
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long lSize = 0;
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CString strNewPath = strOrgPath;
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strNewPath += strOrgFile;
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CString strFile;
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while (bGo) {
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strFile.Format("%s.%i", strNewPath, nCount);
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bGo = DoesFileExist(strFile, lSize);
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nCount++;
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}
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// strFile has the next available slot
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Map_SaveFile(strFile.GetBuffer(0), false);
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Sys_SetTitle(currentmap);
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if (lSize > 12 * 1024 * 1024) { // total size of saves > 4 mb
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common->Printf
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(
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"The snapshot files in the [%s] directory total more than 4 megabytes. You might consider cleaning the directory up.",
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strOrgPath
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);
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}
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}
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else {
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strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath);
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g_pParentWnd->MessageBox(strMsg);
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}
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}
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/*
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=======================================================================================================================
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QE_CheckAutoSave If five minutes have passed since making a change and the map hasn't been saved, save it out.
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=======================================================================================================================
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*/
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void QE_CheckAutoSave(void) {
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static bool inAutoSave = false;
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static bool autoToggle = false;
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if (inAutoSave) {
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Sys_Status("Did not autosave due recursive entry into autosave routine\n");
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return;
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}
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if ( !mapModified ) {
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return;
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}
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inAutoSave = true;
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if ( g_PrefsDlg.m_bAutoSave ) {
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CString strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
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Sys_Status(strMsg.GetBuffer(0), 0);
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if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0) {
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Map_Snapshot();
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} else {
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Map_SaveFile(ValueForKey(g_qeglobals.d_project_entity, (autoToggle == 0) ? "autosave1" : "autosave2" ), false, true);
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autoToggle ^= 1;
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}
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Sys_Status("Autosaving...Saved.", 0);
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mapModified = 0; // DHM - _D3XP
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} else {
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common->Printf("Autosave skipped...\n");
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Sys_Status("Autosave skipped...", 0);
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}
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inAutoSave = false;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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const char *g_pPathFixups[] = {
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"basepath",
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// "remotebasepath",
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"entitypath",
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// "texturepath",
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"autosave",
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// "mapspath"
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};
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const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof (const char *);
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/*
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=======================================================================================================================
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QE_LoadProject
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=======================================================================================================================
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*/
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bool QE_LoadProject(char *projectfile) {
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char *data;
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ID_TIME_T time;
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common->Printf("QE_LoadProject (%s)\n", projectfile);
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if ( fileSystem->ReadFile( projectfile, reinterpret_cast < void ** > (&data), &time) <= 0 ) {
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return false;
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}
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g_strProject = projectfile;
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g_PrefsDlg.m_strLastProject = projectfile;
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g_PrefsDlg.SavePrefs();
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CString strData = data;
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fileSystem->FreeFile( data );
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StartTokenParsing(strData.GetBuffer(0));
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g_qeglobals.d_project_entity = Entity_Parse(true);
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if (!g_qeglobals.d_project_entity) {
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Error("Couldn't parse %s", projectfile);
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}
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// set here some default project settings you need
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if (strlen(ValueForKey(g_qeglobals.d_project_entity, "brush_primit")) == 0) {
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SetKeyValue(g_qeglobals.d_project_entity, "brush_primit", "0");
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}
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g_qeglobals.m_bBrushPrimitMode = IntForKey(g_qeglobals.d_project_entity, "brush_primit");
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Eclass_InitForSourceDirectory(ValueForKey(g_qeglobals.d_project_entity, "entitypath"));
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g_Inspectors->FillClassList(); // list in entity window
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Map_New();
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// FillTextureMenu();
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FillBSPMenu();
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return true;
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}
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/*
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=======================================================================================================================
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QE_SaveProject <EFBFBD>
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=======================================================================================================================
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*/
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bool QE_SaveProject(const char *pProjectFile) {
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idFile *file = fileSystem->OpenFileWrite(pProjectFile);
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if ( !file ) {
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return false;
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}
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file->Write("{\n", 2);
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int count = g_qeglobals.d_project_entity->epairs.GetNumKeyVals();
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for (int i = 0; i < count; i++) {
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file->WriteFloatString( "\"%s\" \"%s\"\n", g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetKey().c_str(), g_qeglobals.d_project_entity->epairs.GetKeyVal(i)->GetValue().c_str());
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}
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file->Write("}\n", 2);
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fileSystem->CloseFile( file );
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return true;
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}
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/* QE_KeyDown */
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#define SPEED_MOVE 32
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#define SPEED_TURN 22.5
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/*
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=======================================================================================================================
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ConnectEntities Sets target / name on the two entities selected from the first selected to the secon
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=======================================================================================================================
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*/
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void ConnectEntities(void) {
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entity_t *e1;
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const char *target;
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idStr strTarget;
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int i, t;
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if (g_qeglobals.d_select_count < 2) {
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Sys_Status("Must have at least two brushes selected.", 0);
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Sys_Beep();
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return;
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}
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e1 = g_qeglobals.d_select_order[0]->owner;
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for (i = 0; i < g_qeglobals.d_select_count; i++) {
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if (g_qeglobals.d_select_order[i]->owner == world_entity) {
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Sys_Status("Can't connect to the world.", 0);
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Sys_Beep();
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return;
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}
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}
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for (i = 1; i < g_qeglobals.d_select_count; i++) {
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if (e1 == g_qeglobals.d_select_order[i]->owner) {
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Sys_Status("Brushes are from same entity.", 0);
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Sys_Beep();
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return;
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}
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}
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target = ValueForKey(e1, "target");
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if ( target && *target) {
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for (t = 1; t < 2048; t++) {
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target = ValueForKey(e1, va("target%i", t));
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if (target && *target) {
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continue;
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} else {
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break;
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}
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}
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} else {
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t = 0;
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}
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for (i = 1; i < g_qeglobals.d_select_count; i++) {
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target = ValueForKey(g_qeglobals.d_select_order[i]->owner, "name");
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if (target && *target) {
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strTarget = target;
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} else {
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UniqueTargetName(strTarget);
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}
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if (t == 0) {
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SetKeyValue(e1, "target", strTarget);
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} else {
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SetKeyValue(e1, va("target%i", t), strTarget);
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}
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t++;
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}
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Sys_UpdateWindows(W_XY | W_CAMERA);
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Select_Deselect();
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Select_Brush(g_qeglobals.d_select_order[1]);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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bool QE_SingleBrush(bool bQuiet, bool entityOK) {
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if ((selected_brushes.next == &selected_brushes) || (selected_brushes.next->next != &selected_brushes)) {
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if (!bQuiet) {
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Sys_Status("Error: you must have a single brush selected\n");
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}
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return false;
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}
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if (!entityOK && selected_brushes.next->owner->eclass->fixedsize) {
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if (!bQuiet) {
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Sys_Status("Error: you cannot manipulate fixed size entities\n");
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}
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return false;
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}
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return true;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void QE_Init(void) {
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/* initialize variables */
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g_qeglobals.d_gridsize = 8;
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g_qeglobals.d_showgrid = true;
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/*
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* other stuff <EFBFBD>
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* FIXME: idMaterial Texture_Init (true); Cam_Init (); XY_Init ();
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*/
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Z_Init();
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}
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int g_numbrushes, g_numentities;
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void QE_CountBrushesAndUpdateStatusBar(void) {
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static int s_lastbrushcount, s_lastentitycount;
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static bool s_didonce;
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// entity_t *e;
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brush_t *b, *next;
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g_numbrushes = 0;
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g_numentities = 0;
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if (active_brushes.next != NULL) {
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for (b = active_brushes.next; b != NULL && b != &active_brushes; b = next) {
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next = b->next;
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if (b->brush_faces) {
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if (!b->owner->eclass->fixedsize) {
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g_numbrushes++;
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}
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else {
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g_numentities++;
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}
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}
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}
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}
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/*
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* if ( entities.next != NULL ) { for ( e = entities.next ; e != &entities &&
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* g_numentities != MAX_MAP_ENTITIES ; e = e->next) { g_numentities++; } }
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*/
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|||
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if (((g_numbrushes != s_lastbrushcount) || (g_numentities != s_lastentitycount)) || (!s_didonce)) {
|
|||
|
Sys_UpdateStatusBar();
|
|||
|
|
|||
|
s_lastbrushcount = g_numbrushes;
|
|||
|
s_lastentitycount = g_numentities;
|
|||
|
s_didonce = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|