mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
359 lines
8.4 KiB
C++
359 lines
8.4 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "PatchDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CPatchDialog dialog
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CPatchDialog g_PatchDialog;
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CPatchDialog::CPatchDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CPatchDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CPatchDialog)
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m_strName = _T("");
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m_fS = 0.0f;
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m_fT = 0.0f;
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m_fX = 0.0f;
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m_fY = 0.0f;
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m_fZ = 0.0f;
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m_fHScale = 0.05f;
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m_fHShift = 0.05f;
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m_fRotate = 45;
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m_fVScale = 0.05f;
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m_fVShift = 0.05f;
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//}}AFX_DATA_INIT
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m_Patch = NULL;
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}
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void CPatchDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPatchDialog)
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DDX_Control(pDX, IDC_SPIN_VSHIFT, m_wndVShift);
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DDX_Control(pDX, IDC_SPIN_VSCALE, m_wndVScale);
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DDX_Control(pDX, IDC_SPIN_ROTATE, m_wndRotate);
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DDX_Control(pDX, IDC_SPIN_HSHIFT, m_wndHShift);
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DDX_Control(pDX, IDC_SPIN_HSCALE, m_wndHScale);
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DDX_Control(pDX, IDC_COMBO_TYPE, m_wndType);
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DDX_Control(pDX, IDC_COMBO_ROW, m_wndRows);
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DDX_Control(pDX, IDC_COMBO_COL, m_wndCols);
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DDX_Text(pDX, IDC_EDIT_NAME, m_strName);
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DDX_Text(pDX, IDC_EDIT_S, m_fS);
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DDX_Text(pDX, IDC_EDIT_T, m_fT);
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DDX_Text(pDX, IDC_EDIT_X, m_fX);
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DDX_Text(pDX, IDC_EDIT_Y, m_fY);
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DDX_Text(pDX, IDC_EDIT_Z, m_fZ);
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DDX_Text(pDX, IDC_HSCALE, m_fHScale);
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DDX_Text(pDX, IDC_HSHIFT, m_fHShift);
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DDX_Text(pDX, IDC_ROTATE, m_fRotate);
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DDX_Text(pDX, IDC_VSCALE, m_fVScale);
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DDX_Text(pDX, IDC_VSHIFT, m_fVShift);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPatchDialog, CDialog)
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//{{AFX_MSG_MAP(CPatchDialog)
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ON_BN_CLICKED(IDC_BTN_PATCHDETAILS, OnBtnPatchdetails)
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ON_BN_CLICKED(IDC_BTN_PATCHFIT, OnBtnPatchfit)
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ON_BN_CLICKED(IDC_BTN_PATCHNATURAL, OnBtnPatchnatural)
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ON_BN_CLICKED(IDC_BTN_PATCHRESET, OnBtnPatchreset)
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ON_CBN_SELCHANGE(IDC_COMBO_COL, OnSelchangeComboCol)
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ON_CBN_SELCHANGE(IDC_COMBO_ROW, OnSelchangeComboRow)
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ON_CBN_SELCHANGE(IDC_COMBO_TYPE, OnSelchangeComboType)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSCALE, OnDeltaposSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_ROTATE, OnDeltaposSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSCALE, OnDeltaposSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSHIFT, OnDeltaposSpin)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSHIFT, OnDeltaposSpin)
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ON_WM_DESTROY()
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ON_BN_CLICKED(IDC_APPLY, OnApply)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPatchDialog message handlers
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void CPatchDialog::OnBtnPatchdetails()
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{
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Patch_NaturalizeSelected(true);
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Sys_UpdateWindows(W_ALL);
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}
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void CPatchDialog::OnBtnPatchfit()
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{
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Patch_FitTexturing();
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Sys_UpdateWindows(W_ALL);
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}
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void CPatchDialog::OnBtnPatchnatural()
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{
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Patch_NaturalizeSelected();
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Sys_UpdateWindows(W_ALL);
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}
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void CPatchDialog::OnBtnPatchreset()
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{
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//CTextureLayout dlg;
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//if (dlg.DoModal() == IDOK)
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//{
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// Patch_ResetTexturing(dlg.m_fX, dlg.m_fY);
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//}
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//Sys_UpdateWindows(W_ALL);
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}
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void CPatchDialog::OnSelchangeComboCol()
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{
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UpdateRowColInfo();
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}
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void CPatchDialog::OnSelchangeComboRow()
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{
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UpdateRowColInfo();
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}
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void CPatchDialog::OnSelchangeComboType()
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{
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// TODO: Add your control notification handler code here
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}
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void CPatchDialog::OnOK()
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{
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m_Patch = NULL;
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CDialog::OnOK();
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}
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void CPatchDialog::OnDeltaposSpin(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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UpdateSpinners((pNMUpDown->iDelta > 0), pNMUpDown->hdr.idFrom);
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*pResult = 0;
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}
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BOOL CPatchDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_wndHScale.SetRange(0, 1000);
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m_wndVScale.SetRange(0, 1000);
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m_wndHShift.SetRange(0, 1000);
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m_wndVShift.SetRange(0, 1000);
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m_wndRotate.SetRange(0, 1000);
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GetPatchInfo();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CPatchDialog::GetPatchInfo()
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{
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m_Patch = SinglePatchSelected();
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if (m_Patch != NULL)
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{
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CString str;
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int i;
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m_wndRows.ResetContent();
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for (i = 0; i < m_Patch->height; i++)
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{
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str.Format("%i", i);
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m_wndRows.AddString(str);
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}
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m_wndRows.SetCurSel(0);
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m_wndCols.ResetContent();
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for (i = 0; i < m_Patch->width; i++)
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{
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str.Format("%i", i);
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m_wndCols.AddString(str);
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}
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m_wndCols.SetCurSel(0);
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}
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UpdateRowColInfo();
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}
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void CPatchDialog::SetPatchInfo()
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{
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}
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void DoPatchInspector()
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{
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if (g_PatchDialog.GetSafeHwnd() == NULL)
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{
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g_PatchDialog.Create(IDD_DIALOG_PATCH);
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CRect rct;
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LONG lSize = sizeof(rct);
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if (LoadRegistryInfo("Radiant::PatchWindow", &rct, &lSize))
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{
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g_PatchDialog.SetWindowPos(NULL, rct.left, rct.top, 0,0, SWP_NOSIZE);
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}
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}
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g_PatchDialog.ShowWindow(SW_SHOW);
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g_PatchDialog.GetPatchInfo();
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}
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void UpdatePatchInspector()
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{
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if (g_PatchDialog.GetSafeHwnd() != NULL)
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{
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g_PatchDialog.UpdateInfo();
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}
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}
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void CPatchDialog::OnDestroy()
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{
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if (GetSafeHwnd())
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{
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CRect rct;
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GetWindowRect(rct);
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SaveRegistryInfo("Radiant::PatchWindow", &rct, sizeof(rct));
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}
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CDialog::OnDestroy();
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}
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void CPatchDialog::UpdateRowColInfo()
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{
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m_fX = m_fY = m_fZ = m_fS = m_fT = 0.0;
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if (m_Patch != NULL)
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{
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int r = m_wndRows.GetCurSel();
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int c = m_wndCols.GetCurSel();
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if (r >= 0 && r < m_Patch->height && c >= 0 && c < m_Patch->width)
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{
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m_fX = m_Patch->ctrl(c,r).xyz[0];
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m_fY = m_Patch->ctrl(c,r).xyz[1];
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m_fZ = m_Patch->ctrl(c,r).xyz[2];
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m_fS = m_Patch->ctrl(c,r).st[0];
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m_fT = m_Patch->ctrl(c,r).st[1];
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}
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}
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UpdateData(FALSE);
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}
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void CPatchDialog::UpdateInfo()
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{
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GetPatchInfo();
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}
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void CPatchDialog::OnApply()
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{
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UpdateData(TRUE);
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if (m_Patch != NULL)
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{
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int r = m_wndRows.GetCurSel();
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int c = m_wndCols.GetCurSel();
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if (r >= 0 && r < m_Patch->height && c >= 0 && c < m_Patch->width)
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{
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m_Patch->ctrl(c,r).xyz[0] = m_fX;
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m_Patch->ctrl(c,r).xyz[1] = m_fY;
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m_Patch->ctrl(c,r).xyz[2] = m_fZ;
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m_Patch->ctrl(c,r).st[0] = m_fS;
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m_Patch->ctrl(c,r).st[1] = m_fT;
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Patch_MakeDirty(m_Patch);
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Sys_UpdateWindows(W_ALL);
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}
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}
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}
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void CPatchDialog::UpdateSpinners(bool bUp, int nID)
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{
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texdef_t td;
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td.rotate = 0.0;
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td.scale[0] = td.scale[1] = 0.0;
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td.shift[0] = td.shift[1] = 0.0;
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td.value = 0;
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UpdateData(TRUE);
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if (nID == IDC_SPIN_ROTATE)
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{
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if (bUp)
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td.rotate = m_fRotate;
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else
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td.rotate = -m_fRotate;
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}
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else if (nID == IDC_SPIN_HSCALE)
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{
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if (bUp)
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td.scale[0] = 1 - m_fHScale;
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else
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td.scale[0] = 1 + m_fHScale;
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}
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else if (nID == IDC_SPIN_VSCALE)
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{
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if (bUp)
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td.scale[1] = 1 - m_fVScale;
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else
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td.scale[1] = 1 + m_fVScale;
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}
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else if (nID == IDC_SPIN_HSHIFT)
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{
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if (bUp)
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td.shift[0] = m_fHShift;
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else
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td.shift[0] = -m_fHShift;
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}
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else if (nID == IDC_SPIN_VSHIFT)
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{
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if (bUp)
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td.shift[1] = m_fVShift;
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else
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td.shift[1] = -m_fVShift;
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}
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Patch_SetTextureInfo(&td);
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Sys_UpdateWindows(W_CAMERA);
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}
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