mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
923 lines
26 KiB
C++
923 lines
26 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "NewTexWnd.h"
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#include "io.h"
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#include "../../renderer/tr_local.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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bool Sys_KeyDown( int key ) {
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return ( ( ::GetAsyncKeyState( key ) & 0x8000 ) != 0 );
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}
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// CNewTexWnd
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IMPLEMENT_DYNCREATE(CNewTexWnd, CWnd);
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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CNewTexWnd::CNewTexWnd() {
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m_bNeedRange = true;
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hglrcTexture = NULL;
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hdcTexture = NULL;
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cursor.x = cursor.y = 0;
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origin.x = origin.y = 0;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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CNewTexWnd::~CNewTexWnd() {
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}
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BEGIN_MESSAGE_MAP(CNewTexWnd, CWnd)
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//{{AFX_MSG_MAP(CNewTexWnd)
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ON_WM_CREATE()
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ON_WM_SIZE()
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ON_WM_PARENTNOTIFY()
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ON_WM_KEYDOWN()
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ON_WM_KEYUP()
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ON_WM_PAINT()
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ON_WM_VSCROLL()
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ON_WM_LBUTTONDOWN()
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ON_WM_MBUTTONDOWN()
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ON_WM_RBUTTONDOWN()
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ON_WM_LBUTTONUP()
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ON_WM_MBUTTONUP()
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ON_WM_RBUTTONUP()
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ON_WM_MOUSEMOVE()
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ON_WM_MOUSEWHEEL()
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//}}AFX_MSG_MAP
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ON_WM_SETFOCUS()
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END_MESSAGE_MAP()
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//
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// =======================================================================================================================
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// CNewTexWnd message handlers
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// =======================================================================================================================
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//
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BOOL CNewTexWnd::PreCreateWindow(CREATESTRUCT &cs) {
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WNDCLASS wc;
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HINSTANCE hInstance = AfxGetInstanceHandle();
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if (::GetClassInfo(hInstance, TEXTURE_WINDOW_CLASS, &wc) == FALSE) {
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// Register a new class
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memset(&wc, 0, sizeof(wc));
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wc.style = CS_NOCLOSE | CS_PARENTDC; // | CS_OWNDC;
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wc.lpszClassName = TEXTURE_WINDOW_CLASS;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.lpfnWndProc = ::DefWindowProc;
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if (AfxRegisterClass(&wc) == FALSE) {
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Error("CNewTexWnd RegisterClass: failed");
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}
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}
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cs.lpszClass = TEXTURE_WINDOW_CLASS;
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cs.lpszName = "TEX";
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if (cs.style != QE3_CHILDSTYLE && cs.style != QE3_STYLE) {
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cs.style = QE3_SPLITTER_STYLE;
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}
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return CWnd::PreCreateWindow(cs);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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int CNewTexWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) {
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if (CWnd::OnCreate(lpCreateStruct) == -1) {
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return -1;
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}
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ShowScrollBar(SB_VERT, g_PrefsDlg.m_bTextureScrollbar);
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m_bNeedRange = true;
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hdcTexture = GetDC();
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QEW_SetupPixelFormat(hdcTexture->m_hDC, false);
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EnableToolTips(TRUE);
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EnableTrackingToolTips(TRUE);
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return 0;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void CNewTexWnd::OnSize(UINT nType, int cx, int cy) {
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CWnd::OnSize(nType, cx, cy);
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GetClientRect(rectClient);
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m_bNeedRange = true;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void CNewTexWnd::OnParentNotify(UINT message, LPARAM lParam) {
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CWnd::OnParentNotify(message, lParam);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void CNewTexWnd::UpdatePrefs() {
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ShowScrollBar(SB_VERT, g_PrefsDlg.m_bTextureScrollbar);
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m_bNeedRange = true;
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Invalidate();
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UpdateWindow();
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void CNewTexWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) {
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g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void CNewTexWnd::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) {
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g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags, false);
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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const idMaterial *CNewTexWnd::NextPos() {
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const idMaterial *mat = NULL;
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while (1) {
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if (currentIndex >= declManager->GetNumDecls( DECL_MATERIAL )) {
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return NULL;
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}
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mat = declManager->MaterialByIndex(currentIndex, false);
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currentIndex++;
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//if (mat->getName()[0] == '(') { // fake color texture
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// continue;
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//}
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if ( !mat->IsValid() ) {
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continue;
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}
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if (!mat->TestMaterialFlag(MF_EDITOR_VISIBLE)) {
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continue;
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}
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break;
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}
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// ensure it is uploaded
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declManager->FindMaterial(mat->GetName());
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int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
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int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
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if (current.x + width > rectClient.Width() - 8 && currentRow) {
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// go to the next row unless the texture is the first on the row
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current.x = 8;
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current.y -= currentRow + FONT_HEIGHT + 4;
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currentRow = 0;
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}
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draw = current;
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// Is our texture larger than the row? If so, grow the row height to match it
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if (currentRow < height) {
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currentRow = height;
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}
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// never go less than 64, or the names get all crunched up
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current.x += width < 64 ? 64 : width;
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current.x += 8;
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return mat;
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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*/
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void CNewTexWnd::OnPaint() {
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CPaintDC dc(this); // device context for painting
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int nOld = g_qeglobals.d_texturewin.m_nTotalHeight;
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//hdcTexture = GetDC();
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if (!qwglMakeCurrent(dc.GetSafeHdc(), win32.hGLRC)) {
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common->Printf("ERROR: wglMakeCurrent failed..\n ");
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}
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else {
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const char *name;
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qglClearColor
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(
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g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][0],
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g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][1],
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g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][2],
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0
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);
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qglViewport(0, 0, rectClient.Width(), rectClient.Height());
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qglScissor(0, 0, rectClient.Width(), rectClient.Height());
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qglMatrixMode(GL_PROJECTION);
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qglLoadIdentity();
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qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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qglDisable(GL_DEPTH_TEST);
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qglDisable(GL_BLEND);
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qglOrtho(0, rectClient.Width(), origin.y - rectClient.Height(), origin.y, -100, 100);
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qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// init stuff
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current.x = 8;
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current.y = -8;
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currentRow = 0;
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currentIndex = 0;
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while (1) {
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const idMaterial *mat = NextPos();
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if (mat == NULL) {
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break;
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}
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int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
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int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
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// Is this texture visible?
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if ((draw.y - height - FONT_HEIGHT < origin.y) && (draw.y > origin.y - rectClient.Height())) {
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// if in use, draw a background
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qglLineWidth(1);
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qglColor3f(1, 1, 1);
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globalImages->BindNull();
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qglBegin(GL_LINE_LOOP);
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qglVertex2f(draw.x - 1, draw.y + 1 - FONT_HEIGHT);
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qglVertex2f(draw.x - 1, draw.y - height - 1 - FONT_HEIGHT);
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qglVertex2f(draw.x + 1 + width, draw.y - height - 1 - FONT_HEIGHT);
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qglVertex2f(draw.x + 1 + width, draw.y + 1 - FONT_HEIGHT);
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qglEnd();
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// Draw the texture
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float fScale = (g_PrefsDlg.m_bHiColorTextures == TRUE) ? ((float)g_PrefsDlg.m_nTextureScale / 100) : 1.0;
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mat->GetEditorImage()->Bind();
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QE_CheckOpenGLForErrors();
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qglColor3f(1, 1, 1);
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qglBegin(GL_QUADS);
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qglTexCoord2f(0, 0);
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qglVertex2f(draw.x, draw.y - FONT_HEIGHT);
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qglTexCoord2f(1, 0);
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qglVertex2f(draw.x + width, draw.y - FONT_HEIGHT);
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qglTexCoord2f(1, 1);
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qglVertex2f(draw.x + width, draw.y - FONT_HEIGHT - height);
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qglTexCoord2f(0, 1);
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qglVertex2f(draw.x, draw.y - FONT_HEIGHT - height);
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qglEnd();
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// draw the selection border
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if ( !idStr::Icmp(g_qeglobals.d_texturewin.texdef.name, mat->GetName()) ) {
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qglLineWidth(3);
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qglColor3f(1, 0, 0);
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globalImages->BindNull();
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qglBegin(GL_LINE_LOOP);
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qglVertex2f(draw.x - 4, draw.y - FONT_HEIGHT + 4);
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qglVertex2f(draw.x - 4, draw.y - FONT_HEIGHT - height - 4);
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qglVertex2f(draw.x + 4 + width, draw.y - FONT_HEIGHT - height - 4);
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qglVertex2f(draw.x + 4 + width, draw.y - FONT_HEIGHT + 4);
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qglEnd();
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qglLineWidth(1);
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}
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// draw the texture name
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globalImages->BindNull();
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qglColor3f(1, 1, 1);
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qglRasterPos2f(draw.x, draw.y - FONT_HEIGHT + 2);
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// don't draw the directory name
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for (name = mat->GetName(); *name && *name != '/' && *name != '\\'; name++) {
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;
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}
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if (!*name) {
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name = mat->GetName();
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}
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else {
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name++;
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}
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qglCallLists(strlen(name), GL_UNSIGNED_BYTE, name);
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//qglCallLists(va("%s -- %d, %d" strlen(name), GL_UNSIGNED_BYTE, name);
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}
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}
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g_qeglobals.d_texturewin.m_nTotalHeight = abs(draw.y) + 100;
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// reset the current texture
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globalImages->BindNull();
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qglFinish();
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qwglSwapBuffers(dc.GetSafeHdc());
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TRACE("Texture Paint\n");
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}
|
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if (g_PrefsDlg.m_bTextureScrollbar && (m_bNeedRange || g_qeglobals.d_texturewin.m_nTotalHeight != nOld)) {
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m_bNeedRange = false;
|
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SetScrollRange(SB_VERT, 0, g_qeglobals.d_texturewin.m_nTotalHeight, TRUE);
|
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}
|
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//ReleaseDC(hdcTexture);
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}
|
||
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|
||
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/*
|
||
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=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
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void CNewTexWnd::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) {
|
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CWnd::OnVScroll(nSBCode, nPos, pScrollBar);
|
||
|
|
||
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int n = GetScrollPos(SB_VERT);
|
||
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switch (nSBCode)
|
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{
|
||
|
case SB_LINEUP: {
|
||
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n = (n - 15 > 0) ? n - 15 : 0;
|
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break;
|
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}
|
||
|
|
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case SB_LINEDOWN: {
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n = (n + 15 < g_qeglobals.d_texturewin.m_nTotalHeight) ? n + 15 : n;
|
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break;
|
||
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}
|
||
|
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case SB_PAGEUP: {
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n = (n - g_qeglobals.d_texturewin.height > 0) ? n - g_qeglobals.d_texturewin.height : 0;
|
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break;
|
||
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}
|
||
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|
||
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case SB_PAGEDOWN: {
|
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n = (n + g_qeglobals.d_texturewin.height < g_qeglobals.d_texturewin.m_nTotalHeight) ? n + g_qeglobals.d_texturewin.height : n;
|
||
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break;
|
||
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}
|
||
|
|
||
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case SB_THUMBPOSITION: {
|
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n = nPos;
|
||
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break;
|
||
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}
|
||
|
|
||
|
case SB_THUMBTRACK: {
|
||
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n = nPos;
|
||
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break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetScrollPos(SB_VERT, n);
|
||
|
origin.y = -n;
|
||
|
Invalidate();
|
||
|
UpdateWindow();
|
||
|
|
||
|
// Sys_UpdateWindows(W_TEXTURE);
|
||
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}
|
||
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|
||
|
BOOL CNewTexWnd::DestroyWindow() {
|
||
|
ReleaseDC(hdcTexture);
|
||
|
return CWnd::DestroyWindow();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
BOOL CNewTexWnd::Create
|
||
|
(
|
||
|
LPCTSTR lpszClassName,
|
||
|
LPCTSTR lpszWindowName,
|
||
|
DWORD dwStyle,
|
||
|
const RECT &rect,
|
||
|
CWnd *pParentWnd,
|
||
|
UINT nID,
|
||
|
CCreateContext *pContext
|
||
|
) {
|
||
|
BOOL ret = CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext);
|
||
|
if (ret) {
|
||
|
hdcTexture = GetDC();
|
||
|
QEW_SetupPixelFormat(hdcTexture->m_hDC, false);
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
const idMaterial *CNewTexWnd::getMaterialAtPoint(CPoint point) {
|
||
|
|
||
|
// init stuff
|
||
|
int my = rectClient.Height() - 1 - point.y;
|
||
|
my += origin.y - rectClient.Height();
|
||
|
|
||
|
current.x = 8;
|
||
|
current.y = -8;
|
||
|
currentRow = 0;
|
||
|
currentIndex = 0;
|
||
|
|
||
|
while (1) {
|
||
|
const idMaterial *mat = NextPos();
|
||
|
if (mat == NULL) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
|
||
|
int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
|
||
|
//if (point.x > draw.x && point.x - draw.x < width && my < draw.y && my + draw.y < height + FONT_HEIGHT) {
|
||
|
if (point.x > draw.x && point.x - draw.x < width && my < draw.y && draw.y - my < height + FONT_HEIGHT) {
|
||
|
return mat;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnLButtonDown(UINT nFlags, CPoint point) {
|
||
|
cursor = point;
|
||
|
|
||
|
SetFocus();
|
||
|
bool fitScale = Sys_KeyDown(VK_CONTROL);
|
||
|
bool edit = Sys_KeyDown(VK_SHIFT) && !fitScale;
|
||
|
|
||
|
const idMaterial *mat = getMaterialAtPoint(point);
|
||
|
if (mat) {
|
||
|
Select_SetDefaultTexture(mat, fitScale, true);
|
||
|
} else {
|
||
|
Sys_Status("Did not select a texture\n", 0);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
UpdateSurfaceDialog();
|
||
|
UpdatePatchInspector();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnMButtonDown(UINT nFlags, CPoint point) {
|
||
|
CWnd::OnMButtonDown(nFlags, point);
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnRButtonDown(UINT nFlags, CPoint point) {
|
||
|
cursor = point;
|
||
|
SetFocus();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============================t========================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnLButtonUp(UINT nFlags, CPoint point) {
|
||
|
CWnd::OnLButtonUp(nFlags, point);
|
||
|
g_pParentWnd->SetFocus();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnMButtonUp(UINT nFlags, CPoint point) {
|
||
|
CWnd::OnMButtonUp(nFlags, point);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnRButtonUp(UINT nFlags, CPoint point) {
|
||
|
CWnd::OnRButtonUp(nFlags, point);
|
||
|
}
|
||
|
|
||
|
extern float fDiff(float f1, float f2);
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::OnMouseMove(UINT nFlags, CPoint point) {
|
||
|
int scale = 1;
|
||
|
|
||
|
if (Sys_KeyDown(VK_SHIFT)) {
|
||
|
scale = 4;
|
||
|
}
|
||
|
|
||
|
// rbutton = drag texture origin
|
||
|
if (Sys_KeyDown(VK_RBUTTON)) {
|
||
|
if (point.y != cursor.y) {
|
||
|
if (Sys_KeyDown(VK_MENU)) {
|
||
|
long *px = &point.x;
|
||
|
long *px2 = &cursor.x;
|
||
|
|
||
|
if (fDiff(point.y, cursor.y) > fDiff(point.x, cursor.x)) {
|
||
|
px = &point.y;
|
||
|
px2 = &cursor.y;
|
||
|
}
|
||
|
|
||
|
if (*px > *px2) {
|
||
|
// zoom in
|
||
|
g_PrefsDlg.m_nTextureScale += 4;
|
||
|
if (g_PrefsDlg.m_nTextureScale > 500) {
|
||
|
g_PrefsDlg.m_nTextureScale = 500;
|
||
|
}
|
||
|
}
|
||
|
else if (*px < *px2) {
|
||
|
// zoom out
|
||
|
g_PrefsDlg.m_nTextureScale -= 4;
|
||
|
if (g_PrefsDlg.m_nTextureScale < 1) {
|
||
|
g_PrefsDlg.m_nTextureScale = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*px2 = *px;
|
||
|
CPoint screen = cursor;
|
||
|
ClientToScreen(&screen);
|
||
|
SetCursorPos(screen.x, screen.y);
|
||
|
//Sys_SetCursorPos(cursor.x, cursor.y);
|
||
|
InvalidateRect(NULL, false);
|
||
|
UpdateWindow();
|
||
|
}
|
||
|
else if (point.y != cursor.y || point.x != cursor.x) {
|
||
|
origin.y += (point.y - cursor.y) * scale;
|
||
|
if (origin.y > 0) {
|
||
|
origin.y = 0;
|
||
|
}
|
||
|
|
||
|
//Sys_SetCursorPos(cursor.x, cursor.y);
|
||
|
CPoint screen = cursor;
|
||
|
ClientToScreen(&screen);
|
||
|
SetCursorPos(screen.x, screen.y);
|
||
|
if (g_PrefsDlg.m_bTextureScrollbar) {
|
||
|
SetScrollPos(SB_VERT, abs(origin.y));
|
||
|
}
|
||
|
|
||
|
InvalidateRect(NULL, false);
|
||
|
UpdateWindow();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void CNewTexWnd::LoadMaterials() {
|
||
|
}
|
||
|
|
||
|
|
||
|
void Texture_SetTexture(texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, bool bSetSelection) {
|
||
|
|
||
|
if (texdef->name[0] == '(') {
|
||
|
Sys_Status("Can't select an entity texture\n", 0);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
g_qeglobals.d_texturewin.texdef = *texdef;
|
||
|
|
||
|
//
|
||
|
// store the texture coordinates for new brush primitive mode be sure that all the
|
||
|
// callers are using the default 2x2 texture
|
||
|
//
|
||
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
||
|
g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
|
||
|
}
|
||
|
|
||
|
g_dlgFind.updateTextures(texdef->name);
|
||
|
|
||
|
if (!g_dlgFind.isOpen() && bSetSelection) {
|
||
|
Select_SetTexture(texdef, brushprimit_texdef, bFitScale);
|
||
|
}
|
||
|
|
||
|
g_Inspectors->texWnd.EnsureTextureIsVisible(texdef->name);
|
||
|
|
||
|
if ( g_Inspectors->mediaDlg.IsWindowVisible() ) {
|
||
|
g_Inspectors->mediaDlg.SelectCurrentItem(true, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::MATERIALS);
|
||
|
}
|
||
|
|
||
|
g_qeglobals.d_texturewin.texdef = *texdef;
|
||
|
// store the texture coordinates for new brush primitive mode be sure that all the
|
||
|
// callers are using the default 2x2 texture
|
||
|
//
|
||
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
||
|
g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
|
||
|
}
|
||
|
|
||
|
|
||
|
Sys_UpdateWindows(W_TEXTURE);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
const idMaterial *Texture_LoadLight(const char *name) {
|
||
|
return declManager->FindMaterial(name);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Texture_ClearInuse(void) {
|
||
|
}
|
||
|
|
||
|
void Texture_ShowAll(void) {
|
||
|
int count = declManager->GetNumDecls( DECL_MATERIAL );
|
||
|
for (int i = 0; i < count; i++) {
|
||
|
const idMaterial *mat = declManager->MaterialByIndex(i, false);
|
||
|
if ( mat ) {
|
||
|
mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
|
||
|
}
|
||
|
}
|
||
|
g_Inspectors->SetWindowText("Textures (all)");
|
||
|
Sys_UpdateWindows(W_TEXTURE);
|
||
|
}
|
||
|
|
||
|
void Texture_HideAll() {
|
||
|
int count = declManager->GetNumDecls( DECL_MATERIAL );
|
||
|
for (int i = 0; i < count; i++) {
|
||
|
const idMaterial *mat = declManager->MaterialByIndex(i, false);
|
||
|
if ( mat ) {
|
||
|
mat->ClearMaterialFlag(MF_EDITOR_VISIBLE);
|
||
|
}
|
||
|
}
|
||
|
g_Inspectors->SetWindowText("Textures (all)");
|
||
|
Sys_UpdateWindows(W_TEXTURE);
|
||
|
}
|
||
|
|
||
|
const idMaterial *Texture_ForName(const char *name) {
|
||
|
const idMaterial *mat = declManager->FindMaterial(name);
|
||
|
if ( !mat ) {
|
||
|
mat = declManager->FindMaterial("_default");
|
||
|
} else {
|
||
|
mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
|
||
|
}
|
||
|
return mat;
|
||
|
}
|
||
|
|
||
|
void Texture_ShowInuse(void) {
|
||
|
Texture_HideAll();
|
||
|
|
||
|
brush_t *b;
|
||
|
for (b = active_brushes.next; b != NULL && b != &active_brushes; b = b->next) {
|
||
|
if (b->pPatch) {
|
||
|
Texture_ForName(b->pPatch->d_texture->GetName());
|
||
|
} else {
|
||
|
for (face_t *f = b->brush_faces; f; f = f->next) {
|
||
|
Texture_ForName(f->texdef.name);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (b = selected_brushes.next; b != NULL && b != &selected_brushes; b = b->next) {
|
||
|
if (b->pPatch) {
|
||
|
Texture_ForName(b->pPatch->d_texture->GetName());
|
||
|
} else {
|
||
|
for (face_t *f = b->brush_faces; f; f = f->next) {
|
||
|
Texture_ForName(f->texdef.name);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Sys_UpdateWindows(W_TEXTURE);
|
||
|
|
||
|
g_Inspectors->SetWindowText("Textures (in use)");
|
||
|
}
|
||
|
|
||
|
void Texture_Cleanup(CStringList *pList) {
|
||
|
}
|
||
|
|
||
|
int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
|
||
|
bool texture_showinuse = true;
|
||
|
|
||
|
|
||
|
/*
|
||
|
=======================================================================================================================
|
||
|
Texture_SetMode
|
||
|
=======================================================================================================================
|
||
|
*/
|
||
|
void Texture_SetMode(int iMenu) {
|
||
|
int iMode;
|
||
|
HMENU hMenu;
|
||
|
bool texturing = true;
|
||
|
|
||
|
hMenu = GetMenu(g_pParentWnd->GetSafeHwnd());
|
||
|
|
||
|
switch (iMenu)
|
||
|
{
|
||
|
case ID_VIEW_NEAREST:
|
||
|
iMode = GL_NEAREST;
|
||
|
break;
|
||
|
case ID_VIEW_NEARESTMIPMAP:
|
||
|
iMode = GL_NEAREST_MIPMAP_NEAREST;
|
||
|
break;
|
||
|
case ID_VIEW_LINEAR:
|
||
|
iMode = GL_NEAREST_MIPMAP_LINEAR;
|
||
|
break;
|
||
|
case ID_VIEW_BILINEAR:
|
||
|
iMode = GL_LINEAR;
|
||
|
break;
|
||
|
case ID_VIEW_BILINEARMIPMAP:
|
||
|
iMode = GL_LINEAR_MIPMAP_NEAREST;
|
||
|
break;
|
||
|
case ID_VIEW_TRILINEAR:
|
||
|
iMode = GL_LINEAR_MIPMAP_LINEAR;
|
||
|
break;
|
||
|
|
||
|
case ID_TEXTURES_WIREFRAME:
|
||
|
iMode = 0;
|
||
|
texturing = false;
|
||
|
break;
|
||
|
|
||
|
case ID_TEXTURES_FLATSHADE:
|
||
|
default:
|
||
|
iMode = 0;
|
||
|
texturing = false;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
CheckMenuItem(hMenu, ID_VIEW_NEAREST, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_VIEW_NEARESTMIPMAP, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_VIEW_LINEAR, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_VIEW_BILINEARMIPMAP, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_VIEW_BILINEAR, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_VIEW_TRILINEAR, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_TEXTURES_WIREFRAME, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
CheckMenuItem(hMenu, ID_TEXTURES_FLATSHADE, MF_BYCOMMAND | MF_UNCHECKED);
|
||
|
|
||
|
CheckMenuItem(hMenu, iMenu, MF_BYCOMMAND | MF_CHECKED);
|
||
|
|
||
|
g_qeglobals.d_savedinfo.iTexMenu = iMenu;
|
||
|
texture_mode = iMode;
|
||
|
|
||
|
if (!texturing && iMenu == ID_TEXTURES_WIREFRAME) {
|
||
|
g_pParentWnd->GetCamera()->Camera().draw_mode = cd_wire;
|
||
|
Map_BuildBrushData();
|
||
|
Sys_UpdateWindows(W_ALL);
|
||
|
return;
|
||
|
}
|
||
|
else if (!texturing && iMenu == ID_TEXTURES_FLATSHADE) {
|
||
|
g_pParentWnd->GetCamera()->Camera().draw_mode = cd_solid;
|
||
|
Map_BuildBrushData();
|
||
|
Sys_UpdateWindows(W_ALL);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (g_pParentWnd->GetCamera()->Camera().draw_mode != cd_texture) {
|
||
|
g_pParentWnd->GetCamera()->Camera().draw_mode = cd_texture;
|
||
|
Map_BuildBrushData();
|
||
|
}
|
||
|
|
||
|
Sys_UpdateWindows(W_ALL);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void CNewTexWnd::EnsureTextureIsVisible(const char *name) {
|
||
|
// scroll origin so the texture is completely on screen
|
||
|
// init stuff
|
||
|
current.x = 8;
|
||
|
current.y = -8;
|
||
|
currentRow = 0;
|
||
|
currentIndex = 0;
|
||
|
|
||
|
while (1) {
|
||
|
const idMaterial *mat = NextPos();
|
||
|
if (mat == NULL) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
int width = mat->GetEditorImage()->uploadWidth * ((float)g_PrefsDlg.m_nTextureScale / 100);
|
||
|
int height = mat->GetEditorImage()->uploadHeight * ((float)g_PrefsDlg.m_nTextureScale / 100);
|
||
|
|
||
|
if ( !idStr::Icmp(name, mat->GetName()) ) {
|
||
|
if (current.y > origin.y) {
|
||
|
origin.y = current.y;
|
||
|
Sys_UpdateWindows(W_TEXTURE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (current.y - height - 2 * FONT_HEIGHT < origin.y - rectClient.Height()) {
|
||
|
origin.y = current.y - height - 2 * FONT_HEIGHT + rectClient.Height();
|
||
|
Sys_UpdateWindows(W_TEXTURE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
BOOL CNewTexWnd::OnToolTipNotify( UINT id, NMHDR * pNMHDR, LRESULT * pResult ) {
|
||
|
static char tip[1024];
|
||
|
CPoint point;
|
||
|
GetCursorPos(&point);
|
||
|
const idMaterial *mat = getMaterialAtPoint(point);
|
||
|
|
||
|
if (mat) {
|
||
|
TOOLTIPTEXT *pTTT = (TOOLTIPTEXT *)pNMHDR;
|
||
|
strcpy(tip, mat->GetDescription());
|
||
|
pTTT->lpszText = tip;
|
||
|
pTTT->hinst = NULL;
|
||
|
return(TRUE);
|
||
|
}
|
||
|
return(FALSE);
|
||
|
}
|
||
|
|
||
|
int CNewTexWnd::OnToolHitTest(CPoint point, TOOLINFO * pTI)
|
||
|
{
|
||
|
const idMaterial *mat = getMaterialAtPoint(point);
|
||
|
if (mat) {
|
||
|
return 0;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
BOOL CNewTexWnd::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
|
||
|
{
|
||
|
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
|
||
|
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
|
||
|
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
|
||
|
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
|
||
|
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
|
||
|
OnVScroll((zDelta >= 0) ? SB_LINEUP : SB_LINEDOWN, 0, NULL);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
BOOL CNewTexWnd::PreTranslateMessage(MSG* pMsg)
|
||
|
{
|
||
|
if (pMsg->message == WM_KEYDOWN) {
|
||
|
if (pMsg->wParam == VK_ESCAPE) {
|
||
|
g_pParentWnd->GetCamera()->SetFocus();
|
||
|
Select_Deselect();
|
||
|
return TRUE;
|
||
|
}
|
||
|
if (pMsg->wParam == VK_RIGHT || pMsg->wParam == VK_LEFT || pMsg->wParam == VK_UP || pMsg->wParam == VK_DOWN) {
|
||
|
g_pParentWnd->PostMessage(WM_KEYDOWN, pMsg->wParam);
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
return CWnd::PreTranslateMessage(pMsg);
|
||
|
}
|
||
|
|
||
|
void CNewTexWnd::OnSetFocus(CWnd* pOldWnd)
|
||
|
{
|
||
|
CWnd::OnSetFocus(pOldWnd);
|
||
|
Invalidate();
|
||
|
RedrawWindow();
|
||
|
}
|