mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
177 lines
4.5 KiB
C++
177 lines
4.5 KiB
C++
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../../sys/win32/win_local.h"
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#include "MaterialEditor.h"
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#include "MEMainFrame.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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MEMainFrame* meMainFrame = NULL;
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CFont* materialEditorFont = NULL;
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/**
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* Initializes the material editor tool.
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*/
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void MaterialEditorInit( void ) {
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InitPropTree(win32.hInstance);
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com_editors = EDITOR_MATERIAL;
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Sys_GrabMouseCursor( false );
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InitAfx();
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InitCommonControls();
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// Initialize OLE libraries
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if (!AfxOleInit())
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{
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return;
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}
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AfxEnableControlContainer();
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NONCLIENTMETRICS info;
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info.cbSize = sizeof(info);
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::SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(info), &info, 0);
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LOGFONT lf;
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memset(&lf, 0, sizeof (LOGFONT));
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CWindowDC dc(NULL);
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lf.lfCharSet = (BYTE)GetTextCharsetInfo(dc.GetSafeHdc(), NULL, 0);
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lf.lfHeight = info.lfMenuFont.lfHeight;
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lf.lfWeight = info.lfMenuFont.lfWeight;
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lf.lfItalic = info.lfMenuFont.lfItalic;
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// check if we should use system font
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_tcscpy(lf.lfFaceName, info.lfMenuFont.lfFaceName);
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materialEditorFont = new CFont;
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materialEditorFont->CreateFontIndirect(&lf);
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// To create the main window, this code creates a new frame window
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// object and then sets it as the application's main window object
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meMainFrame = new MEMainFrame;
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// create and load the frame with its resources
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meMainFrame->LoadFrame(IDR_ME_MAINFRAME, WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL, NULL);
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// hide the doom window by default
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::ShowWindow ( win32.hWnd, SW_HIDE );
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// The one and only window has been initialized, so show and update it
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meMainFrame->ShowWindow(SW_SHOW);
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meMainFrame->UpdateWindow();
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}
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/**
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* Called every frame by the doom engine to allow the material editor to process messages.
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*/
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void MaterialEditorRun( void ) {
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MSG *msg = AfxGetCurrentMessage();
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while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) {
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// pump message
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if ( !AfxGetApp()->PumpMessage() ) {
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}
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}
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}
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/**
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* Called by the doom engine when the material editor needs to be destroyed.
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*/
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void MaterialEditorShutdown( void ) {
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delete meMainFrame;
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delete materialEditorFont;
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meMainFrame = NULL;
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}
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/**
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* Allows the doom engine to reflect console output to the material editors console.
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*/
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void MaterialEditorPrintConsole( const char *msg ) {
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if(com_editors & EDITOR_MATERIAL)
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meMainFrame->PrintConsoleMessage(msg);
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}
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/**
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* Returns the handle to the main Material Editor Window
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*/
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HWND GetMaterialEditorWindow() {
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return meMainFrame->GetSafeHwnd();
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}
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/**
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* Simple about box for the material editor.
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*/
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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enum { IDD = IDD_ME_ABOUTBOX };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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};
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/**
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* Constructor for the about box.
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*/
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) {
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}
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/**
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* Called by the MFC framework to exchange data with the window controls.
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*/
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void CAboutDlg::DoDataExchange(CDataExchange* pDX) {
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CDialog::DoDataExchange(pDX);
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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END_MESSAGE_MAP()
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