quadrilateralcowboy/tools/comafx/DialogName.cpp

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2020-06-12 21:06:25 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../../sys/win32/rc/common_resource.h"
#include "DialogName.h"
/////////////////////////////////////////////////////////////////////////////
// DialogName dialog
DialogName::DialogName(const char *pName, CWnd* pParent /*=NULL*/)
: CDialog(DialogName::IDD, pParent)
{
//{{AFX_DATA_INIT(DialogName)
m_strName = _T("");
//}}AFX_DATA_INIT
m_strCaption = pName;
}
void DialogName::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DialogName)
DDX_Text(pDX, IDC_TOOLS_EDITNAME, m_strName);
//}}AFX_DATA_MAP
}
BOOL DialogName::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowText(m_strCaption);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BEGIN_MESSAGE_MAP(DialogName, CDialog)
//{{AFX_MSG_MAP(DialogName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DialogName message handlers
void DialogName::OnOK()
{
CDialog::OnOK();
}