quadrilateralcowboy/d3xp/worldmanager.h

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C
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2020-06-12 21:06:25 +00:00
#ifndef __GAME_WORLDMANAGER_H__
#define __GAME_WORLDMANAGER_H__
typedef struct recordline_s
{
idVec3 position1;
idVec3 position2;
} recordline_t;
typedef struct recordlinecollection_s
{
idList<recordline_t> lines;
} recordlinecollection_t;
typedef struct record_s
{
int timestamp;
idVec3 position;
float yaw;
idStr deckcommand;
idStr frobcommand;
idStr spawncommand;
bool done;
int entID;
int recordtype;
} record_t;
typedef struct personRecord_s
{
idList<record_t> events;
idMover * ghost;
int index;
bool playing;
bool completed;
} personRecord_t;
class idWorldManager : public idEntity
{
public:
CLASS_PROTOTYPE( idWorldManager );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Spawn( void );
virtual void Think( void );
void RecordFrob( const char *entName );
void RecordDeck( const char *deckString );
void RecordSpawn( const char *defName, int id, const idVec3 &pos, float yaw );
void RecordUnspawn( int id );
void RecordLaunchAim( int id, const idVec3 &dir, float force );
int index;
private:
int state;
enum { OFF, RECORDING };
int recordStarttime;
int nextRecordtime;
idVec3 lastPosition;
float lastAngle;
personRecord_t records[3];
recordlinecollection_t recordlines[3];
void UpdatePlay( int idx );
void UpdateRecord( void );
void Event_recordstart(int idx, int continuation);
void Event_recordplay(int idx);
void Event_recordstop( void );
void Event_geteventcount( int idx );
void Event_getlasteventtimestamp( int idx );
void Event_setrecordstarttime();
void Event_moveplayertoghost(int idx);
void Event_recordclear(int idx);
void Event_getcomplete(int idx);
void Event_setcomplete(int idx, bool value);
void Event_reset( void );
};
#endif