quadrilateralcowboy/d3xp/trembler.h

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2020-06-12 21:06:25 +00:00
class idTrembler : public idAnimatedEntity
{
public:
CLASS_PROTOTYPE( idTrembler );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Spawn( void );
void Event_Touch( idEntity *other, trace_t *trace );
void Think( void );
void Reset( void );
private:
int ticksoundTime;
int state;
void Arm( void );
idVec3 itemOriginalPosition;
//idEntity* itemEnt;
idEntityPtr<idEntity> itemEnt;
};