mirror of
https://github.com/blendogames/quadrilateralcowboy.git
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81 lines
2.6 KiB
C
81 lines
2.6 KiB
C
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#ifdef STEAM
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class CSteamRemote
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{
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private:
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int64 m_iAppID; // Our current AppID
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void WriteFile(const char *text);
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void FileUpdateRequest();
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void GetPublishedFiles();
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void DownloadAndParseFile(UGCHandle_t handle);
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void DownloadNextFile();
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void GetFriendFiles();
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bool isQuerying;
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UGCQueryHandle_t queryHandle;
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int downloadMax;
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int downloadIdx;
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bool isSending;
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void OnGetSelfFiles( RemoteStorageEnumerateUserSharedWorkshopFilesResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageEnumerateUserSharedWorkshopFilesResult_t> m_SteamCallResultGetSelfFiles;
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void OnGetFilesToDelete( RemoteStorageEnumerateUserSharedWorkshopFilesResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageEnumerateUserSharedWorkshopFilesResult_t> m_SteamCallResultGetFilesToDelete;
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void OnGetPublishedFiles( RemoteStorageEnumerateUserSharedWorkshopFilesResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageEnumerateUserSharedWorkshopFilesResult_t> m_SteamCallResultGetPublishedFiles;
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void OnWriteFile( RemoteStorageFileShareResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageFileShareResult_t > m_SteamCallResultWriteFile;
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void OnPublishFile( RemoteStoragePublishFileResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStoragePublishFileResult_t > m_SteamCallResultPublishFile;
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void OnGetFileDetails( RemoteStorageGetPublishedFileDetailsResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageGetPublishedFileDetailsResult_t > m_SteamCallResultGetFileDetails;
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void OnDownloadFile( RemoteStorageDownloadUGCResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageDownloadUGCResult_t > m_SteamCallResultDownloadFile;
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void OnDownloadSelfFile( RemoteStorageDownloadUGCResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageDownloadUGCResult_t > m_SteamCallResultDownloadSelfFile;
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void OnCommitFileUpdate( RemoteStorageUpdatePublishedFileResult_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, RemoteStorageUpdatePublishedFileResult_t > m_SteamCallResultCommitFileUpdate;
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void OnUGCQueryCompleted( SteamUGCQueryCompleted_t *pResult, bool bIOFailure );
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CCallResult<CSteamRemote, SteamUGCQueryCompleted_t > m_SteamCallResultUGCQueryCompleted;
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const char * bufferText;
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public:
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CSteamRemote();
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~CSteamRemote();
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void SendStickynotes( void );
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void GetAllUserFiles( void );
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void DeleteAll( void );
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void DownloadMods( int& amount, idStrList& workshopModNames );
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//CLOUD SAVEGAMES.
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void CloudLoad();
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};
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extern CSteamRemote * g_SteamRemote;
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#endif
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