mirror of
https://github.com/blendogames/quadrilateralcowboy.git
synced 2024-11-10 06:41:36 +00:00
58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
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class idPicker : public idEntity {
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public:
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CLASS_PROTOTYPE( idPicker );
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idPicker( void );
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~idPicker( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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//void Initialize( void );
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void SetDragDistance( float dist );
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int Update( idPlayer *player, bool hide, idEntity *newEnt, int newEntID, bool forcePick );
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int UpdateHeld( idPlayer *player );
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idEntityPtr<idEntity> dragEnt; // entity being dragged
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void SetHoldDistance( int delta );
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bool attackHeld;
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void StopDrag( bool dropOnly, bool isRightClick );
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private:
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int attacktimerStart;
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int pickuptimerStart;
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int holdstate;
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int holdDistance; //how close/far to hold the object.
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idForce_Grab drag;
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idVec3 saveGravity;
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idEntityPtr<idPlayer> owner;
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int oldUcmdFlags;
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int id; // id of body being dragged
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idVec3 localPlayerPoint; // dragged point in player space
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int dragFailTime;
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int startDragTime;
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bool holdingAF;
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bool pickerHeld;
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float dragTraceDist;
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int rotationIndex;
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void StartDrag( idEntity *grabEnt, int id );
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int rotationAngleStart;
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int rotationAngleEnd;
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int rotationTimeStart;
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int rotationTimeEnd;
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};
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