quadrilateralcowboy/d3xp/commentary.cpp

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2020-06-12 21:06:25 +00:00
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
CLASS_DECLARATION( idStaticEntity, idCommentaryNode )
END_CLASS
void idCommentaryNode::Save( idSaveGame *savefile ) const
{
savefile->WriteBool(frobbed);
savefile->WriteVec3(orgOrigin);
}
void idCommentaryNode::Restore( idRestoreGame *savefile )
{
savefile->ReadBool(frobbed);
savefile->ReadVec3(orgOrigin);
}
void idCommentaryNode::Spawn( void )
{
GetPhysics()->SetContents( CONTENTS_RENDERMODEL );
GetPhysics()->SetClipMask( MASK_SOLID | CONTENTS_MOVEABLECLIP );
this->isFrobbable = true;
this->noGrab = true;
frobbed = false;
orgOrigin = GetPhysics()->GetOrigin();
if (g_commentary.GetBool())
{
StartSound( "snd_idle", SND_CHANNEL_ANY, 0, false, NULL );
}
BecomeActive( TH_THINK );
}
void idCommentaryNode::Think( void )
{
if (!frobbed)
{
idAngles ang;
idVec3 org;
ang.pitch = ang.roll = 0.0f;
ang.yaw = ( gameLocal.time & 4095 ) * 360.0f / -4096.0f;
SetAngles( ang );
float scale = 0.005f + entityNumber * 0.00001f;
org = orgOrigin;
org.z += 2.0f + cos( ( gameLocal.time + 2000 ) * scale ) * 2.0f;
SetOrigin( org );
}
Present();
}
void idCommentaryNode::OnFrob( idEntity* activator )
{
StopSound( SND_CHANNEL_ANY, false );
frobbed = true;
BecomeInactive( TH_THINK );
void *buffer;
idStr rawtext;
if (fileSystem->ReadFile( va("text/%s.txt", spawnArgs.GetString( "message" )), &buffer) > 0)
{
rawtext = (char *) buffer;
fileSystem->FreeFile( buffer );
}
else
{
//failed to load text.
gameLocal.GetLocalPlayer()->Event_hudMessage(va("Failed to find commentary text: %s\n", spawnArgs.GetString( "message" )));
return;
}
if (gameLocal.GetLocalPlayer()->toggleCommentary(1, rawtext))
{
StartSound( "snd_press", SND_CHANNEL_ANY, 0, false, NULL );
SetSkin(declManager->FindSkin( "skins/commentary/noglow" ));
}
}