mirror of
https://github.com/blendogames/gravitybone.git
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266 lines
6.2 KiB
C
266 lines
6.2 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __UI_LOCAL_H__
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#define __UI_LOCAL_H__
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#define MAXMENUITEMS 64
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#define MTYPE_SLIDER 0
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#define MTYPE_LIST 1
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#define MTYPE_ACTION 2
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#define MTYPE_SPINCONTROL 3
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#define MTYPE_SEPARATOR 4
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#define MTYPE_FIELD 5
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#define MTYPE_CHECKBOX 6
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#define K_TAB 9
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#define K_ENTER 13
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#define K_ESCAPE 27
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#define K_SPACE 32
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// normal keys should be passed as lowercased ascii
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#define K_BACKSPACE 127
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#define K_UPARROW 128
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#define K_DOWNARROW 129
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#define K_LEFTARROW 130
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#define K_RIGHTARROW 131
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#define QMF_LEFT_JUSTIFY 0x00000001
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#define QMF_GRAYED 0x00000002
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#define QMF_NUMBERSONLY 0x00000004
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#define QMF_SKINLIST 0x00000008
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//
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#define RCOLUMN_OFFSET MENU_FONT_SIZE*2 // was 16
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#define LCOLUMN_OFFSET -MENU_FONT_SIZE*2 // was -16
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#define SLIDER_RANGE 10
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//
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typedef struct _tag_menuframework
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{
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int x, y;
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int cursor;
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int nitems;
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int nslots;
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void *items[64];
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const char *statusbar;
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void (*cursordraw)( struct _tag_menuframework *m );
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} menuframework_s;
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typedef struct
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{
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int type;
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const char *name;
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int x, y;
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menuframework_s *parent;
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int cursor_offset;
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int localdata[4];
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unsigned flags;
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const char *statusbar;
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void (*callback)( void *self );
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void (*statusbarfunc)( void *self );
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void (*ownerdraw)( void *self );
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void (*cursordraw)( void *self );
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} menucommon_s;
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typedef struct
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{
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menucommon_s generic;
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char buffer[80];
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int cursor;
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int length;
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int visible_length;
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int visible_offset;
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} menufield_s;
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typedef struct
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{
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menucommon_s generic;
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float minvalue;
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float maxvalue;
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float curvalue;
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float range;
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} menuslider_s;
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typedef struct
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{
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menucommon_s generic;
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int curvalue;
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const char **itemnames;
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int numitemnames;
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} menulist_s;
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typedef struct
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{
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menucommon_s generic;
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} menuaction_s;
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typedef struct
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{
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menucommon_s generic;
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} menuseparator_s;
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typedef struct
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{
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float min[2];
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float max[2];
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int index;
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} buttonmenuobject_t;
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typedef struct
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{
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int min[2];
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int max[2];
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void (*OpenMenu)(void);
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} mainmenuobject_t;
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qboolean Field_Key( menufield_s *field, int key );
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void Menu_AddItem (menuframework_s *menu, void *item);
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void Menu_AdjustCursor (menuframework_s *menu, int dir);
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void Menu_Center (menuframework_s *menu);
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void Menu_Draw (menuframework_s *menu);
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void *Menu_ItemAtCursor (menuframework_s *m);
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qboolean Menu_SelectItem (menuframework_s *s);
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qboolean Menu_MouseSelectItem (menucommon_s *item);
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void Menu_SetStatusBar (menuframework_s *s, const char *string);
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void Menu_SlideItem (menuframework_s *s, int dir);
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int Menu_TallySlots (menuframework_s *menu);
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void Menu_DrawString (int x, int y, const char *string, int alpha);
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void Menu_DrawStringLeft (int x, int y, const char *string, int alpha);
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void Menu_DrawStringDark (int x, int y, const char *string, int alpha);
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void Menu_DrawStringR2L (int x, int y, const char *string, int alpha);
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void Menu_DrawStringR2LDark (int x, int y, const char *string, int alpha);
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void Menu_Print (int cx, int cy, char *str);
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void Menu_DrawTextBox (int x, int y, int width, int lines);
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void Menu_Banner (char *name);
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//=======================================================
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// menu_main.c
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#define NUM_CURSOR_FRAMES 15
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#define MOUSEBUTTON1 0
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#define MOUSEBUTTON2 1
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static char *menu_in_sound = "misc/menu1.wav";
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static char *menu_move_sound = "misc/menu2.wav";
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static char *menu_out_sound = "misc/menu3.wav";
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static char *menu_click = "misc/click.wav";
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qboolean m_entersound; // play after drawing a frame, so caching
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// won't disrupt the sound
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int MainMenuMouseHover;
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cursor_t cursor;
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void M_Menu_Main_f (void);
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void M_Menu_Game_f (void);
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void M_Menu_LoadGame_f (void);
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void M_Menu_SaveGame_f (void);
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void M_Menu_PlayerConfig_f (void);
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void M_Menu_DownloadOptions_f (void);
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void M_Menu_Credits_f( void );
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void M_Menu_Multiplayer_f( void );
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void M_Menu_JoinServer_f (void);
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void M_Menu_AddressBook_f( void );
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void M_Menu_StartServer_f (void);
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void M_Menu_DMOptions_f (void);
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void M_Menu_PlayerConfig_f (void);
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void M_Menu_DownloadOptions_f (void);
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void M_Menu_Video_f (void);
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void M_Menu_Video_Advanced_f (void);
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void M_Menu_Options_f (void);
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void M_Menu_Options_Sound_f (void);
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void M_Menu_Options_Controls_f (void);
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void M_Menu_Keys_f (void);
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void M_Menu_Options_Ingame_f (void);
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void M_Menu_Options_Interface_f (void);
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void M_Menu_Quit_f (void);
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void M_Menu_Credits( void );
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static char *creditsBuffer;
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void ActionStartMod (char *mod);
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// ui_subsystem.c
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void FreeFileList( char **list, int n );
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qboolean ItemInList (char *check, int num, char **list);
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void InsertInList (char **list, char *insert, int len, int start );
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void UI_AddButton (buttonmenuobject_t *thisObj, int index, float x, float y, float w, float h);
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void UI_AddMainButton (mainmenuobject_t *thisObj, int index, int x, int y, char *name);
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void UI_RefreshCursorMenu (void);
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void UI_RefreshCursorLink (void);
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void UI_RefreshCursorButtons (void);
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void UI_PushMenu ( void (*draw) (void), const char *(*key) (int k) );
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void UI_ForceMenuOff (void);
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void UI_PopMenu (void);
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void UI_BackMenu (void *unused);
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const char *Default_MenuKey( menuframework_s *m, int key );
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// ui_main.c
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void M_Main_Draw (void);
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void UI_CheckMainMenuMouse (void);
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// ui_credists.c
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void M_Credits_MenuDraw (void);
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void M_Quit_Draw (void);
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// ui_options_ingame.c
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void Options_Ingame_MenuDraw (void);
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void MenuCrosshair_MouseClick (void);
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// ui_mp_startserver.c
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void UI_LoadArenas (void);
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void UI_LoadMapList (void);
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// ui_mp_playersetup.c
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void PlayerConfig_MenuDraw (void);
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void PlayerConfig_MouseClick (void);
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void PConfigAccept (void);
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#endif
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