gravitybone/ui/ui_local.h
2020-06-12 11:14:07 -07:00

266 lines
6.2 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__
#define MAXMENUITEMS 64
#define MTYPE_SLIDER 0
#define MTYPE_LIST 1
#define MTYPE_ACTION 2
#define MTYPE_SPINCONTROL 3
#define MTYPE_SEPARATOR 4
#define MTYPE_FIELD 5
#define MTYPE_CHECKBOX 6
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
#define QMF_LEFT_JUSTIFY 0x00000001
#define QMF_GRAYED 0x00000002
#define QMF_NUMBERSONLY 0x00000004
#define QMF_SKINLIST 0x00000008
//
#define RCOLUMN_OFFSET MENU_FONT_SIZE*2 // was 16
#define LCOLUMN_OFFSET -MENU_FONT_SIZE*2 // was -16
#define SLIDER_RANGE 10
//
typedef struct _tag_menuframework
{
int x, y;
int cursor;
int nitems;
int nslots;
void *items[64];
const char *statusbar;
void (*cursordraw)( struct _tag_menuframework *m );
} menuframework_s;
typedef struct
{
int type;
const char *name;
int x, y;
menuframework_s *parent;
int cursor_offset;
int localdata[4];
unsigned flags;
const char *statusbar;
void (*callback)( void *self );
void (*statusbarfunc)( void *self );
void (*ownerdraw)( void *self );
void (*cursordraw)( void *self );
} menucommon_s;
typedef struct
{
menucommon_s generic;
char buffer[80];
int cursor;
int length;
int visible_length;
int visible_offset;
} menufield_s;
typedef struct
{
menucommon_s generic;
float minvalue;
float maxvalue;
float curvalue;
float range;
} menuslider_s;
typedef struct
{
menucommon_s generic;
int curvalue;
const char **itemnames;
int numitemnames;
} menulist_s;
typedef struct
{
menucommon_s generic;
} menuaction_s;
typedef struct
{
menucommon_s generic;
} menuseparator_s;
typedef struct
{
float min[2];
float max[2];
int index;
} buttonmenuobject_t;
typedef struct
{
int min[2];
int max[2];
void (*OpenMenu)(void);
} mainmenuobject_t;
qboolean Field_Key( menufield_s *field, int key );
void Menu_AddItem (menuframework_s *menu, void *item);
void Menu_AdjustCursor (menuframework_s *menu, int dir);
void Menu_Center (menuframework_s *menu);
void Menu_Draw (menuframework_s *menu);
void *Menu_ItemAtCursor (menuframework_s *m);
qboolean Menu_SelectItem (menuframework_s *s);
qboolean Menu_MouseSelectItem (menucommon_s *item);
void Menu_SetStatusBar (menuframework_s *s, const char *string);
void Menu_SlideItem (menuframework_s *s, int dir);
int Menu_TallySlots (menuframework_s *menu);
void Menu_DrawString (int x, int y, const char *string, int alpha);
void Menu_DrawStringLeft (int x, int y, const char *string, int alpha);
void Menu_DrawStringDark (int x, int y, const char *string, int alpha);
void Menu_DrawStringR2L (int x, int y, const char *string, int alpha);
void Menu_DrawStringR2LDark (int x, int y, const char *string, int alpha);
void Menu_Print (int cx, int cy, char *str);
void Menu_DrawTextBox (int x, int y, int width, int lines);
void Menu_Banner (char *name);
//=======================================================
// menu_main.c
#define NUM_CURSOR_FRAMES 15
#define MOUSEBUTTON1 0
#define MOUSEBUTTON2 1
static char *menu_in_sound = "misc/menu1.wav";
static char *menu_move_sound = "misc/menu2.wav";
static char *menu_out_sound = "misc/menu3.wav";
static char *menu_click = "misc/click.wav";
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
int MainMenuMouseHover;
cursor_t cursor;
void M_Menu_Main_f (void);
void M_Menu_Game_f (void);
void M_Menu_LoadGame_f (void);
void M_Menu_SaveGame_f (void);
void M_Menu_PlayerConfig_f (void);
void M_Menu_DownloadOptions_f (void);
void M_Menu_Credits_f( void );
void M_Menu_Multiplayer_f( void );
void M_Menu_JoinServer_f (void);
void M_Menu_AddressBook_f( void );
void M_Menu_StartServer_f (void);
void M_Menu_DMOptions_f (void);
void M_Menu_PlayerConfig_f (void);
void M_Menu_DownloadOptions_f (void);
void M_Menu_Video_f (void);
void M_Menu_Video_Advanced_f (void);
void M_Menu_Options_f (void);
void M_Menu_Options_Sound_f (void);
void M_Menu_Options_Controls_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Options_Ingame_f (void);
void M_Menu_Options_Interface_f (void);
void M_Menu_Quit_f (void);
void M_Menu_Credits( void );
static char *creditsBuffer;
void ActionStartMod (char *mod);
// ui_subsystem.c
void FreeFileList( char **list, int n );
qboolean ItemInList (char *check, int num, char **list);
void InsertInList (char **list, char *insert, int len, int start );
void UI_AddButton (buttonmenuobject_t *thisObj, int index, float x, float y, float w, float h);
void UI_AddMainButton (mainmenuobject_t *thisObj, int index, int x, int y, char *name);
void UI_RefreshCursorMenu (void);
void UI_RefreshCursorLink (void);
void UI_RefreshCursorButtons (void);
void UI_PushMenu ( void (*draw) (void), const char *(*key) (int k) );
void UI_ForceMenuOff (void);
void UI_PopMenu (void);
void UI_BackMenu (void *unused);
const char *Default_MenuKey( menuframework_s *m, int key );
// ui_main.c
void M_Main_Draw (void);
void UI_CheckMainMenuMouse (void);
// ui_credists.c
void M_Credits_MenuDraw (void);
void M_Quit_Draw (void);
// ui_options_ingame.c
void Options_Ingame_MenuDraw (void);
void MenuCrosshair_MouseClick (void);
// ui_mp_startserver.c
void UI_LoadArenas (void);
void UI_LoadMapList (void);
// ui_mp_playersetup.c
void PlayerConfig_MenuDraw (void);
void PlayerConfig_MouseClick (void);
void PConfigAccept (void);
#endif