mirror of
https://github.com/blendogames/gravitybone.git
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310 lines
12 KiB
C
310 lines
12 KiB
C
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// ui_options_controls.c -- the controls options menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=======================================================================
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CONTROLS MENU
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=======================================================================
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*/
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// controls
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static menuframework_s s_options_controls_menu;
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static menuseparator_s s_options_controls_header;
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static menuslider_s s_options_controls_sensitivity_slider;
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static menulist_s s_options_controls_alwaysrun_box;
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static menulist_s s_options_controls_thirdperson_box;
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static menuslider_s s_options_controls_thirdperson_distance_slider;
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static menuslider_s s_options_controls_thirdperson_angle_slider;
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static menulist_s s_options_controls_invertmouse_box;
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static menulist_s s_options_controls_lookspring_box;
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static menulist_s s_options_controls_lookstrafe_box;
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static menulist_s s_options_controls_freelook_box;
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static menulist_s s_options_controls_joystick_box;
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static menuaction_s s_options_controls_customize_keys_action;
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static menuaction_s s_options_controls_defaults_action;
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static menuaction_s s_options_controls_back_action;
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static void MouseSpeedFunc( void *unused )
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{
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Cvar_SetValue( "sensitivity", s_options_controls_sensitivity_slider.curvalue / 2.0F );
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}
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static void AlwaysRunFunc( void *unused )
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{
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Cvar_SetValue( "cl_run", s_options_controls_alwaysrun_box.curvalue );
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}
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// Psychospaz's chaseam
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static void ThirdPersonFunc( void *unused )
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{
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Cvar_SetValue( "cl_3dcam", s_options_controls_thirdperson_box.curvalue );
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}
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static void ThirdPersonDistFunc( void *unused )
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{
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Cvar_SetValue( "cl_3dcam_dist", (int)(s_options_controls_thirdperson_distance_slider.curvalue * 25) );
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}
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static void ThirdPersonAngleFunc( void *unused )
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{
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Cvar_SetValue( "cl_3dcam_angle", (int)(s_options_controls_thirdperson_angle_slider.curvalue * 10) );
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}
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static void FreeLookFunc( void *unused )
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{
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Cvar_SetValue( "freelook", s_options_controls_freelook_box.curvalue );
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}
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static void InvertMouseFunc( void *unused )
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{
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Cvar_SetValue( "m_pitch", -m_pitch->value );
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}
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static void LookspringFunc( void *unused )
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{
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Cvar_SetValue( "lookspring", !lookspring->value );
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}
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static void LookstrafeFunc( void *unused )
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{
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Cvar_SetValue( "lookstrafe", !lookstrafe->value );
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}
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static void JoystickFunc( void *unused )
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{
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Cvar_SetValue( "in_joystick", s_options_controls_joystick_box.curvalue );
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}
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static void CustomizeControlsFunc( void *unused )
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{
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M_Menu_Keys_f();
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}
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static void ControlsSetMenuItemValues( void )
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{
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s_options_controls_sensitivity_slider.curvalue = ( Cvar_VariableValue("sensitivity") ) * 2;
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s_options_controls_invertmouse_box.curvalue = Cvar_VariableValue("m_pitch") < 0;
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Cvar_SetValue( "cl_3dcam", ClampCvar( 0, 1, Cvar_VariableValue("cl_3dcam") ) );
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s_options_controls_thirdperson_box.curvalue = Cvar_VariableValue("cl_3dcam");
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s_options_controls_thirdperson_distance_slider.curvalue = Cvar_VariableValue("cl_3dcam_dist") / 25;
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s_options_controls_thirdperson_angle_slider.curvalue = Cvar_VariableValue("cl_3dcam_angle") / 10;
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Cvar_SetValue( "cl_run", ClampCvar( 0, 1, Cvar_VariableValue("cl_run") ) );
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s_options_controls_alwaysrun_box.curvalue = Cvar_VariableValue("cl_run");
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Cvar_SetValue( "lookspring", ClampCvar( 0, 1, Cvar_VariableValue("lookspring") ) );
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s_options_controls_lookspring_box.curvalue = Cvar_VariableValue("lookspring");
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Cvar_SetValue( "lookstrafe", ClampCvar( 0, 1, Cvar_VariableValue("lookstrafe") ) );
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s_options_controls_lookstrafe_box.curvalue = Cvar_VariableValue("lookstrafe");
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Cvar_SetValue( "freelook", ClampCvar( 0, 1, Cvar_VariableValue("freelook") ) );
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s_options_controls_freelook_box.curvalue = Cvar_VariableValue("freelook");
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Cvar_SetValue( "in_joystick", ClampCvar( 0, 1, Cvar_VariableValue("in_joystick") ) );
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s_options_controls_joystick_box.curvalue = Cvar_VariableValue("in_joystick");
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}
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static void ControlsResetDefaultsFunc ( void *unused )
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{
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//Cvar_SetToDefault ("sensitivity");
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//Cvar_SetToDefault ("m_pitch");
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Cvar_SetToDefault ("cl_3dcam");
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Cvar_SetToDefault ("cl_3dcam_dist");
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Cvar_SetToDefault ("scl_3dcam_angle");
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//Cvar_SetToDefault ("cl_run");
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//Cvar_SetToDefault ("lookspring");
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//Cvar_SetToDefault ("lookstrafe");
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//Cvar_SetToDefault ("freelook");
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Cvar_SetToDefault ("in_joystick");
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Cbuf_AddText ("exec defaultbinds.cfg\n"); // reset default binds
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Cbuf_Execute();
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ControlsSetMenuItemValues();
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}
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void Options_Controls_MenuInit ( void )
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{
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static const char *yesno_names[] =
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{
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"no",
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"yes",
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0
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};
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int y = 3*MENU_LINE_SIZE;
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s_options_controls_menu.x = SCREEN_WIDTH*0.5;
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s_options_controls_menu.y = SCREEN_HEIGHT*0.5 - 58;
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// s_options_controls_menu.x = viddef.width * 0.50;
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// s_options_controls_menu.y = viddef.height * 0.50 - SCR_ScaledVideo(7.25*MENU_FONT_SIZE); //58
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s_options_controls_menu.nitems = 0;
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s_options_controls_header.generic.type = MTYPE_SEPARATOR;
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s_options_controls_header.generic.name = "CONTROLS";
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s_options_controls_header.generic.x = MENU_FONT_SIZE/2 * strlen(s_options_controls_header.generic.name);
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s_options_controls_header.generic.y = 0;
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s_options_controls_sensitivity_slider.generic.type = MTYPE_SLIDER;
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s_options_controls_sensitivity_slider.generic.x = 0;
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s_options_controls_sensitivity_slider.generic.y = y;
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s_options_controls_sensitivity_slider.generic.name = "Mouse Sensitivity";
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s_options_controls_sensitivity_slider.generic.callback = MouseSpeedFunc;
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s_options_controls_sensitivity_slider.minvalue = 2;
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s_options_controls_sensitivity_slider.maxvalue = 22;
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s_options_controls_invertmouse_box.generic.type = MTYPE_CHECKBOX;
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s_options_controls_invertmouse_box.generic.x = 0;
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s_options_controls_invertmouse_box.generic.y = y+=MENU_LINE_SIZE;
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s_options_controls_invertmouse_box.generic.name = "Invert Mouse";
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s_options_controls_invertmouse_box.generic.callback = InvertMouseFunc;
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s_options_controls_invertmouse_box.itemnames = yesno_names;
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/*
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s_options_controls_thirdperson_box.generic.type = MTYPE_SPINCONTROL;
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s_options_controls_thirdperson_box.generic.x = 0;
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s_options_controls_thirdperson_box.generic.y = y+=2*MENU_LINE_SIZE;
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s_options_controls_thirdperson_box.generic.name = "third person";
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s_options_controls_thirdperson_box.generic.callback = ThirdPersonFunc;
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s_options_controls_thirdperson_box.itemnames = yesno_names;
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s_options_controls_thirdperson_distance_slider.generic.type = MTYPE_SLIDER;
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s_options_controls_thirdperson_distance_slider.generic.x = 0;
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s_options_controls_thirdperson_distance_slider.generic.y = y+=MENU_LINE_SIZE;
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s_options_controls_thirdperson_distance_slider.generic.name = "camera distance";
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s_options_controls_thirdperson_distance_slider.generic.callback = ThirdPersonDistFunc;
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s_options_controls_thirdperson_distance_slider.minvalue = 1;
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s_options_controls_thirdperson_distance_slider.maxvalue = 5;
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s_options_controls_thirdperson_angle_slider.generic.type = MTYPE_SLIDER;
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s_options_controls_thirdperson_angle_slider.generic.x = 0;
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s_options_controls_thirdperson_angle_slider.generic.y = y+=MENU_LINE_SIZE;
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s_options_controls_thirdperson_angle_slider.generic.name = "camera angle";
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s_options_controls_thirdperson_angle_slider.generic.callback = ThirdPersonAngleFunc;
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s_options_controls_thirdperson_angle_slider.minvalue = 0;
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s_options_controls_thirdperson_angle_slider.maxvalue = 4;
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s_options_controls_alwaysrun_box.generic.type = MTYPE_SPINCONTROL;
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s_options_controls_alwaysrun_box.generic.x = 0;
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s_options_controls_alwaysrun_box.generic.y = y+=2*MENU_LINE_SIZE;
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s_options_controls_alwaysrun_box.generic.name = "always run";
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s_options_controls_alwaysrun_box.generic.callback = AlwaysRunFunc;
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s_options_controls_alwaysrun_box.itemnames = yesno_names;
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s_options_controls_lookspring_box.generic.type = MTYPE_SPINCONTROL;
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s_options_controls_lookspring_box.generic.x = 0;
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s_options_controls_lookspring_box.generic.y = y+=MENU_LINE_SIZE;
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s_options_controls_lookspring_box.generic.name = "lookspring";
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s_options_controls_lookspring_box.generic.callback = LookspringFunc;
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s_options_controls_lookspring_box.itemnames = yesno_names;
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s_options_controls_lookstrafe_box.generic.type = MTYPE_SPINCONTROL;
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s_options_controls_lookstrafe_box.generic.x = 0;
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s_options_controls_lookstrafe_box.generic.y = y+=MENU_LINE_SIZE;
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s_options_controls_lookstrafe_box.generic.name = "lookstrafe";
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s_options_controls_lookstrafe_box.generic.callback = LookstrafeFunc;
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s_options_controls_lookstrafe_box.itemnames = yesno_names;
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s_options_controls_freelook_box.generic.type = MTYPE_SPINCONTROL;
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s_options_controls_freelook_box.generic.x = 0;
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s_options_controls_freelook_box.generic.y = y+=MENU_LINE_SIZE;
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s_options_controls_freelook_box.generic.name = "free look";
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s_options_controls_freelook_box.generic.callback = FreeLookFunc;
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s_options_controls_freelook_box.itemnames = yesno_names;
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*/
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s_options_controls_joystick_box.generic.type = MTYPE_CHECKBOX;
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s_options_controls_joystick_box.generic.x = 0;
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s_options_controls_joystick_box.generic.y = y+=MENU_LINE_SIZE*2;
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s_options_controls_joystick_box.generic.name = "Use Gamepad";
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s_options_controls_joystick_box.generic.callback = JoystickFunc;
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s_options_controls_joystick_box.itemnames = yesno_names;
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s_options_controls_customize_keys_action.generic.type = MTYPE_ACTION;
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s_options_controls_customize_keys_action.generic.x = MENU_FONT_SIZE;
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s_options_controls_customize_keys_action.generic.y = y+=2*MENU_LINE_SIZE;
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s_options_controls_customize_keys_action.generic.name = "Customize Keys";
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s_options_controls_customize_keys_action.generic.callback = CustomizeControlsFunc;
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s_options_controls_defaults_action.generic.type = MTYPE_ACTION;
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s_options_controls_defaults_action.generic.x = MENU_FONT_SIZE;
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s_options_controls_defaults_action.generic.y = 18*MENU_LINE_SIZE;
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s_options_controls_defaults_action.generic.name = "Reset Defaults";
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s_options_controls_defaults_action.generic.callback = ControlsResetDefaultsFunc;
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s_options_controls_back_action.generic.type = MTYPE_ACTION;
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s_options_controls_back_action.generic.x = MENU_FONT_SIZE;
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s_options_controls_back_action.generic.y = 20*MENU_LINE_SIZE;
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s_options_controls_back_action.generic.name = "Done";
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s_options_controls_back_action.generic.callback = UI_BackMenu;
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_header );
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_sensitivity_slider );
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_invertmouse_box );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_thirdperson_box );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_thirdperson_distance_slider );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_thirdperson_angle_slider );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_alwaysrun_box );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_lookspring_box );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_lookstrafe_box );
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//Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_freelook_box );
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_joystick_box );
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_customize_keys_action );
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_defaults_action );
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Menu_AddItem( &s_options_controls_menu, ( void * ) &s_options_controls_back_action );
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ControlsSetMenuItemValues();
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}
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void Options_Controls_MenuDraw (void)
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{
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Menu_Banner( "m_banner_options" );
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Menu_AdjustCursor( &s_options_controls_menu, 1 );
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Menu_Draw( &s_options_controls_menu );
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}
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const char *Options_Controls_MenuKey( int key )
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{
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return Default_MenuKey( &s_options_controls_menu, key );
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}
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void M_Menu_Options_Controls_f (void)
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{
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Options_Controls_MenuInit();
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UI_PushMenu ( Options_Controls_MenuDraw, Options_Controls_MenuKey );
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}
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