doom3-starter-kit/base/def/player.def

29 lines
528 B
Modula-2

model model_player
{
mesh models/player/player.md5mesh
anim idle models/player/idle.md5anim
}
entityDef player_doommarine
{
"spawnclass" "idPlayer"
"scriptobject" "player"
"model" "model_player"
"bone_hips" "bone"
"bone_chest" "bone"
"bone_head" "bone"
"def_weapon0" "weapon_unarmed"
"weapon0_allowempty" "1"
"weapon" "weapon_unarmed"
"current_weapon" "0"
}
entityDef player_doommarine_mp
{
"inherit" "player_doommarine"
}