doom3-starter-kit/base/materials/lights.mtr

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lights/defaultProjectedLight
{
lightFalloffImage _noFalloff
{
forceHighQuality
map textures/lights/light.tga
colored
zeroClamp
}
}
lights/defaultPointLight
{
lightFalloffImage makeintensity(textures/lights/lighta.tga)
{
forceHighQuality
map textures/lights/light.tga
colored
zeroClamp
}
}