doom3-starter-kit/base/script/player.script

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2022-07-15 00:22:33 +00:00
object player
{
void init();
boolean AI_FORWARD;
boolean AI_BACKWARD;
boolean AI_STRAFE_LEFT;
boolean AI_STRAFE_RIGHT;
boolean AI_ATTACK_HELD;
boolean AI_WEAPON_FIRED;
boolean AI_JUMP;
boolean AI_DEAD;
boolean AI_CROUCH;
boolean AI_ONGROUND;
boolean AI_ONLADDER;
boolean AI_RUN;
boolean AI_HARDLANDING;
boolean AI_SOFTLANDING;
boolean AI_RELOAD;
boolean AI_PAIN;
boolean AI_TELEPORT;
boolean AI_TURN_LEFT;
boolean AI_TURN_RIGHT;
void RaiseWeapon();
void Torso_Death();
void Legs_Death();
};
void player::init()
{
sys.waitFrame();
}
void player::RaiseWeapon()
{
sys.waitFrame();
}
void player::Torso_Death()
{
sys.waitFrame();
}
void player::Legs_Death()
{
sys.waitFrame();
}