49 lines
743 B
Plaintext
49 lines
743 B
Plaintext
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object player
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{
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void init();
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boolean AI_FORWARD;
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boolean AI_BACKWARD;
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boolean AI_STRAFE_LEFT;
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boolean AI_STRAFE_RIGHT;
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boolean AI_ATTACK_HELD;
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boolean AI_WEAPON_FIRED;
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boolean AI_JUMP;
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boolean AI_DEAD;
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boolean AI_CROUCH;
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boolean AI_ONGROUND;
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boolean AI_ONLADDER;
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boolean AI_RUN;
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boolean AI_HARDLANDING;
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boolean AI_SOFTLANDING;
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boolean AI_RELOAD;
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boolean AI_PAIN;
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boolean AI_TELEPORT;
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boolean AI_TURN_LEFT;
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boolean AI_TURN_RIGHT;
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void RaiseWeapon();
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void Torso_Death();
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void Legs_Death();
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};
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void player::init()
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{
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sys.waitFrame();
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}
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void player::RaiseWeapon()
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{
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sys.waitFrame();
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}
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void player::Torso_Death()
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{
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sys.waitFrame();
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}
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void player::Legs_Death()
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{
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sys.waitFrame();
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}
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