doom3-starter-kit/base/glprogs/interaction.vfp

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2022-07-15 00:22:33 +00:00
!!ARBvp1.0 OPTION ARB_position_invariant ;
TEMP R0, R1, R2;
PARAM defaultTexCoord = { 0, 0.5, 0, 1 };
SUB R0, program.env[4], vertex.position;
DP3 result.texcoord[0].x, vertex.attrib[9], R0;
DP3 result.texcoord[0].y, vertex.attrib[10], R0;
DP3 result.texcoord[0].z, vertex.attrib[11], R0;
MOV result.texcoord[1], defaultTexCoord;
DP4 result.texcoord[1].x, vertex.attrib[8], program.env[10];
DP4 result.texcoord[1].y, vertex.attrib[8], program.env[11];
MOV result.texcoord[2], defaultTexCoord;
DP4 result.texcoord[2].x, vertex.position, program.env[9];
DP4 result.texcoord[3].x, vertex.position, program.env[6];
DP4 result.texcoord[3].y, vertex.position, program.env[7];
DP4 result.texcoord[3].w, vertex.position, program.env[8];
MOV result.texcoord[4], defaultTexCoord;
DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];
DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];
MOV result.texcoord[5], defaultTexCoord;
DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];
DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];
SUB R0, program.env[4], vertex.position;
DP3 R1, R0, R0;
RSQ R1, R1.x;
MUL R0, R0, R1.x;
SUB R1, program.env[5], vertex.position;
DP3 R2, R1, R1;
RSQ R2, R2.x;
MUL R1, R1, R2.x;
ADD R0, R0, R1;
DP3 result.texcoord[6].x, vertex.attrib[9], R0;
DP3 result.texcoord[6].y, vertex.attrib[10], R0;
DP3 result.texcoord[6].z, vertex.attrib[11], R0;
MAD result.color, vertex.color, program.env[16], program.env[17];
END
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
TEMP light, color, R1, R2, localNormal, specular;
PARAM subOne = { -1, -1, -1, -1 };
PARAM scaleTwo = { 2, 2, 2, 2 };
DP3 specular, fragment.texcoord[6],fragment.texcoord[6];
RSQ specular, specular.x;
MUL specular, specular.x, fragment.texcoord[6];
TEX light, fragment.texcoord[0], texture[0], CUBE;
MAD light, light, scaleTwo, subOne;
TEX localNormal, fragment.texcoord[1], texture[1], 2D;
MOV localNormal.x, localNormal.a;
MAD localNormal, localNormal, scaleTwo, subOne;
DP3 light, light, localNormal;
TXP R1, fragment.texcoord[3], texture[3], 2D;
MUL light, light, R1;
TXP R1, fragment.texcoord[2], texture[2], 2D;
MUL light, light, R1;
TEX R1, fragment.texcoord[4], texture[4], 2D;
MUL color, R1, program.env[0];
DP3 specular, specular, localNormal;
TEX R1, specular, texture[6], 2D;
MUL R1, R1, program.env[1];
TEX R2, fragment.texcoord[5], texture[5], 2D;
ADD R2, R2, R2;
MAD color, R1, R2, color;
MUL color, light, color;
MUL result.color, color, fragment.color;
END