81 lines
2.5 KiB
C
81 lines
2.5 KiB
C
/*
|
|
* Include for Action team-related things
|
|
*/
|
|
|
|
#define NOTEAM 0
|
|
#define TEAM1 1
|
|
#define TEAM2 2
|
|
|
|
#define MAX_TEAMS 2
|
|
#define TEAM_TOP (MAX_TEAMS+1)
|
|
|
|
#define WINNER_NONE 0
|
|
#define WINNER_TEAM1 1
|
|
#define WINNER_TEAM2 2
|
|
#define WINNER_TIE 3
|
|
|
|
// Pre- and post-trace code for our teamplay anti-stick stuff. If there are
|
|
// still "transparent" (SOLID_TRIGGER) players, they need to be set to
|
|
// SOLID_BBOX before a trace is performed, then changed back again
|
|
// afterwards. PRETRACE() and POSTTRACE() should be called before and after
|
|
// traces in all places where combat is taking place (ie "transparent" players
|
|
// should be detected), ie shots being traced etc.
|
|
// FB 6/1/99: Now crouching players will have their bounding box adjusted here
|
|
// too, for better shot areas. (there has to be a better way to do this?)
|
|
|
|
#define PRETRACE() \
|
|
if (transparent_list && (int)teamplay->value && !lights_camera_action) \
|
|
TransparentListSet(SOLID_BBOX)
|
|
|
|
#define POSTTRACE() \
|
|
if (transparent_list && (int)teamplay->value && !lights_camera_action) \
|
|
TransparentListSet(SOLID_TRIGGER)
|
|
|
|
edict_t *SelectTeamplaySpawnPoint(edict_t *);
|
|
qboolean FallingDamageAmnesty(edict_t *targ);
|
|
void OpenJoinMenu(edict_t *);
|
|
void OpenWeaponMenu(edict_t *);
|
|
void OpenItemMenu(edict_t *ent);
|
|
void JoinTeam(edict_t *ent, int desired_team, int skip_menuclose);
|
|
edict_t *FindOverlap(edict_t *ent, edict_t *last_overlap);
|
|
void CheckTeamRules(void);
|
|
void A_Scoreboard(edict_t *ent);
|
|
void Team_f(edict_t *ent);
|
|
qboolean StartClient(edict_t *ent);
|
|
void AssignSkin(edict_t *, char *);
|
|
void TallyEndOfLevelTeamScores(void);
|
|
void CheckForUnevenTeams(void);
|
|
void SetupTeamSpawnPoints();
|
|
void GetSpawnPoints();
|
|
void CleanBodies(); // from p_client.c, removes all current dead bodies from map
|
|
void LeaveTeam(edict_t *);
|
|
int newrand(int top);
|
|
void InitTransparentList();
|
|
void AddToTransparentList(edict_t *);
|
|
void RemoveFromTransparentList(edict_t *);
|
|
void PrintTransparentList();
|
|
|
|
typedef struct spawn_distances_s
|
|
{
|
|
float distance;
|
|
edict_t *s;
|
|
} spawn_distances_t;
|
|
|
|
typedef struct transparent_list_s
|
|
{
|
|
edict_t *ent;
|
|
struct transparent_list_s *next;
|
|
} transparent_list_t;
|
|
|
|
|
|
extern qboolean team_game_going;
|
|
extern qboolean team_round_going;
|
|
extern int team1_score;
|
|
extern int team2_score;
|
|
extern int team1_total;
|
|
extern int team2_total;
|
|
extern int lights_camera_action;
|
|
extern int holding_on_tie_check;
|
|
extern int team_round_countdown;
|
|
extern transparent_list_t *transparent_list;
|
|
extern trace_t trace_t_temp;
|