683 lines
25 KiB
C
683 lines
25 KiB
C
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#include "g_local.h"
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/*
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======================================================================
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INTERMISSION
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======================================================================
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*/
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void MoveClientToIntermission (edict_t *ent)
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{
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if (deathmatch->value || coop->value)
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{
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ent->client->showscores = true;
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ent->client->scoreboardnum = 1;
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}
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VectorCopy (level.intermission_origin, ent->s.origin);
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ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8;
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ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8;
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ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8;
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VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
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ent->client->ps.pmove.pm_type = PM_FREEZE;
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ent->client->ps.gunindex = 0;
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ent->client->ps.blend[3] = 0;
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ent->client->ps.rdflags &= ~RDF_UNDERWATER;
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// clean up powerup info
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ent->client->quad_framenum = 0;
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ent->client->invincible_framenum = 0;
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ent->client->breather_framenum = 0;
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ent->client->enviro_framenum = 0;
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ent->client->grenade_blew_up = false;
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ent->client->grenade_time = 0;
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ent->viewheight = 0;
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ent->s.modelindex = 0;
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ent->s.modelindex2 = 0;
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ent->s.modelindex3 = 0;
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ent->s.modelindex = 0;
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ent->s.effects = 0;
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ent->s.sound = 0;
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ent->solid = SOLID_NOT;
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//FIREBLADE
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ent->client->resp.sniper_mode = SNIPER_1X;
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ent->client->desired_fov = 90;
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ent->client->ps.fov = 90;
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ent->client->ps.stats[STAT_SNIPER_ICON] = 0;
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//FIREBLADE
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// add the layout
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if (deathmatch->value || coop->value)
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{
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DeathmatchScoreboardMessage (ent, NULL);
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gi.unicast (ent, true);
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}
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}
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void BeginIntermission (edict_t *targ)
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{
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int i, n;
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edict_t *ent, *client;
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if (level.intermissiontime)
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return; // already activated
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//FIREBLADE
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if (teamplay->value)
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TallyEndOfLevelTeamScores();
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//FIREBLADE
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game.autosaved = false;
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// respawn any dead clients
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for (i=0 ; i<maxclients->value ; i++)
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{
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client = g_edicts + 1 + i;
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if (!client->inuse)
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continue;
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if (client->health <= 0)
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respawn(client);
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}
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level.intermissiontime = level.time;
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level.changemap = targ->map;
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if (strstr(level.changemap, "*"))
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{
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if (coop->value)
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{
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for (i=0 ; i<maxclients->value ; i++)
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{
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client = g_edicts + 1 + i;
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if (!client->inuse)
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continue;
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// strip players of all keys between units
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for (n = 0; n < MAX_ITEMS; n++)
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{
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if (itemlist[n].flags & IT_KEY)
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client->client->pers.inventory[n] = 0;
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}
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}
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}
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}
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else
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{
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if (!deathmatch->value)
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{
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level.exitintermission = 1; // go immediately to the next level
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return;
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}
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}
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level.exitintermission = 0;
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// find an intermission spot
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ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
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if (!ent)
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{ // the map creator forgot to put in an intermission point...
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ent = G_Find (NULL, FOFS(classname), "info_player_start");
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if (!ent)
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ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
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}
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else
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{ // chose one of four spots
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i = rand() & 3;
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while (i--)
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{
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ent = G_Find (ent, FOFS(classname), "info_player_intermission");
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if (!ent) // wrap around the list
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ent = G_Find (ent, FOFS(classname), "info_player_intermission");
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}
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}
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VectorCopy (ent->s.origin, level.intermission_origin);
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VectorCopy (ent->s.angles, level.intermission_angle);
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// move all clients to the intermission point
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for (i=0 ; i<maxclients->value ; i++)
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{
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client = g_edicts + 1 + i;
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if (!client->inuse)
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continue;
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MoveClientToIntermission (client);
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}
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}
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void A_ScoreboardMessage (edict_t *ent, edict_t *killer);
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/*
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==================
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DeathmatchScoreboardMessage
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==================
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*/
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void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
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{
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char entry[1024];
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char string[1400];
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int stringlength;
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int i, j, k;
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int sorted[MAX_CLIENTS];
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int sortedscores[MAX_CLIENTS];
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int score, total;
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int picnum;
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int x, y;
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gclient_t *cl;
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edict_t *cl_ent;
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char *tag;
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//FIREBLADE
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if (teamplay->value) {
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A_ScoreboardMessage (ent, killer);
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return;
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}
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//FIREBLADE
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// sort the clients by score
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total = 0;
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for (i=0 ; i<game.maxclients ; i++)
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{
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cl_ent = g_edicts + 1 + i;
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if (!cl_ent->inuse)
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continue;
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score = game.clients[i].resp.score;
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for (j=0 ; j<total ; j++)
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{
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if (score > sortedscores[j])
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break;
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}
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for (k=total ; k>j ; k--)
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{
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sorted[k] = sorted[k-1];
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sortedscores[k] = sortedscores[k-1];
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}
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sorted[j] = i;
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sortedscores[j] = score;
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total++;
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}
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// print level name and exit rules
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string[0] = 0;
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stringlength = strlen(string);
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// add the clients in sorted order
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if (total > 12)
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total = 12;
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for (i=0 ; i<total ; i++)
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{
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cl = &game.clients[sorted[i]];
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cl_ent = g_edicts + 1 + sorted[i];
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picnum = gi.imageindex ("i_fixme");
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x = (i>=6) ? 160 : 0;
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y = 32 + 32 * (i%6);
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// add a dogtag
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if (cl_ent == ent)
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tag = "tag1";
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else if (cl_ent == killer)
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tag = "tag2";
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else
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tag = NULL;
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if (tag)
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{
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Com_sprintf (entry, sizeof(entry),
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"xv %i yv %i picn %s ",x+32, y, tag);
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j = strlen(entry);
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if (stringlength + j > 1024)
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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// send the layout
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Com_sprintf (entry, sizeof(entry),
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"client %i %i %i %i %i %i ",
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x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600);
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j = strlen(entry);
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if (stringlength + j > 1024)
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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gi.WriteByte (svc_layout);
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gi.WriteString (string);
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}
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/*
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==================
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DeathmatchScoreboard
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Draw instead of help message.
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Note that it isn't that hard to overflow the 1400 byte message limit!
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==================
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*/
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void DeathmatchScoreboard (edict_t *ent)
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{
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DeathmatchScoreboardMessage (ent, ent->enemy);
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gi.unicast (ent, true);
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}
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/*
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==================
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Cmd_Score_f
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Display the scoreboard
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==================
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*/
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void Cmd_Score_f (edict_t *ent)
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{
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ent->client->showinventory = false;
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ent->client->showhelp = false;
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//FIREBLADE
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if (ent->client->menu)
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PMenu_Close(ent);
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//FIREBLADE
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if (!deathmatch->value && !coop->value)
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return;
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if (ent->client->showscores)
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{
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//FIREBLADE
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if (teamplay->value && ent->client->scoreboardnum < 2) // toggle scoreboards...
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{
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ent->client->scoreboardnum++;
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DeathmatchScoreboard(ent);
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return;
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}
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//FIREBLADE
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ent->client->showscores = false;
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return;
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}
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ent->client->showscores = true;
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//FIREBLADE
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ent->client->scoreboardnum = 1;
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//FIREBLADE
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DeathmatchScoreboard (ent);
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}
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/*
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==================
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HelpComputer
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Draw help computer.
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==================
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*/
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void HelpComputer (edict_t *ent)
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{
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char string[1024];
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char *sk;
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if (skill->value == 0)
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sk = "easy";
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else if (skill->value == 1)
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sk = "medium";
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else if (skill->value == 2)
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sk = "hard";
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else
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sk = "hard+";
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// send the layout
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Com_sprintf (string, sizeof(string),
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"xv 32 yv 8 picn help " // background
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"xv 202 yv 12 string2 \"%s\" " // skill
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"xv 0 yv 24 cstring2 \"%s\" " // level name
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"xv 0 yv 54 cstring2 \"%s\" " // help 1
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"xv 0 yv 110 cstring2 \"%s\" " // help 2
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"xv 50 yv 164 string2 \" kills goals secrets\" "
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"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
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sk,
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level.level_name,
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game.helpmessage1,
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game.helpmessage2,
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level.killed_monsters, level.total_monsters,
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level.found_goals, level.total_goals,
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level.found_secrets, level.total_secrets);
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gi.WriteByte (svc_layout);
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gi.WriteString (string);
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gi.unicast (ent, true);
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}
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/*
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==================
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Cmd_Help_f
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Display the current help message
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==================
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*/
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void Cmd_Help_f (edict_t *ent)
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{
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// this is for backwards compatability
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if (deathmatch->value)
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{
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Cmd_Score_f (ent);
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return;
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}
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ent->client->showinventory = false;
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ent->client->showscores = false;
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if (ent->client->showhelp && (ent->client->resp.game_helpchanged == game.helpchanged))
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{
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ent->client->showhelp = false;
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return;
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}
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ent->client->showhelp = true;
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ent->client->resp.helpchanged = 0;
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HelpComputer (ent);
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}
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//=======================================================================
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/*
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===============
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G_SetStats
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Rearranged for chase cam support -FB
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===============
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*/
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void G_SetStats (edict_t *ent)
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{
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gitem_t *item;
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int index, cells, index2;
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int power_armor_type;
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if (!ent->client->chase_mode)
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{
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//
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// health
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//
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ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
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ent->client->ps.stats[STAT_HEALTH] = ent->health;
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//
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// ammo (now clips really)
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//
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// zucc modified this to do clips instead
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if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */)
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{
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ent->client->ps.stats[STAT_CLIP_ICON] = 0;
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ent->client->ps.stats[STAT_CLIP] = 0;
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}
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else
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{
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item = &itemlist[ent->client->ammo_index];
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ent->client->ps.stats[STAT_CLIP_ICON] = gi.imageindex (item->icon);
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ent->client->ps.stats[STAT_CLIP] = ent->client->pers.inventory[ent->client->ammo_index];
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}
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// zucc display special item and special weapon
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if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(SNIPER_NAME))] )
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ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(SNIPER_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(M4_NAME))] )
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ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(M4_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(MP5_NAME))] )
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ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(MP5_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(M3_NAME))] )
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ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(M3_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(HC_NAME))] )
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ent->client->ps.stats[STAT_WEAPONS_ICON] = gi.imageindex(FindItem(HC_NAME)->icon);
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else
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ent->client->ps.stats[STAT_WEAPONS_ICON] = 0;
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if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(KEV_NAME))] )
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ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(KEV_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(LASER_NAME))] )
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ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(LASER_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(SLIP_NAME))] )
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ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(SLIP_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(SIL_NAME))] )
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ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(SIL_NAME)->icon);
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else if ( ent->client->pers.inventory[ITEM_INDEX(FindItem(BAND_NAME))] )
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||
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ent->client->ps.stats[STAT_ITEMS_ICON] = gi.imageindex(FindItem(BAND_NAME)->icon);
|
||
|
else
|
||
|
ent->client->ps.stats[STAT_ITEMS_ICON] = 0;
|
||
|
|
||
|
|
||
|
// grenades remaining
|
||
|
index2 = ITEM_INDEX(FindItem(GRENADE_NAME));
|
||
|
if ( ent->client->pers.inventory[index2] )
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_GRENADE_ICON] = gi.imageindex ("a_m61frag");
|
||
|
ent->client->ps.stats[STAT_GRENADES] = ent->client->pers.inventory[index2];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_GRENADE_ICON] = 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// ammo by weapon
|
||
|
//
|
||
|
//
|
||
|
if ( ent->client->pers.weapon )
|
||
|
{
|
||
|
switch ( ent->client->curr_weap )
|
||
|
{
|
||
|
case MK23_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->mk23_rds;
|
||
|
break;
|
||
|
}
|
||
|
case MP5_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->mp5_rds;
|
||
|
break;
|
||
|
}
|
||
|
case M4_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->m4_rds;
|
||
|
break;
|
||
|
}
|
||
|
case M3_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_shells");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->shot_rds;
|
||
|
break;
|
||
|
}
|
||
|
case HC_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_shells");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->cannon_rds;
|
||
|
break;
|
||
|
}
|
||
|
case SNIPER_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->sniper_rds;
|
||
|
break;
|
||
|
}
|
||
|
case DUAL_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_bullets");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->dual_rds;
|
||
|
break;
|
||
|
}
|
||
|
case KNIFE_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("w_knife");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem (KNIFE_NAME))];
|
||
|
break;
|
||
|
}
|
||
|
case GRENADE_NUM:
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex ("a_m61frag");
|
||
|
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem (GRENADE_NAME))];
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
gi.dprintf("Failed to find weapon/icon for hud.\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// sniper mode icons
|
||
|
//
|
||
|
//if ( ent->client->sniper_mode )
|
||
|
// gi.cprintf (ent, PRINT_HIGH, "Sniper Zoom set at %d.\n", ent->client->sniper_mode);
|
||
|
|
||
|
|
||
|
if ( ent->client->resp.sniper_mode == SNIPER_1X
|
||
|
|| ent->client->weaponstate == WEAPON_RELOADING
|
||
|
|| ent->client->weaponstate == WEAPON_BUSY
|
||
|
|| ent->client->no_sniper_display )
|
||
|
ent->client->ps.stats[STAT_SNIPER_ICON] = 0;
|
||
|
else if ( ent->client->resp.sniper_mode == SNIPER_2X )
|
||
|
ent->client->ps.stats[STAT_SNIPER_ICON] = gi.imageindex ("scope2x");
|
||
|
else if ( ent->client->resp.sniper_mode == SNIPER_4X )
|
||
|
ent->client->ps.stats[STAT_SNIPER_ICON] = gi.imageindex ("scope4x");
|
||
|
else if ( ent->client->resp.sniper_mode == SNIPER_6X )
|
||
|
ent->client->ps.stats[STAT_SNIPER_ICON] = gi.imageindex ("scope6x");
|
||
|
|
||
|
//
|
||
|
// armor
|
||
|
//
|
||
|
power_armor_type = PowerArmorType (ent);
|
||
|
if (power_armor_type)
|
||
|
{
|
||
|
cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
|
||
|
if (cells == 0)
|
||
|
{ // ran out of cells for power armor
|
||
|
ent->flags &= ~FL_POWER_ARMOR;
|
||
|
gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
|
||
|
power_armor_type = 0;;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
index = ArmorIndex (ent);
|
||
|
if (power_armor_type && (!index || (level.framenum & 8) ) )
|
||
|
{ // flash between power armor and other armor icon
|
||
|
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield");
|
||
|
ent->client->ps.stats[STAT_ARMOR] = cells;
|
||
|
}
|
||
|
else if (index)
|
||
|
{
|
||
|
item = GetItemByIndex (index);
|
||
|
ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon);
|
||
|
ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_ARMOR_ICON] = 0;
|
||
|
ent->client->ps.stats[STAT_ARMOR] = 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// pickup message
|
||
|
//
|
||
|
if (level.time > ent->client->pickup_msg_time)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_PICKUP_ICON] = 0;
|
||
|
ent->client->ps.stats[STAT_PICKUP_STRING] = 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// timers
|
||
|
//
|
||
|
if (ent->client->quad_framenum > level.framenum)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad");
|
||
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10;
|
||
|
}
|
||
|
else if (ent->client->invincible_framenum > level.framenum)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability");
|
||
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10;
|
||
|
}
|
||
|
else if (ent->client->enviro_framenum > level.framenum)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit");
|
||
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10;
|
||
|
}
|
||
|
else if (ent->client->breather_framenum > level.framenum)
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather");
|
||
|
ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->client->ps.stats[STAT_TIMER_ICON] = 0;
|
||
|
ent->client->ps.stats[STAT_TIMER] = 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// selected item
|
||
|
//
|
||
|
if (ent->client->pers.selected_item == -1)
|
||
|
ent->client->ps.stats[STAT_SELECTED_ICON] = 0;
|
||
|
else
|
||
|
ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon);
|
||
|
|
||
|
ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item;
|
||
|
|
||
|
//
|
||
|
// frags
|
||
|
//
|
||
|
ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score;
|
||
|
|
||
|
//
|
||
|
// help icon / current weapon if not shown
|
||
|
//
|
||
|
if (ent->client->resp.helpchanged && (level.framenum&8) )
|
||
|
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help");
|
||
|
else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91)
|
||
|
&& ent->client->pers.weapon)
|
||
|
ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon);
|
||
|
else
|
||
|
ent->client->ps.stats[STAT_HELPICON] = 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// layouts
|
||
|
//
|
||
|
ent->client->ps.stats[STAT_LAYOUTS] = 0;
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if (ent->client->pers.health <= 0 || level.intermissiontime
|
||
|
|| ent->client->showscores)
|
||
|
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
|
||
|
if (ent->client->showinventory && ent->client->pers.health > 0)
|
||
|
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ent->client->showscores || ent->client->showhelp)
|
||
|
ent->client->ps.stats[STAT_LAYOUTS] |= 1;
|
||
|
if (ent->client->showinventory && ent->client->pers.health > 0)
|
||
|
ent->client->ps.stats[STAT_LAYOUTS] |= 2;
|
||
|
}
|
||
|
|
||
|
SetIDView(ent);
|
||
|
|
||
|
//FIREBLADE
|
||
|
if (teamplay->value)
|
||
|
A_Scoreboard(ent);
|
||
|
//FIREBLADE
|
||
|
}
|