quake2-action/a_menu.h

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1999-02-12 00:00:00 +00:00
/*
* Action (formerly Axshun) menus
* From Zoid's CTF.
*/
enum {
PMENU_ALIGN_LEFT,
PMENU_ALIGN_CENTER,
PMENU_ALIGN_RIGHT
};
typedef struct pmenuhnd_s {
struct pmenu_s *entries;
int cur;
int num;
} pmenuhnd_t;
typedef struct pmenu_s {
char *text;
int align;
void *arg;
void (*SelectFunc)(edict_t *ent, struct pmenu_s *entry);
} pmenu_t;
void PMenu_Open(edict_t *ent, pmenu_t *entries, int cur, int num);
void PMenu_Close(edict_t *ent);
void PMenu_Update(edict_t *ent);
void PMenu_Next(edict_t *ent);
void PMenu_Prev(edict_t *ent);
void PMenu_Select(edict_t *ent);