51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/stungun.h $
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// $Revision:: 2 $
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// $Author:: Markd $
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// $Date:: 10/21/98 1:15a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/stungun.h $
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//
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// 2 10/21/98 1:15a Markd
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// Added stungun
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//
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// 1 10/21/98 12:22a Markd
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//
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// DESCRIPTION:
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// Stungun weapon
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//
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#ifndef __STUNGUN_H__
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#define __STUNGUN_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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#include "bullet.h"
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#include "specialfx.h"
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class EXPORT_FROM_DLL Stungun : public BulletWeapon
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{
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public:
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CLASS_PROTOTYPE( Stungun );
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Stungun();
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virtual void Shoot( Event *ev );
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void TraceAttack( Vector start,
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Vector end,
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int damage,
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trace_t *trace,
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int numricochets,
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int kick,
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int dflags );
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};
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#endif /* stungun.h */
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