84 lines
No EOL
2.2 KiB
C++
84 lines
No EOL
2.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/rocket_turret.h $
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// $Revision:: 5 $
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// $Author:: Markd $
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// $Date:: 9/22/98 12:49p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/rocket_turret.h $
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//
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// 5 9/22/98 12:49p Markd
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// Put in archive and unarchive functions
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//
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// 4 7/24/98 10:05p Aldie
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// Speed and rocket rate
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//
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// 3 7/10/98 3:08p Aldie
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// Simple prediction for rocket firing
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//
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// 2 7/07/98 4:12p Aldie
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// Updated to new class hierarchy
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//
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// DESCRIPTION:
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// Rocket based turret
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#ifndef __ROCKET_TURRET_H__
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#define __ROCKET_TURRET_H__
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#include "turret.h"
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class EXPORT_FROM_DLL RocketTurret : public Turret
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{
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protected:
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Vector new_orientation;
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Vector enemy_oldorigin;
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public:
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CLASS_PROTOTYPE( RocketTurret );
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float speed;
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float rate;
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RocketTurret();
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virtual void Seek( Event *ev );
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virtual void Turn( Event *ev );
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virtual void SetSpeed( Event *ev );
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virtual void SetRate( Event *ev );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void RocketTurret::Archive
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(
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Archiver &arc
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)
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{
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Turret::Archive( arc );
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arc.WriteVector( new_orientation );
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arc.WriteVector( enemy_oldorigin );
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arc.WriteFloat( speed );
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arc.WriteFloat( rate );
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}
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inline EXPORT_FROM_DLL void RocketTurret::Unarchive
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(
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Archiver &arc
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)
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{
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Turret::Unarchive( arc );
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arc.ReadVector( &new_orientation );
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arc.ReadVector( &enemy_oldorigin );
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arc.ReadFloat( &speed );
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arc.ReadFloat( &rate );
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}
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#endif // rocket_turret
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