93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/fists.h $
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// $Revision:: 7 $
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// $Author:: Aldie $
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// $Date:: 10/11/98 5:34p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/fists.h $
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//
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// 7 10/11/98 5:34p Aldie
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// Added meansofdeath
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//
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// 6 9/28/98 9:12p Markd
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// Put in archive and unarchive functions
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//
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// 5 6/10/98 10:02p Markd
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// put reach and damage into fists
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//
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// 4 5/25/98 1:08a Markd
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// Made fists a Weapon, not a BulletWeapon
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//
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// 3 5/20/98 10:43p Markd
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// made fists into bullets!
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//
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// 2 5/11/98 11:25a Markd
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// First time
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//
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// 1 5/11/98 10:28a Markd
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//
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// 1 5/11/98 10:20a Markd
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//
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// 1 5/11/98 10:18a Markd
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//
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// 1 5/11/98 9:55a Markd
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//
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// DESCRIPTION:
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// Mutant Hands
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//
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#ifndef __FISTS_H__
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#define __FISTS_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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class EXPORT_FROM_DLL Fists : public Weapon
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{
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public:
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float strike_reach;
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float strike_damage;
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int meansofdeath;
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CLASS_PROTOTYPE( Fists );
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Fists::Fists();
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virtual void Shoot( Event *ev );
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virtual void SecondaryUse(Event *ev); //###
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void Fists::Archive
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(
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Archiver &arc
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)
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{
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Weapon::Archive( arc );
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arc.WriteFloat( strike_reach );
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arc.WriteFloat( strike_damage );
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arc.WriteInteger( meansofdeath );
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}
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inline EXPORT_FROM_DLL void Fists::Unarchive
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(
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Archiver &arc
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)
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{
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Weapon::Unarchive( arc );
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arc.ReadFloat( &strike_reach );
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arc.ReadFloat( &strike_damage );
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arc.ReadInteger( &meansofdeath );
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}
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#endif /* Fists.h */
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