40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/bacrodai.h $
|
|
// $Revision:: 2 $
|
|
// $Author:: Markd $
|
|
// $Date:: 10/20/98 3:25a $
|
|
//
|
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
// $Log:: /Quake 2 Engine/Sin/code/game/bacrodai.h $
|
|
//
|
|
// 2 10/20/98 3:25a Markd
|
|
// first time
|
|
//
|
|
// 1 10/20/98 3:10a Markd
|
|
//
|
|
// DESCRIPTION:
|
|
// Bacrodai
|
|
//
|
|
|
|
#ifndef __BACRODAI_H__
|
|
#define __BACRODAI_H__
|
|
|
|
#include "g_local.h"
|
|
#include "actor.h"
|
|
|
|
class EXPORT_FROM_DLL Bacrodai : public Actor
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( Bacrodai );
|
|
|
|
Bacrodai::Bacrodai();
|
|
virtual void SpawnBat( Event *ev );
|
|
};
|
|
|
|
#endif /* assaultrifle.h */
|