190 lines
3 KiB
C++
190 lines
3 KiB
C++
// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// DESCRIPTION:
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// Base class for all ammunition for entities derived from the Weapon class.
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//
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#include "g_local.h"
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#include "item.h"
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#include "ammo.h"
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CLASS_DECLARATION( Item, Ammo, NULL );
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ResponseDef Ammo::Responses[] =
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{
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{ NULL, NULL }
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};
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Ammo::Ammo()
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{
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Set( 0 );
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}
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void Ammo::Setup
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(
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const char *model
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)
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{
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const char * m;
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m = G_GetSpawnArg( "model" );
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if ( m )
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{
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setModel( m );
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}
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else
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{
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assert( model );
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setModel( model );
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}
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}
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CLASS_DECLARATION( Ammo, Bullet10mm, "ammo_10mm" );
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ResponseDef Bullet10mm::Responses[] =
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{
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{ NULL, NULL }
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};
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Bullet10mm::Bullet10mm()
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{
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Setup( "357.def" );
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}
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CLASS_DECLARATION( Ammo, Bullet50mm, "ammo_50mm" );
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ResponseDef Bullet50mm::Responses[] =
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{
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{ NULL, NULL }
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};
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Bullet50mm::Bullet50mm()
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{
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Setup( "50mm.def" );
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}
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CLASS_DECLARATION( Ammo, BulletPulse, "ammo_pulserifle" );
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ResponseDef BulletPulse::Responses[] =
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{
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{ NULL, NULL }
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};
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BulletPulse::BulletPulse()
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{
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Setup( "pulse_ammo.def" );
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}
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CLASS_DECLARATION( Ammo, BulletSniper, "ammo_sniperrifle" );
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ResponseDef BulletSniper::Responses[] =
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{
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{ NULL, NULL }
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};
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BulletSniper::BulletSniper()
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{
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Setup( "sniper_ammo.def" );
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}
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CLASS_DECLARATION( Ammo, Rockets, "ammo_rockets" );
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ResponseDef Rockets::Responses[] =
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{
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{ NULL, NULL }
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};
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Rockets::Rockets()
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{
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Setup( "rockets.def" );
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}
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CLASS_DECLARATION( Ammo, Spears, "ammo_speargun" );
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ResponseDef Spears::Responses[] =
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{
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{ NULL, NULL }
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};
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Spears::Spears()
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{
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Setup( "spear_ammo.def" );
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}
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CLASS_DECLARATION( Ammo, ShotgunClip, "ammo_shotgunclip" );
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ResponseDef ShotgunClip::Responses[] =
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{
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{ NULL, NULL }
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};
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ShotgunClip::ShotgunClip()
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{
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Setup( "shotgunclip.def" );
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}
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CLASS_DECLARATION( Ammo, SpiderMines, "ammo_spidermines" );
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ResponseDef SpiderMines::Responses[] =
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{
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{ NULL, NULL }
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};
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SpiderMines::SpiderMines()
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{
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Setup( "mine.def" );
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}
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//### new ammo types
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CLASS_DECLARATION(Ammo, Missiles, "ammo_missiles");
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ResponseDef Missiles::Responses[] =
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{
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{NULL, NULL}
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};
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Missiles::Missiles()
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{
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Setup( "ammo_missiles.def" );
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}
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CLASS_DECLARATION(Ammo, IlludiumModules, "ammo_illudium");
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ResponseDef IlludiumModules::Responses[] =
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{
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{NULL, NULL}
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};
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IlludiumModules::IlludiumModules()
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{
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Setup( "ammo_illudium.def" );
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}
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CLASS_DECLARATION(Ammo, ConcussionBattery, "dummy_concussionbattery");
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ResponseDef ConcussionBattery::Responses[] =
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{
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{NULL, NULL}
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};
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ConcussionBattery::ConcussionBattery()
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{
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Setup( "concussionbattery.def" );
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}
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CLASS_DECLARATION(Ammo, FlameFuel, "dummy_flamethrowerfuel");
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ResponseDef FlameFuel::Responses[] =
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{
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{NULL, NULL}
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};
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FlameFuel::FlameFuel()
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{
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Setup( "flamethrowerfuel.def" );
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}
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//###
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