1311 lines
24 KiB
C++
1311 lines
24 KiB
C++
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// DESCRIPTION:
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// Dynamic variable list for scripts.
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//
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#include "g_local.h"
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#include "class.h"
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#include "scriptvariable.h"
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#include "scriptmaster.h"
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//###
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#include "sentient.h"
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#include "weapon.h"
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//###
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Event EV_Var_Append( "append" );
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Event EV_Var_AppendInt( "appendint" );
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Event EV_Var_AppendFloat( "appendfloat" );
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Event EV_Var_String( "string" );
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Event EV_Var_ConInput( "coninput" );
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Event EV_Var_RandomFloat( "randomfloat" );
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Event EV_Var_RandomInteger( "randomint" );
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Event EV_Var_Equals( "=" );
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Event EV_Var_PlusEquals( "+=" );
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Event EV_Var_MinusEquals( "-=" );
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Event EV_Var_TimesEquals( "*=" );
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Event EV_Var_DivideEquals( "/=" );
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Event EV_Var_Div( "div" );
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Event EV_Var_Mod( "mod" );
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Event EV_Var_IfEqual( "ifequal" );
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Event EV_Var_IfNotEqual( "ifnotequal" );
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Event EV_Var_IfGreater( "ifgreater" );
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Event EV_Var_IfGreaterEqual( "ifgreaterequal" );
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Event EV_Var_IfLess( "ifless" );
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Event EV_Var_IfLessEqual( "iflessequal" );
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Event EV_Var_IfStrEqual( "ifstrequal" );
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Event EV_Var_IfStrNotEqual( "ifstrnotequal" );
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Event EV_Var_IfThreadActive( "ifthreadactive" );
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Event EV_Var_IfThreadNotActive( "ifthreadnotactive" );
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Event EV_Var_GetCvar( "getcvar" );
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Event EV_Var_Vector( "vector" );
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Event EV_Var_VectorIfEqual( "vector_ifequal" );
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Event EV_Var_VectorIfNotEqual( "vector_ifnotequal" );
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Event EV_Var_VectorAdd( "vector_add" );
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Event EV_Var_VectorSubtract( "vector_subtract" );
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Event EV_Var_VectorScale( "vector_scale" );
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Event EV_Var_VectorDotProduct( "vector_dot" );
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Event EV_Var_VectorCrossProduct( "vector_cross" );
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Event EV_Var_VectorNormalize( "vector_normalize" );
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Event EV_Var_VectorLength( "vector_length" );
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Event EV_Var_VectorGetX( "vector_x" );
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Event EV_Var_VectorGetY( "vector_y" );
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Event EV_Var_VectorGetZ( "vector_z" );
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Event EV_Var_VectorSetX( "vector_setx" );
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Event EV_Var_VectorSetY( "vector_sety" );
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Event EV_Var_VectorSetZ( "vector_setz" );
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Event EV_Var_AnglesToForward( "angles_toforward" );
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Event EV_Var_AnglesToRight( "angles_toright" );
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Event EV_Var_AnglesToUp( "angles_toup" );
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//###
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Event EV_Var_IfFlagSet("ifflagset");
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Event EV_Var_GetTarget("gettarget"); // returns an entity's target
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Event EV_Var_GetWeapon("getweapon"); // returns an entity's weapon
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//###
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static void VarProcessCommand
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(
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Event *ev,
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int arg
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)
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{
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ScriptThread *thread;
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thread = ev->GetThread();
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if ( thread )
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{
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thread->ProcessCommandFromEvent( ev, arg );
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}
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}
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ResponseDef ScriptVariable::Responses[] =
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{
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{ &EV_Var_Append, ( Response )ScriptVariable::Var_Append },
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{ &EV_Var_AppendInt, ( Response )ScriptVariable::Var_AppendInt },
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{ &EV_Var_AppendFloat, ( Response )ScriptVariable::Var_AppendFloat },
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{ &EV_Var_String, ( Response )ScriptVariable::Var_String },
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{ &EV_Var_ConInput, ( Response )ScriptVariable::Var_ConInput },
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{ &EV_Var_RandomFloat, ( Response )ScriptVariable::Var_RandomFloat },
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{ &EV_Var_RandomInteger, ( Response )ScriptVariable::Var_RandomInteger },
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{ &EV_Var_Equals, ( Response )ScriptVariable::Var_Equals },
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{ &EV_Var_PlusEquals, ( Response )ScriptVariable::Var_PlusEquals },
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{ &EV_Var_MinusEquals, ( Response )ScriptVariable::Var_MinusEquals },
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{ &EV_Var_TimesEquals, ( Response )ScriptVariable::Var_TimesEquals },
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{ &EV_Var_DivideEquals, ( Response )ScriptVariable::Var_DivideEquals },
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{ &EV_Var_Div, ( Response )ScriptVariable::Var_Div },
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{ &EV_Var_Mod, ( Response )ScriptVariable::Var_Mod },
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{ &EV_Var_IfEqual, ( Response )ScriptVariable::Var_IfEqual },
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{ &EV_Var_IfNotEqual, ( Response )ScriptVariable::Var_IfNotEqual },
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{ &EV_Var_IfGreater, ( Response )ScriptVariable::Var_IfGreater },
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{ &EV_Var_IfGreaterEqual, ( Response )ScriptVariable::Var_IfGreaterEqual },
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{ &EV_Var_IfLess, ( Response )ScriptVariable::Var_IfLess },
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{ &EV_Var_IfLessEqual, ( Response )ScriptVariable::Var_IfLessEqual },
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{ &EV_Var_IfStrEqual, ( Response )ScriptVariable::Var_IfStrEqual },
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{ &EV_Var_IfStrNotEqual, ( Response )ScriptVariable::Var_IfStrNotEqual },
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{ &EV_Var_IfThreadActive, ( Response )ScriptVariable::Var_IfThreadActive },
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{ &EV_Var_IfThreadNotActive, ( Response )ScriptVariable::Var_IfThreadNotActive },
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{ &EV_Var_GetCvar, ( Response )ScriptVariable::Var_GetCvar },
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{ &EV_Var_Vector, ( Response )ScriptVariable::Var_Vector },
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{ &EV_Var_VectorAdd, ( Response )ScriptVariable::Var_Vector_Add },
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{ &EV_Var_VectorSubtract, ( Response )ScriptVariable::Var_Vector_Subtract },
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{ &EV_Var_VectorScale, ( Response )ScriptVariable::Var_Vector_Scale },
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{ &EV_Var_VectorNormalize, ( Response )ScriptVariable::Var_Vector_Normalize },
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{ &EV_Var_VectorGetX, ( Response )ScriptVariable::Var_Vector_GetX },
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{ &EV_Var_VectorGetY, ( Response )ScriptVariable::Var_Vector_GetY },
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{ &EV_Var_VectorGetZ, ( Response )ScriptVariable::Var_Vector_GetZ },
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{ &EV_Var_VectorSetX, ( Response )ScriptVariable::Var_Vector_SetX },
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{ &EV_Var_VectorSetY, ( Response )ScriptVariable::Var_Vector_SetY },
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{ &EV_Var_VectorSetZ, ( Response )ScriptVariable::Var_Vector_SetZ },
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{ &EV_Var_VectorIfEqual, ( Response )ScriptVariable::Var_Vector_IfEqual },
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{ &EV_Var_VectorIfNotEqual, ( Response )ScriptVariable::Var_Vector_IfNotEqual },
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{ &EV_Var_VectorDotProduct, ( Response )ScriptVariable::Var_Vector_DotProduct },
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{ &EV_Var_VectorCrossProduct, ( Response )ScriptVariable::Var_Vector_CrossProduct },
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{ &EV_Var_VectorLength, ( Response )ScriptVariable::Var_Vector_Length },
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{ &EV_Var_AnglesToForward, ( Response )ScriptVariable::Var_Angles_ToForward },
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{ &EV_Var_AnglesToRight, ( Response )ScriptVariable::Var_Angles_ToRight },
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{ &EV_Var_AnglesToUp, ( Response )ScriptVariable::Var_Angles_ToUp },
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//###
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{ &EV_Var_IfFlagSet, (Response)ScriptVariable::Var_IfFlagSet },
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{ &EV_Var_GetTarget, (Response)ScriptVariable::Var_GetTarget },
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{ &EV_Var_GetWeapon, (Response)ScriptVariable::Var_GetWeapon },
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//###
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{ NULL, NULL }
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};
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CLASS_DECLARATION( Listener, ScriptVariable, NULL );
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ScriptVariable::ScriptVariable()
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{
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value = 0;
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}
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EXPORT_FROM_DLL qboolean ScriptVariable::isVariableCommand
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(
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const char *name
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)
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{
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int i;
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for( i = 0; ScriptVariable::Responses[ i ].event != NULL; i++ )
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{
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if ( ScriptVariable::Responses[ i ].event->getName() == name )
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{
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return true;
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}
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}
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return false;
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}
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EXPORT_FROM_DLL void ScriptVariable::setName
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(
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const char *newname
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)
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{
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name = newname;
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}
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EXPORT_FROM_DLL const char *ScriptVariable::getName
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(
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void
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)
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{
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return name.c_str();
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}
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EXPORT_FROM_DLL const char *ScriptVariable::stringValue
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(
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void
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)
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{
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return string.c_str();
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}
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EXPORT_FROM_DLL void ScriptVariable::setString
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(
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const char *value
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)
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{
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string = value;
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}
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EXPORT_FROM_DLL void ScriptVariable::setStringValue
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(
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const char *newvalue
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)
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{
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setString( newvalue );
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value = atof( string.c_str() );
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}
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EXPORT_FROM_DLL int ScriptVariable::intValue
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(
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void
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)
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{
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return ( int )value;
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}
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EXPORT_FROM_DLL void ScriptVariable::setIntValue
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(
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int newvalue
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)
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{
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char text[ 128 ];
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value = ( float )newvalue;
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sprintf( text, "%d", newvalue );
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setString( text );
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}
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EXPORT_FROM_DLL float ScriptVariable::floatValue
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(
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void
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)
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{
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return value;
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}
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EXPORT_FROM_DLL void ScriptVariable::setFloatValue
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(
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float newvalue
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)
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{
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char text[ 128 ];
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value = newvalue;
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sprintf( text, "%f", newvalue );
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setString( text );
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}
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EXPORT_FROM_DLL void ScriptVariable::setVectorValue
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(
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Vector newvector
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)
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{
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char text[ 128 ];
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vec = newvector;
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sprintf( text, "(%f %f %f)", newvector.x, newvector.y, newvector.z );
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setString( text );
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}
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EXPORT_FROM_DLL Vector ScriptVariable::vectorValue
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(
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void
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)
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{
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return vec;
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}
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CLASS_DECLARATION( Class, ScriptVariableList, NULL );
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ResponseDef ScriptVariableList::Responses[] =
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{
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{ NULL, NULL }
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};
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ScriptVariableList::ScriptVariableList()
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{
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}
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ScriptVariableList::~ScriptVariableList()
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{
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ClearList();
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}
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EXPORT_FROM_DLL void ScriptVariableList::ClearList
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(
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void
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)
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{
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int i;
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int num;
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ScriptVariable *var;
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num = NumVariables();
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for( i = num; i > 0; i-- )
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{
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var = GetVariable( i );
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RemoveVariable( var );
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delete var;
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}
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list.FreeObjectList();
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}
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EXPORT_FROM_DLL void ScriptVariableList::AddVariable
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(
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ScriptVariable *var
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)
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{
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if ( VariableExists( var->getName() ) )
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{
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warning( "AddVariable", "Variable %s already exists.\n", var->getName() );
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return;
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}
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list.AddObject( var );
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}
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EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::CreateVariable
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(
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const char *name,
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float value
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)
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{
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ScriptVariable *var;
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if ( VariableExists( name ) )
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{
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warning( "AddVariable", "Variable %s already exists.\n", name );
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return GetVariable( name );
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}
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var = new ScriptVariable;
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var->setName( name );
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var->setFloatValue( value );
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list.AddObject( var );
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return var;
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}
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EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::CreateVariable
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(
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const char *name,
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int value
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)
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{
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ScriptVariable *var;
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if ( VariableExists( name ) )
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{
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warning( "AddVariable", "Variable %s already exists.\n", name );
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return GetVariable( name );
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}
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var = new ScriptVariable;
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var->setName( name );
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var->setIntValue( value );
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list.AddObject( var );
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return var;
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}
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EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::CreateVariable
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(
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const char *name,
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const char *text
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)
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|
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{
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ScriptVariable *var;
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|
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if ( VariableExists( name ) )
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{
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warning( "AddVariable", "Variable %s already exists.\n", name );
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return GetVariable( name );
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}
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var = new ScriptVariable;
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var->setName( name );
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var->setStringValue( text );
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list.AddObject( var );
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return var;
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}
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|
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EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::CreateVariable
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(
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const char *name,
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|
Entity *ent
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)
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|
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{
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ScriptVariable *var;
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|
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assert( ent );
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|
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if ( VariableExists( name ) )
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{
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warning( "AddVariable", "Variable %s already exists.\n", name );
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return GetVariable( name );
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}
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|
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var = new ScriptVariable;
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var->setName( name );
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list.AddObject( var );
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|
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if ( !ent )
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{
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warning( "SetVariable", "Null entity\n" );
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|
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// use the world
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var->setStringValue( "*0" );
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}
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else
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{
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var->setStringValue( va( "*%d", ent->entnum ) );
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}
|
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|
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return var;
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|
}
|
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|
|
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|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::CreateVariable
|
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|
(
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|
const char *name,
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||
|
Vector &vec
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|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
if ( VariableExists( name ) )
|
||
|
{
|
||
|
warning( "AddVariable", "Variable %s already exists.\n", name );
|
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|
return GetVariable( name );
|
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|
}
|
||
|
|
||
|
var = new ScriptVariable;
|
||
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var->setName( name );
|
||
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var->setStringValue( va( "(%f %f %f)", vec.x, vec.y, vec.z) );
|
||
|
list.AddObject( var );
|
||
|
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return var;
|
||
|
}
|
||
|
|
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|
EXPORT_FROM_DLL void ScriptVariableList::RemoveVariable
|
||
|
(
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||
|
ScriptVariable *var
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( !list.ObjectInList( var ) )
|
||
|
{
|
||
|
warning( "RemoveVariable", "Variable %s does not exist.\n", var->getName() );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
list.RemoveObject( var );
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL void ScriptVariableList::RemoveVariable
|
||
|
(
|
||
|
const char *name
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
var = GetVariable( name );
|
||
|
if ( !var )
|
||
|
{
|
||
|
warning( "RemoveVariable", "Variable %s does not exist.\n", name );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
RemoveVariable( var );
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL qboolean ScriptVariableList::VariableExists
|
||
|
(
|
||
|
const char *name
|
||
|
)
|
||
|
|
||
|
{
|
||
|
int i;
|
||
|
int num;
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
num = list.NumObjects();
|
||
|
for( i = 1; i <= num; i++ )
|
||
|
{
|
||
|
var = list.ObjectAt( i );
|
||
|
if ( !strcmp( var->getName(), name ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::GetVariable
|
||
|
(
|
||
|
const char *name
|
||
|
)
|
||
|
|
||
|
{
|
||
|
int i;
|
||
|
int num;
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
num = list.NumObjects();
|
||
|
for( i = 1; i <= num; i++ )
|
||
|
{
|
||
|
var = list.ObjectAt( i );
|
||
|
if ( !strcmp( var->getName(), name ) )
|
||
|
{
|
||
|
return var;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL int ScriptVariableList::NumVariables
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
|
||
|
{
|
||
|
return list.NumObjects();
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::GetVariable
|
||
|
(
|
||
|
int num
|
||
|
)
|
||
|
|
||
|
{
|
||
|
return list.ObjectAt( num );
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::SetVariable
|
||
|
(
|
||
|
const char *name,
|
||
|
float value
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
var = GetVariable( name );
|
||
|
if ( !var )
|
||
|
{
|
||
|
var = new ScriptVariable;
|
||
|
var->setName( name );
|
||
|
list.AddObject( var );
|
||
|
}
|
||
|
|
||
|
var->setFloatValue( value );
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::SetVariable
|
||
|
(
|
||
|
const char *name,
|
||
|
int value
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
var = GetVariable( name );
|
||
|
if ( !var )
|
||
|
{
|
||
|
var = new ScriptVariable;
|
||
|
var->setName( name );
|
||
|
list.AddObject( var );
|
||
|
}
|
||
|
|
||
|
var->setIntValue( value );
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::SetVariable
|
||
|
(
|
||
|
const char *name,
|
||
|
const char *text
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
var = GetVariable( name );
|
||
|
if ( !var )
|
||
|
{
|
||
|
var = new ScriptVariable;
|
||
|
var->setName( name );
|
||
|
list.AddObject( var );
|
||
|
}
|
||
|
|
||
|
var->setStringValue( text );
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::SetVariable
|
||
|
(
|
||
|
const char *name,
|
||
|
Entity *ent
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
var = GetVariable( name );
|
||
|
if ( !var )
|
||
|
{
|
||
|
var = new ScriptVariable;
|
||
|
var->setName( name );
|
||
|
list.AddObject( var );
|
||
|
}
|
||
|
|
||
|
if ( !ent )
|
||
|
{
|
||
|
// use the world
|
||
|
var->setStringValue( "*0" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var->setStringValue( va( "*%d", ent->entnum ) );
|
||
|
}
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL ScriptVariable *ScriptVariableList::SetVariable
|
||
|
(
|
||
|
const char *name,
|
||
|
Vector &vec
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
var = GetVariable( name );
|
||
|
if ( !var )
|
||
|
{
|
||
|
var = new ScriptVariable;
|
||
|
var->setName( name );
|
||
|
list.AddObject( var );
|
||
|
}
|
||
|
|
||
|
var->setStringValue( va( "(%f %f %f)", vec.x, vec.y, vec.z) );
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
//****************************************************************************************
|
||
|
//
|
||
|
// Variable commands
|
||
|
//
|
||
|
//****************************************************************************************
|
||
|
|
||
|
void ScriptVariable::Var_Append
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
str newstring;
|
||
|
|
||
|
newstring = string + ev->GetString( 1 );
|
||
|
setStringValue( newstring.c_str() );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_AppendInt
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
str newstring;
|
||
|
|
||
|
newstring = string + va( "%d", ev->GetInteger( 1 ) );
|
||
|
setStringValue( newstring.c_str() );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_AppendFloat
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
str newstring;
|
||
|
|
||
|
newstring = string + va( "%f", ev->GetFloat( 1 ) );
|
||
|
setStringValue( newstring.c_str() );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_String
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setStringValue( ev->GetString( 1 ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
void ScriptVariable::Var_ConInput
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
str varname;
|
||
|
ScriptVariable *var;
|
||
|
|
||
|
varname = str( "console." ) + ev->GetString( 1 );
|
||
|
var = Director.GetExistingVariable( varname.c_str() );
|
||
|
|
||
|
if ( !var )
|
||
|
{
|
||
|
warning( "Var_ConInput", "Variable %s does not exist yet.\n", varname.c_str() );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
setStringValue( var->stringValue() );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_RandomFloat
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setFloatValue( G_Random( ev->GetFloat( 1 ) ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_RandomInteger
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setIntValue( G_Random( ev->GetInteger( 1 ) ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void ScriptVariable::Var_Equals
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setFloatValue( ev->GetFloat( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_PlusEquals
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setFloatValue( floatValue() + ev->GetFloat( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_MinusEquals
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setFloatValue( floatValue() - ev->GetFloat( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_TimesEquals
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setFloatValue( floatValue() * ev->GetFloat( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_DivideEquals
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setFloatValue( floatValue() / ev->GetFloat( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Div
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setIntValue( floatValue() / ev->GetInteger( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Mod
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setIntValue( intValue() % ev->GetInteger( 1 ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
void ScriptVariable::Var_IfEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( floatValue() == ev->GetFloat( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfNotEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( floatValue() != ev->GetFloat( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfGreater
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( floatValue() > ev->GetFloat( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfGreaterEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( floatValue() >= ev->GetFloat( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfLess
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( floatValue() < ev->GetFloat( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfLessEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( floatValue() <= ev->GetFloat( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfStrEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( stricmp( stringValue(), ev->GetString( 1 ) ) == 0 )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfStrNotEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( stricmp( stringValue(), ev->GetString( 1 ) ) != 0 )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfThreadActive
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptThread *thread;
|
||
|
|
||
|
thread = Director.GetThread( intValue() );
|
||
|
if ( thread )
|
||
|
{
|
||
|
VarProcessCommand( ev, 1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_IfThreadNotActive
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ScriptThread *thread;
|
||
|
|
||
|
thread = Director.GetThread( intValue() );
|
||
|
if ( !thread )
|
||
|
{
|
||
|
VarProcessCommand( ev, 1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_GetCvar
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
cvar_t *var;
|
||
|
|
||
|
var = gi.cvar( ev->GetString( 1 ), "", 0 );
|
||
|
setStringValue( var->string );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setVectorValue( ev->GetVector( 1 ) );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_Add
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Vector tempvec;
|
||
|
|
||
|
tempvec = vectorValue();
|
||
|
tempvec += ev->GetVector( 1 );
|
||
|
setVectorValue( tempvec );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_Subtract
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Vector tempvec;
|
||
|
|
||
|
tempvec = vectorValue();
|
||
|
tempvec -= ev->GetVector( 1 );
|
||
|
setVectorValue( tempvec );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_Scale
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Vector tempvec;
|
||
|
|
||
|
tempvec = vectorValue();
|
||
|
tempvec = tempvec * ev->GetFloat( 1 );
|
||
|
setVectorValue( tempvec );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_Normalize
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setVectorValue( vectorValue().normalize() );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_GetX
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
setFloatValue( ev->GetVector( 1 ).x );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_GetY
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
setFloatValue( ev->GetVector( 1 ).y );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_GetZ
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
setFloatValue( ev->GetVector( 1 ).z );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_SetX
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector tempvec;
|
||
|
|
||
|
tempvec = vectorValue();
|
||
|
tempvec.x = ev->GetFloat( 1 );
|
||
|
setVectorValue( tempvec );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_SetY
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector tempvec;
|
||
|
|
||
|
tempvec = vectorValue();
|
||
|
tempvec.y = ev->GetFloat( 1 );
|
||
|
setVectorValue( tempvec );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_SetZ
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector tempvec;
|
||
|
|
||
|
tempvec = vectorValue();
|
||
|
tempvec.z = ev->GetFloat( 1 );
|
||
|
setVectorValue( tempvec );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_IfEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( vectorValue() == ev->GetVector( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_IfNotEqual
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( vectorValue() != ev->GetVector( 1 ) )
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_DotProduct
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector vec1, vec2;
|
||
|
|
||
|
vec1 = ev->GetVector( 1 );
|
||
|
vec2 = ev->GetVector( 2 );
|
||
|
setFloatValue( vec1 * vec2 );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_Length
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
setFloatValue( ev->GetVector( 1 ).length() );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Vector_CrossProduct
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector vec1, vec2, cross;
|
||
|
|
||
|
vec1 = ev->GetVector( 1 );
|
||
|
vec2 = ev->GetVector( 2 );
|
||
|
cross.CrossProduct( vec1, vec2 );
|
||
|
setVectorValue( cross );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Angles_ToForward
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector forward;
|
||
|
|
||
|
ev->GetVector( 1 ).AngleVectors( &forward, NULL, NULL );
|
||
|
setVectorValue( forward );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Angles_ToRight
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector right;
|
||
|
|
||
|
ev->GetVector( 1 ).AngleVectors( NULL, &right, NULL );
|
||
|
setVectorValue( right );
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_Angles_ToUp
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
{
|
||
|
Vector up;
|
||
|
|
||
|
ev->GetVector( 1 ).AngleVectors( NULL, NULL, &up );
|
||
|
setVectorValue( up );
|
||
|
}
|
||
|
|
||
|
//### =========================================================
|
||
|
// 2015 added variable functions
|
||
|
|
||
|
// checks to see if all the passed in flags are in the value
|
||
|
// for use with the movement capturer
|
||
|
void ScriptVariable::Var_IfFlagSet (Event *ev)
|
||
|
{
|
||
|
int flagval, i;
|
||
|
|
||
|
flagval = ev->GetInteger(1);
|
||
|
|
||
|
for(i = 1; i < 1024; i *= 2)
|
||
|
{
|
||
|
if((flagval & i) && (intValue() & i))
|
||
|
{
|
||
|
flagval -= i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if flagval is 0, then all flags are in the variable
|
||
|
if(!flagval)
|
||
|
{
|
||
|
VarProcessCommand( ev, 2 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_GetTarget (Event *ev)
|
||
|
{
|
||
|
int num;
|
||
|
str tmpstr;
|
||
|
const char *name;
|
||
|
|
||
|
tmpstr = ev->GetString(1);
|
||
|
// remove the $ infront of the targetname
|
||
|
if(tmpstr[0] == '$')
|
||
|
name = &tmpstr[1];
|
||
|
else
|
||
|
name = tmpstr.c_str();
|
||
|
|
||
|
num = G_FindTarget(0, name);
|
||
|
if(!num) // couldn't find the entity, so clear value
|
||
|
{
|
||
|
tmpstr = "";
|
||
|
setStringValue(tmpstr.c_str());
|
||
|
}
|
||
|
else // got it
|
||
|
{
|
||
|
Entity *ent;
|
||
|
|
||
|
ent = G_GetEntity(num);
|
||
|
setStringValue(ent->Target());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptVariable::Var_GetWeapon (Event *ev)
|
||
|
{
|
||
|
const char *from;
|
||
|
Entity *froment;
|
||
|
TargetList *tlist;
|
||
|
int i;
|
||
|
int num;
|
||
|
Sentient *sent;
|
||
|
|
||
|
from = ev->GetString(1);
|
||
|
|
||
|
if(from && from[0] == '$')
|
||
|
{
|
||
|
tlist = world->GetTargetList( str( from + 1 ) );
|
||
|
num = tlist->list.NumObjects();
|
||
|
if(num)
|
||
|
{
|
||
|
froment = NULL;
|
||
|
for(i = 1; i <= num && !froment; i++)
|
||
|
{
|
||
|
froment = tlist->list.ObjectAt( i );
|
||
|
}
|
||
|
assert( froment );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
warning("getweapon", "Invalid from entity reference '%s'.\n", from );
|
||
|
setStringValue("");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(from && from[0] == '*') // Check for it being an entnum
|
||
|
{
|
||
|
if(!IsNumeric(&from[1]))
|
||
|
{
|
||
|
warning("getweapon", "Expecting numeric value for * command, but found '%s'\n", &from[1]);
|
||
|
setStringValue("");
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
froment = G_GetEntity(atoi(&from[1]));
|
||
|
if(!froment)
|
||
|
{
|
||
|
warning("getweapon", "Entity not found for * command\n");
|
||
|
setStringValue("");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
warning("getweapon", "getweapon requires a '*' or '$' command as it's parm.\n");
|
||
|
setStringValue("");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
assert(froment);
|
||
|
|
||
|
if(!froment->isSubclassOf(Sentient))
|
||
|
{
|
||
|
warning("getweapon", "getweapon requires a sentient entity.\n");
|
||
|
setStringValue("");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sent = (Sentient *)froment;
|
||
|
|
||
|
if(sent->CurrentWeapon())
|
||
|
{
|
||
|
Weapon *weap;
|
||
|
|
||
|
weap = sent->CurrentWeapon();
|
||
|
setStringValue(weap->getClassname());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
setStringValue("");
|
||
|
}
|
||
|
}
|