83 lines
2 KiB
C
83 lines
2 KiB
C
|
#ifndef __CONCUSSION_H__
|
||
|
#define __CONCUSSION_H__
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "item.h"
|
||
|
#include "weapon.h"
|
||
|
#include "misc.h"
|
||
|
|
||
|
// number of times to do concussion effect per fire
|
||
|
#define CONCUSSION_COUNT 3
|
||
|
// effective firing arc
|
||
|
#define CONCUSSION_ARC 0.4
|
||
|
// max distance that concussion gun is effective
|
||
|
#define CONCUSSION_DIST 450
|
||
|
// max amout of push on effect
|
||
|
//#define CONCUSSION_PUSH 800
|
||
|
#define CONCUSSION_PUSH 600
|
||
|
// push falloff rate
|
||
|
//#define CONCUSSION_PUSH_DECAY 1.1
|
||
|
#define CONCUSSION_PUSH_DECAY 0.64
|
||
|
// max amount of damage done on effect
|
||
|
#define CONCUSSION_DAMG 8
|
||
|
// damage falloff rate
|
||
|
#define CONCUSSION_DAMG_DECAY 0.006
|
||
|
// firing kick back amount
|
||
|
#define CONCUSSION_KICKBACK 800
|
||
|
|
||
|
extern Event EV_ConcussionRing_Animate2;
|
||
|
extern Event EV_ConcussionRing_Animate3;
|
||
|
|
||
|
class EXPORT_FROM_DLL ConcussionRing:public Entity
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE(ConcussionRing);
|
||
|
|
||
|
virtual void Animate2(Event *ev);
|
||
|
virtual void Animate3(Event *ev);
|
||
|
virtual void Setup(Vector pos, Vector dir);
|
||
|
};
|
||
|
|
||
|
extern Event EV_Concussion_Effect;
|
||
|
|
||
|
class EXPORT_FROM_DLL ConcussionGun : public Weapon
|
||
|
{
|
||
|
private:
|
||
|
int blastcount; // fire counter
|
||
|
Vector lastfirepos; // where it last fired from
|
||
|
Vector lastfiredir; // direction it last fired in
|
||
|
public:
|
||
|
CLASS_PROTOTYPE(ConcussionGun);
|
||
|
|
||
|
ConcussionGun();
|
||
|
virtual void Shoot(Event *ev);
|
||
|
virtual void BlastEffect(Event *ev);
|
||
|
virtual void BatteryRegen(Event *ev);
|
||
|
virtual void Fire(void);
|
||
|
virtual qboolean HasAmmo(void);
|
||
|
virtual void SecondaryUse(Event *ev);
|
||
|
|
||
|
virtual void Archive(Archiver &arc);
|
||
|
virtual void Unarchive(Archiver &arc);
|
||
|
};
|
||
|
|
||
|
inline EXPORT_FROM_DLL void ConcussionGun::Archive (Archiver &arc)
|
||
|
{
|
||
|
Weapon::Archive( arc );
|
||
|
|
||
|
arc.WriteInteger(blastcount);
|
||
|
arc.WriteVector(lastfirepos);
|
||
|
arc.WriteVector(lastfiredir);
|
||
|
}
|
||
|
|
||
|
inline EXPORT_FROM_DLL void ConcussionGun::Unarchive (Archiver &arc)
|
||
|
{
|
||
|
Weapon::Unarchive( arc );
|
||
|
|
||
|
arc.ReadInteger(&blastcount);
|
||
|
arc.ReadVector(&lastfirepos);
|
||
|
arc.ReadVector(&lastfiredir);
|
||
|
}
|
||
|
|
||
|
#endif /* concussion.h */
|