227 lines
4.7 KiB
C++
227 lines
4.7 KiB
C++
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// High velocity chain gun
|
||
|
//
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "bullet.h"
|
||
|
#include "chaingun.h"
|
||
|
#include "rocketlauncher.h"
|
||
|
#include "explosion.h"
|
||
|
#include "specialfx.h"
|
||
|
#include "misc.h"
|
||
|
#include "surface.h"
|
||
|
|
||
|
#define BULLET_MODE 1
|
||
|
|
||
|
|
||
|
CLASS_DECLARATION( Projectile, Grenade, "grenade" );
|
||
|
|
||
|
Event EV_Grenade_Explode( "grenade_explode" );
|
||
|
|
||
|
ResponseDef Grenade::Responses[] =
|
||
|
{
|
||
|
{ &EV_Touch, ( Response )Grenade::Grenade_Touch },
|
||
|
{ &EV_Grenade_Explode, ( Response )Grenade::Explode },
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
EXPORT_FROM_DLL void Grenade::Grenade_Touch
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Entity *other;
|
||
|
|
||
|
other = ev->GetEntity( 1 );
|
||
|
assert( other );
|
||
|
|
||
|
if ( other->entnum == owner )
|
||
|
return;
|
||
|
|
||
|
if ( HitSky() )
|
||
|
{
|
||
|
PostEvent( EV_Remove, 0 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !other->takedamage || other->health <= 0 )
|
||
|
{
|
||
|
// Play a bouncy sound
|
||
|
RandomSound( "grenade_bounce", 1 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Explode( ev );
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL void Grenade::Explode
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
int damg;
|
||
|
Vector v;
|
||
|
Entity *other;
|
||
|
Entity *owner;
|
||
|
|
||
|
other = ev->GetEntity( 1 );
|
||
|
assert( other );
|
||
|
|
||
|
if ( other->isSubclassOf( Teleporter ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
stopsound( CHAN_VOICE );
|
||
|
setSolidType( SOLID_NOT );
|
||
|
hideModel();
|
||
|
|
||
|
if ( HitSky() )
|
||
|
{
|
||
|
PostEvent( EV_Remove, 0 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
owner = G_GetEntity( this->owner );
|
||
|
|
||
|
if ( !owner )
|
||
|
owner = world;
|
||
|
|
||
|
damg = 75 + ( int )G_Random( 25 );
|
||
|
|
||
|
if ( !deathmatch->value && owner->isClient() )
|
||
|
damg *= 1.5;
|
||
|
|
||
|
if ( other->takedamage )
|
||
|
other->Damage( this, owner, damg, worldorigin, velocity, level.impact_trace.plane.normal, 30, 0, MOD_GRENADE, -1, -1, 1.0f );
|
||
|
|
||
|
SpawnBlastDamage( &level.impact_trace, damg, owner );
|
||
|
|
||
|
v = velocity;
|
||
|
v.normalize();
|
||
|
|
||
|
// don't do radius damage to the other, because all the damage
|
||
|
// was done in the impact
|
||
|
v = worldorigin - v * 24;
|
||
|
CreateExplosion( v, damg, 1.0f, true, this, owner, other );
|
||
|
PostEvent( EV_Remove, 0.1 );
|
||
|
}
|
||
|
|
||
|
EXPORT_FROM_DLL void Grenade::Setup
|
||
|
(
|
||
|
Entity *owner,
|
||
|
Vector pos,
|
||
|
Vector forward,
|
||
|
Vector right,
|
||
|
Vector up
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Event *ev;
|
||
|
|
||
|
setModel( "grenade.def" );
|
||
|
|
||
|
this->owner = owner->entnum;
|
||
|
edict->owner = owner->edict;
|
||
|
setMoveType( MOVETYPE_BOUNCE );
|
||
|
setSolidType( SOLID_BBOX );
|
||
|
takedamage = DAMAGE_YES;
|
||
|
edict->clipmask = MASK_PROJECTILE;
|
||
|
health = 10;
|
||
|
SetGravityAxis( owner->gravaxis );
|
||
|
|
||
|
velocity = forward * ( 500 + G_Random( 200 ) );
|
||
|
velocity += up * ( 200 + crandom() * 10.0 );
|
||
|
velocity += right * ( crandom() * 10.0 );
|
||
|
|
||
|
avelocity = "575 0 0";
|
||
|
|
||
|
ev = new Event( EV_Grenade_Explode );
|
||
|
ev->AddEntity( world );
|
||
|
PostEvent( ev, 2.5 + G_Random(1.0) );
|
||
|
|
||
|
edict->s.effects |= EF_ROCKET;
|
||
|
setOrigin( pos );
|
||
|
worldorigin.copyTo( edict->s.old_origin );
|
||
|
setSize( "-4 -4 -4", "4 4 4" );
|
||
|
|
||
|
edict->s.effects |= EF_EVERYFRAME;
|
||
|
RandomAnimate( "smoke", NULL );
|
||
|
|
||
|
//### give it a heat signature
|
||
|
edict->s.effects |= EF_WARM;
|
||
|
//###
|
||
|
}
|
||
|
|
||
|
CLASS_DECLARATION( BulletWeapon, ChainGun, "weapon_highvelocitygun" );
|
||
|
|
||
|
ResponseDef ChainGun::Responses[] =
|
||
|
{
|
||
|
{ &EV_Weapon_Shoot, ( Response )ChainGun::Shoot },
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
ChainGun::ChainGun
|
||
|
(
|
||
|
)
|
||
|
|
||
|
{
|
||
|
#ifdef SIN_DEMO
|
||
|
PostEvent( EV_Remove, 0 );
|
||
|
return;
|
||
|
#endif
|
||
|
SetModels( "hvgun.def", "view_hvgun.def" );
|
||
|
SetAmmo( "Bullet50mm", 1, 30 );
|
||
|
SetSecondaryAmmo( "Rockets", 1, 5);
|
||
|
SetRank( 50, 50 );
|
||
|
SetType( WEAPON_2HANDED_LO );
|
||
|
dualmode = true;
|
||
|
modelIndex( "grenade.def" );
|
||
|
modelIndex( "rocket.def" );
|
||
|
modelIndex( "rockets.def" );
|
||
|
modelIndex( "50mm.def" );
|
||
|
modelIndex( "sprites/blastmark.spr" );
|
||
|
modelIndex( "sprites/hvblast.spr" );
|
||
|
modelIndex( "sprites/tracer.spr" );
|
||
|
modelIndex( "hvshell.def" );
|
||
|
}
|
||
|
|
||
|
|
||
|
void ChainGun::Shoot
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( weaponmode == PRIMARY )
|
||
|
{
|
||
|
// if ( deathmatch->value )
|
||
|
// FireBullets( 1, "300 300 300", 24, 32, DAMAGE_BULLET, MOD_CHAINGUN, false );
|
||
|
// else
|
||
|
FireBullets( 1, "300 300 300", 16, 24, DAMAGE_BULLET, MOD_CHAINGUN, false );
|
||
|
NextAttack( 0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Grenade *grenade;
|
||
|
Vector pos;
|
||
|
Vector forward;
|
||
|
Vector up;
|
||
|
Vector right;
|
||
|
|
||
|
GetMuzzlePosition( &pos, &forward, &up, &right );
|
||
|
grenade = new Grenade;
|
||
|
grenade->Setup( owner, pos, forward, up, right );
|
||
|
NextAttack( 0.8 );
|
||
|
}
|
||
|
}
|
||
|
|