161 lines
4.2 KiB
C
161 lines
4.2 KiB
C
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#ifndef __CEILINGSTEERING_H__
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#define __CEILINGSTEERING_H__
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#include "g_local.h"
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#include "entity.h"
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#include "steering.h"
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//#include "path.h"
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class Actor;
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class EXPORT_FROM_DLL CeilingObstacleAvoidance : public Steering
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{
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protected:
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qboolean avoidwalls;
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public:
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CLASS_PROTOTYPE( CeilingObstacleAvoidance );
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CeilingObstacleAvoidance();
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void AvoidWalls( qboolean );
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void ShowInfo( Actor &self );
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qboolean Evaluate( Actor &self );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void CeilingObstacleAvoidance::Archive (Archiver &arc)
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{
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Steering::Archive( arc );
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arc.WriteBoolean( avoidwalls );
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}
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inline EXPORT_FROM_DLL void CeilingObstacleAvoidance::Unarchive (Archiver &arc)
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{
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Steering::Unarchive( arc );
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arc.ReadBoolean( &avoidwalls );
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}
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class EXPORT_FROM_DLL CeilingObstacleAvoidance2 : public Steering
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{
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protected:
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qboolean avoidwalls;
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public:
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CLASS_PROTOTYPE( CeilingObstacleAvoidance2 );
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CeilingObstacleAvoidance2();
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void AvoidWalls( qboolean );
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void ShowInfo( Actor &self );
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qboolean Evaluate( Actor &self );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void CeilingObstacleAvoidance2::Archive (Archiver &arc)
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{
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Steering::Archive( arc );
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arc.WriteBoolean( avoidwalls );
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}
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inline EXPORT_FROM_DLL void CeilingObstacleAvoidance2::Unarchive (Archiver &arc)
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{
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Steering::Unarchive( arc );
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arc.ReadBoolean( &avoidwalls );
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}
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class EXPORT_FROM_DLL CeilingChase : public Steering
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{
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private:
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Seek seek;
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// FollowPath follow;
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// float nextpathtime;
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// PathPtr path;
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Vector goal;
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EntityPtr goalent;
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// PathNodePtr goalnode;
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CeilingObstacleAvoidance avoid;
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float avoidtime;
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qboolean usegoal;
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// float newpathrate;
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Vector wanderstart;
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int wander;
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float wandertime;
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Turn turnto;
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str anim;
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int stuck;
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Vector avoidvec;
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public:
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CLASS_PROTOTYPE( CeilingChase );
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CeilingChase();
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// void SetPath( Path *newpath );
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void SetGoalPos( Vector pos );
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// void SetGoal( PathNode *node );
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void SetTarget( Entity *ent );
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// void SetPathRate( float rate );
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void ShowInfo( Actor &self );
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Vector ChooseRandomDirection( Actor &self );
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void Begin( Actor &self );
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qboolean Evaluate( Actor &self );
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void End( Actor &self );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void CeilingChase::Archive (Archiver &arc)
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{
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Steering::Archive( arc );
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arc.WriteObject( &seek );
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// arc.WriteObject( &follow );
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// arc.WriteFloat( nextpathtime );
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// arc.WriteSafePointer( path );
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arc.WriteVector( goal );
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arc.WriteSafePointer( goalent );
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// arc.WriteSafePointer( goalnode );
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arc.WriteObject( &avoid );
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arc.WriteFloat( avoidtime );
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arc.WriteBoolean( usegoal );
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// arc.WriteFloat( newpathrate );
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arc.WriteVector( wanderstart );
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arc.WriteInteger( wander );
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arc.WriteFloat( wandertime );
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arc.WriteObject( &turnto );
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arc.WriteString( anim );
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arc.WriteInteger( stuck );
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arc.WriteVector( avoidvec );
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}
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inline EXPORT_FROM_DLL void CeilingChase::Unarchive (Archiver &arc)
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{
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Steering::Unarchive( arc );
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arc.ReadObject( &seek );
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// arc.ReadObject( &follow );
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// arc.ReadFloat( &nextpathtime );
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// arc.ReadSafePointer( &path );
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arc.ReadVector( &goal );
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arc.ReadSafePointer( &goalent );
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// arc.ReadSafePointer( &goalnode );
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arc.ReadObject( &avoid );
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arc.ReadFloat( &avoidtime );
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arc.ReadBoolean( &usegoal );
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// arc.ReadFloat( &newpathrate );
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arc.ReadVector( &wanderstart );
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arc.ReadInteger( &wander );
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arc.ReadFloat( &wandertime );
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arc.ReadObject( &turnto );
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arc.ReadString( &anim );
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arc.ReadInteger( &stuck );
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arc.ReadVector( &avoidvec );
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}
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#endif /* ceilingsteering.h */
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