258 lines
5 KiB
C++
258 lines
5 KiB
C++
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Animals behavior
|
||
|
|
||
|
#include "actor.h"
|
||
|
#include "gibs.h"
|
||
|
|
||
|
class EXPORT_FROM_DLL Rat : public Actor
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( Rat );
|
||
|
|
||
|
void Killed( Event *ev );
|
||
|
void Touched( Event *ev );
|
||
|
void Mutate( Event *ev );
|
||
|
};
|
||
|
|
||
|
CLASS_DECLARATION( Actor, Rat, "animals_rat" );
|
||
|
|
||
|
ResponseDef Rat::Responses[] =
|
||
|
{
|
||
|
{ &EV_Killed, ( Response )Rat::Killed },
|
||
|
{ &EV_Touch, ( Response )Rat::Touched },
|
||
|
{ &EV_Mutate, ( Response )Rat::Mutate },
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
|
||
|
void Rat::Touched
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Event *event;
|
||
|
Entity *other;
|
||
|
|
||
|
other = ev->GetEntity( 1 );
|
||
|
|
||
|
assert( other != this );
|
||
|
|
||
|
if ( other->isSubclassOf( Sentient ) )
|
||
|
{
|
||
|
event = new Event( EV_Actor_Attack );
|
||
|
event->AddEntity( other );
|
||
|
ProcessEvent( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Rat::Mutate
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Vector tempmins;
|
||
|
Vector tempmaxs;
|
||
|
Event *event;
|
||
|
|
||
|
assert( !( flags & FL_MUTATED ) );
|
||
|
|
||
|
flags |= FL_MUTATED;
|
||
|
|
||
|
edict->s.scale = 3;
|
||
|
health *= edict->s.scale;
|
||
|
max_health *= edict->s.scale;
|
||
|
tempmins = mins * edict->s.scale;
|
||
|
tempmaxs = maxs * edict->s.scale;
|
||
|
setSize( tempmins, tempmaxs );
|
||
|
|
||
|
unlink();
|
||
|
KillBox( this );
|
||
|
link();
|
||
|
|
||
|
event = new Event( EV_Actor_MeleeDamage );
|
||
|
event->AddFloat( melee_damage * edict->s.scale );
|
||
|
ProcessEvent( event );
|
||
|
event = new Event( EV_Actor_MeleeRange );
|
||
|
event->AddFloat( melee_range * edict->s.scale );
|
||
|
ProcessEvent( event );
|
||
|
}
|
||
|
|
||
|
void Rat::Killed
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
takedamage = DAMAGE_NO;
|
||
|
setSolidType( SOLID_NOT );
|
||
|
hideModel();
|
||
|
|
||
|
if ( sv_gibs->value && !parentmode->value )
|
||
|
{
|
||
|
int numgibs;
|
||
|
float gibsize;
|
||
|
|
||
|
gibsize = size.length() / 175;
|
||
|
numgibs = gibsize * 6;
|
||
|
if ( numgibs > 4 )
|
||
|
numgibs = 4;
|
||
|
CreateGibs( this, health, gibsize, numgibs );
|
||
|
}
|
||
|
|
||
|
PostEvent( EV_Remove, 0 );
|
||
|
}
|
||
|
|
||
|
class EXPORT_FROM_DLL Bat : public Actor
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( Bat );
|
||
|
|
||
|
void Killed( Event *ev );
|
||
|
void Touched( Event *ev );
|
||
|
void Mutate( Event *ev );
|
||
|
};
|
||
|
|
||
|
CLASS_DECLARATION( Actor, Bat, "animals_bat" );
|
||
|
|
||
|
ResponseDef Bat::Responses[] =
|
||
|
{
|
||
|
{ &EV_Killed, ( Response )Bat::Killed },
|
||
|
{ &EV_Touch, ( Response )Bat::Touched },
|
||
|
{ &EV_Mutate, ( Response )Bat::Mutate },
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
|
||
|
void Bat::Touched
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Event *event;
|
||
|
Entity *other;
|
||
|
|
||
|
other = ev->GetEntity( 1 );
|
||
|
|
||
|
assert( other != this );
|
||
|
|
||
|
if ( other->isSubclassOf( Sentient ) )
|
||
|
{
|
||
|
event = new Event( EV_Actor_Attack );
|
||
|
event->AddEntity( other );
|
||
|
ProcessEvent( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Bat::Mutate
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Vector tempmins;
|
||
|
Vector tempmaxs;
|
||
|
Event *event;
|
||
|
|
||
|
assert( !( flags & FL_MUTATED ) );
|
||
|
|
||
|
flags |= FL_MUTATED;
|
||
|
|
||
|
edict->s.scale = 5;
|
||
|
health *= edict->s.scale;
|
||
|
max_health *= edict->s.scale;
|
||
|
tempmins = mins * edict->s.scale;
|
||
|
tempmaxs = maxs * edict->s.scale;
|
||
|
setSize( tempmins, tempmaxs );
|
||
|
|
||
|
unlink();
|
||
|
KillBox( this );
|
||
|
link();
|
||
|
|
||
|
event = new Event( EV_Actor_MeleeDamage );
|
||
|
event->AddFloat( melee_damage * edict->s.scale );
|
||
|
ProcessEvent( event );
|
||
|
event = new Event( EV_Actor_MeleeRange );
|
||
|
event->AddFloat( melee_range * edict->s.scale );
|
||
|
ProcessEvent( event );
|
||
|
}
|
||
|
|
||
|
void Bat::Killed
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
takedamage = DAMAGE_NO;
|
||
|
setSolidType( SOLID_NOT );
|
||
|
hideModel();
|
||
|
|
||
|
if ( sv_gibs->value && !parentmode->value )
|
||
|
{
|
||
|
int numgibs;
|
||
|
float gibsize;
|
||
|
|
||
|
gibsize = size.length() / 175;
|
||
|
numgibs = gibsize * 6;
|
||
|
if ( numgibs > 4 )
|
||
|
numgibs = 4;
|
||
|
CreateGibs( this, health, gibsize, numgibs );
|
||
|
}
|
||
|
|
||
|
PostEvent( EV_Remove, 0 );
|
||
|
}
|
||
|
|
||
|
|
||
|
class EXPORT_FROM_DLL Fish : public Actor
|
||
|
{
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( Fish );
|
||
|
|
||
|
void Killed( Event *ev );
|
||
|
};
|
||
|
|
||
|
CLASS_DECLARATION( Actor, Fish, "animals_fish" );
|
||
|
|
||
|
ResponseDef Fish::Responses[] =
|
||
|
{
|
||
|
{ &EV_Killed, ( Response )Fish::Killed },
|
||
|
{ NULL, NULL }
|
||
|
};
|
||
|
|
||
|
|
||
|
void Fish::Killed
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
takedamage = DAMAGE_NO;
|
||
|
setSolidType( SOLID_NOT );
|
||
|
hideModel();
|
||
|
|
||
|
if ( sv_gibs->value && !parentmode->value )
|
||
|
{
|
||
|
int numgibs;
|
||
|
float gibsize;
|
||
|
|
||
|
gibsize = size.length() / 175;
|
||
|
numgibs = gibsize * 6;
|
||
|
if ( numgibs > 4 )
|
||
|
numgibs = 4;
|
||
|
CreateGibs( this, health, gibsize, numgibs );
|
||
|
}
|
||
|
|
||
|
PostEvent( EV_Remove, 0 );
|
||
|
}
|