101 lines
2.6 KiB
C
101 lines
2.6 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/magnum.h $
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// $Revision:: 13 $
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// $Author:: Jimdose $
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// $Date:: 10/19/98 12:06a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/magnum.h $
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//
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// 13 10/19/98 12:06a Jimdose
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// made all code use fast checks for inheritance (no text lookups when
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// possible)
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// isSubclassOf no longer requires ::_classinfo()
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// added Drop
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//
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// 12 10/05/98 10:38p Aldie
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// Converted over to new silencer methods
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//
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// 11 6/17/98 10:56a Aldie
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// Moved some functions to silenced bulletweapon.
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//
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// 10 6/15/98 9:12p Aldie
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// Updated to silenced bullet
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//
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// 9 3/30/98 2:36p Jimdose
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// Changed from subclass of Magnum to subclass of BulletWeapon
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//
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// 8 3/23/98 1:33p Jimdose
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// Revamped event and command system
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//
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// 7 3/02/98 8:49p Jimdose
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// Changed CLASS_PROTOTYPE to only take the classname
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//
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// 6 2/19/98 2:35p Jimdose
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// Updated to work with Q2 based progs
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//
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// 4 11/18/97 5:30p Markd
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// Changed Fire to Shoot
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// got rid off a few thinking functions
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//
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// 3 10/27/97 2:59p Jimdose
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// Removed dependency on quakedef.h
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//
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// 2 10/24/97 8:13p Jimdose
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// Created file.
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//
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// DESCRIPTION:
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// Magnum.
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//
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#ifndef __MAGNUM_H__
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#define __MAGNUM_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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#include "bullet.h"
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class EXPORT_FROM_DLL Magnum : public BulletWeapon
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{
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public:
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CLASS_PROTOTYPE( Magnum );
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Magnum::Magnum();
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virtual void Shoot( Event *ev );
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virtual qboolean Drop( void );
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//### for dual magnum
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virtual void SecondaryUse(Event *ev);
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virtual void ReadyWeapon(void);
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qboolean ammosynced; // for syncing ammo with dual magnums
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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//###
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};
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//###
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inline EXPORT_FROM_DLL void Magnum::Archive (Archiver &arc)
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{
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BulletWeapon::Archive(arc);
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arc.WriteBoolean(ammosynced);
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}
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inline EXPORT_FROM_DLL void Magnum::Unarchive (Archiver &arc)
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{
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BulletWeapon::Unarchive(arc);
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arc.ReadBoolean(&ammosynced);
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}
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//###
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#endif /* magnum.h */
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