664 lines
11 KiB
C++
664 lines
11 KiB
C++
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// DESCRIPTION:
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// Base class for respawnable, carryable objects.
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//
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#include "g_local.h"
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#include "entity.h"
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#include "trigger.h"
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#include "item.h"
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#include "inventoryitem.h"
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#include "scriptmaster.h"
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#include "health.h"
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Event EV_Item_Pickup( "item_pickup" );
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Event EV_Item_DropToFloor( "droptofloor" );
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Event EV_Item_Respawn( "respawn" );
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Event EV_Item_SetAmount( "amount" );
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Event EV_Item_SetMaxAmount( "maxamount" );
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Event EV_Item_SetIconName( "iconname" );
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Event EV_Item_SetItemName( "itemname" );
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Event EV_Item_RespawnSound( "respawnsound" );
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Event EV_Item_DialogNeeded( "dialogneeded" );
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CLASS_DECLARATION( Trigger, Item, NULL );
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ResponseDef Item::Responses[] =
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{
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{ &EV_Trigger_Effect, ( Response )Item::ItemTouch },
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{ &EV_Item_DropToFloor, ( Response )Item::DropToFloor },
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{ &EV_Item_Respawn, ( Response )Item::Respawn },
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{ &EV_Item_SetAmount, ( Response )Item::SetAmount },
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{ &EV_Item_SetMaxAmount, ( Response )Item::SetMaxAmount },
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{ &EV_Item_SetIconName, ( Response )Item::SetIconName },
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{ &EV_Item_SetItemName, ( Response )Item::SetItemName },
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{ &EV_Item_Pickup, ( Response )Item::Pickup },
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{ &EV_Use, ( Response )Item::TriggerStuff },
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{ &EV_Item_RespawnSound, ( Response )Item::RespawnSound },
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{ &EV_Item_DialogNeeded, ( Response )Item::DialogNeeded },
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{ NULL, NULL }
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};
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Item::Item()
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{
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str fullname;
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Vector defangles;
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setRespawnTime( 20 );
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setRespawn( false );
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setSolidType( SOLID_NOT );
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// Set default respawn behavior
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// Derived classes should use setRespawn
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// if they want to override the default behavior
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if ( deathmatch->value )
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{
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setRespawn( true );
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}
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else
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{
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setRespawn( false );
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}
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edict->s.renderfx |= RF_GLOW;
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// angles
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defangles = Vector( 0, G_GetFloatArg( "angle", 0 ), 0 );
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if (defangles.y == -1)
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{
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defangles = Vector( -90, 0, 0 );
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}
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else if (defangles.y == -2)
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{
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defangles = Vector( 90, 0, 0 );
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}
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angles = G_GetVectorArg( "angles", defangles );
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setAngles( angles );
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//
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// we want the bounds of this model auto-rotated
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//
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flags |= FL_ROTATEDBOUNDS;
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//
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// rotate the mins and maxs for the model
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//
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if ( size.length() < 10 )
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setSize( "-10 -10 0", "10 10 20" );
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//
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// reset the mins and maxs to pickup the FL_ROTATEDBOUNDS flag
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//
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setSize( mins, maxs );
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if ( !LoadingSavegame )
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{
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// Items can't be immediately dropped to floor, because they might
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// be on an entity that hasn't spawned yet.
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PostEvent( EV_Item_DropToFloor, 0 );
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}
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//### so players can pick up stuff while on a hoverbike
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// respondto = TRIGGER_PLAYERS;
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respondto = TRIGGER_PLAYERS | TRIGGER_HOVERBIKES;
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icon_name = str("");
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icon_index = 0;
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item_index = 0;
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maximum_amount = 1;
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playrespawn = false;
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amount_override = false;
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amount = 1;
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// FIXME
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// If the targetname is set by the spawn args, then this item
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// will have a targetname. If we try to remove the owner of this
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// item, then we will remove the owner, then try to remove the item
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// which will already have been removed by the previous event.
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// This doesn't allow any items to have a targetname.
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SetTargetName( "" );
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// Using itemname as a temporary fix to this problem
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itemname = G_GetSpawnArg( "itemname", "");
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if ( G_GetSpawnArg( "amount" ) )
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{
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amount = G_GetIntArg( "amount" );
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if ( amount >= MaxAmount() )
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{
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SetMax( amount );
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}
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amount_override = true;
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}
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}
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Item::~Item()
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{
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if ( owner )
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{
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owner->RemoveItem( this );
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owner = NULL;
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}
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}
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void Item::CreateSpawnArgs
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(
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void
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)
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{
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G_SetIntArg( "amount", amount );
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G_SetSpawnArg( "model", model.c_str() );
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}
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/*
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============
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PlaceItem
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Puts an item back in the world
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============
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*/
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void Item::PlaceItem
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(
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void
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)
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{
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setSolidType( SOLID_TRIGGER );
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setMoveType( MOVETYPE_TOSS );
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showModel();
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edict->s.renderfx |= RF_GLOW;
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groundentity = NULL;
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}
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/*
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============
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DropToFloor
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plants the object on the floor
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============
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*/
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void Item::DropToFloor
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(
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Event *ev
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)
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{
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str fullname;
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Vector save;
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PlaceItem();
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setOrigin( origin + "0 0 1" );
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save = origin;
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if ( !droptofloor( 8192 ) )
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{
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gi.dprintf( "%s fell out of level at '%5.1f %5.1f %5.1f'\n",
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getClassID(), origin.x, origin.y, origin.z );
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PostEvent( EV_Remove, 0 );
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return;
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}
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//
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// if the our global variable doesn't exist, lets zero it out
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//
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fullname = str( "playeritem_" ) + getClassname();
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if ( !gameVars.VariableExists( fullname.c_str() ) )
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{
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gameVars.SetVariable( fullname.c_str(), 0 );
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}
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if ( !levelVars.VariableExists( fullname.c_str() ) )
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{
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levelVars.SetVariable( fullname.c_str(), 0 );
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}
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setOrigin( save );
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groundentity = NULL;
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}
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qboolean Item::Drop
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(
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void
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)
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{
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if ( !owner )
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{
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return false;
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}
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setOrigin( owner->worldorigin + "0 0 40" );
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// drop the item
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PlaceItem();
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velocity = owner->velocity * 0.5 + Vector( G_CRandom( 50 ), G_CRandom( 50 ), 100 );
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setAngles( owner->angles );
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avelocity = Vector( 0, G_CRandom( 360 ), 0 );
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trigger_time = level.time + 1;
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if ( owner->isClient() )
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{
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spawnflags |= DROPPED_PLAYER_ITEM;
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}
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else
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{
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spawnflags |= DROPPED_ITEM;
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}
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// Remove this from the owner's item list
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owner->RemoveItem( this );
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owner = NULL;
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return true;
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}
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void Item::ItemTouch
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(
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Event *ev
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)
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{
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Entity *other;
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Event *e;
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if ( owner )
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{
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// Don't respond to trigger events after item is picked up.
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gi.dprintf( "%s with targetname of %s was triggered unexpectedly.\n", getClassID(), TargetName() );
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return;
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}
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other = ev->GetEntity( 1 );
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e = new Event( EV_Item_Pickup );
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e->AddEntity( other );
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ProcessEvent( e );
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}
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void Item::SetOwner
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(
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Sentient *ent
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)
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{
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assert( ent );
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if ( !ent )
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{
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// return to avoid any buggy behaviour
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return;
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}
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owner = ent;
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setRespawn( false );
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edict->s.renderfx &= ~RF_GLOW;
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setSolidType( SOLID_NOT );
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hideModel();
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CancelEventsOfType( EV_Item_DropToFloor );
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CancelEventsOfType( EV_Remove );
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// ItemPickup( ent );
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}
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Item * Item::ItemPickup
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(
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Entity *other
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)
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{
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Sentient * sent;
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Item * item;
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str realname;
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if ( !Pickupable( other ) )
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{
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return NULL;
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}
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sent = ( Sentient * )other;
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item = sent->giveItem( getClassname(), Amount(), icon_index );
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if ( !item )
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return NULL;
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realname = GetRandomAlias( "snd_pickup" );
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if ( realname.length() > 1 )
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sent->sound( realname, 1, CHAN_ITEM, ATTN_NORM );
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if ( !Removable() )
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{
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// leave the item for others to pickup
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return item;
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}
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CancelEventsOfType( EV_Item_DropToFloor );
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CancelEventsOfType( EV_Item_Respawn );
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CancelEventsOfType( EV_FadeOut );
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setSolidType( SOLID_NOT );
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hideModel();
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if ( Respawnable() )
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{
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PostEvent( EV_Item_Respawn, RespawnTime() );
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}
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else
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{
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PostEvent( EV_Remove, 0.1 );
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}
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if ( DM_FLAG( DF_INSTANT_ITEMS ) )
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{
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Event *ev;
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ev = new Event( EV_InventoryItem_Use );
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ev->AddEntity( other );
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item->ProcessEvent( ev );
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}
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return item;
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}
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void Item::Respawn
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(
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Event *ev
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)
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{
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showModel();
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// allow it to be touched again
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setSolidType( SOLID_TRIGGER );
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// play respawn sound
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if ( playrespawn )
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{
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RandomGlobalSound( "snd_itemspawn" );
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}
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setOrigin( origin );
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};
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void Item::setRespawn
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(
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qboolean flag
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)
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{
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respawnable = flag;
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}
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qboolean Item::Respawnable
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(
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void
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)
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{
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return respawnable;
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}
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void Item::setRespawnTime
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(
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float time
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)
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{
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respawntime = time;
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}
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float Item::RespawnTime
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(
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void
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)
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{
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return respawntime;
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}
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int Item::Amount
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(
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void
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)
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{
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return amount;
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}
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int Item::MaxAmount
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(
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void
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)
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{
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return maximum_amount;
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}
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qboolean Item::Pickupable
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(
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Entity *other
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)
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|
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{
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if ( !other->isSubclassOf( Sentient ) )
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{
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return false;
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}
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else
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{
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Sentient * sent;
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Item * item;
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sent = ( Sentient * )other;
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item = sent->FindItem( getClassname() );
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if ( item && ( item->Amount() >= item->MaxAmount() ) )
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{
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return false;
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}
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// Mutants can't pick up anything but health
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if ( other->flags & (FL_MUTANT|FL_SP_MUTANT) && !( this->isSubclassOf( Health ) ) )
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{
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return false;
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|
}
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|
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||
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// If deathmatch and already in a powerup, don't pickup anymore when DF_INSTANT_ITEMS is on
|
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|
if ( DM_FLAG( DF_INSTANT_ITEMS ) &&
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this->isSubclassOf( InventoryItem ) &&
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sent->PowerupActive()
|
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|
)
|
||
|
{
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return false;
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}
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}
|
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return true;
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}
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void Item::Pickup
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(
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Event * ev
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)
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||
|
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{
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ItemPickup( ev->GetEntity( 1 ) );
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}
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void Item::setIcon
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(
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const char *i
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)
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||
|
|
||
|
{
|
||
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icon_name = i;
|
||
|
icon_index = gi.imageindex( i );
|
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|
}
|
||
|
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void Item::setName
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|
(
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const char *i
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)
|
||
|
|
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|
{
|
||
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item_name = i;
|
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|
item_index = gi.itemindex( i );
|
||
|
}
|
||
|
|
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|
int Item::Icon
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( icon_name.length() )
|
||
|
return icon_index;
|
||
|
else
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void Item::Set
|
||
|
(
|
||
|
int startamount
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( !amount_override )
|
||
|
{
|
||
|
amount = startamount;
|
||
|
if ( amount >= MaxAmount() )
|
||
|
SetMax( amount );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Item::SetMax
|
||
|
(
|
||
|
int maxamount
|
||
|
)
|
||
|
|
||
|
{
|
||
|
maximum_amount = maxamount;
|
||
|
}
|
||
|
|
||
|
void Item::SetAmount
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
Set( ev->GetInteger( 1 ) );
|
||
|
}
|
||
|
|
||
|
void Item::SetMaxAmount
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
SetMax( ev->GetInteger( 1 ) );
|
||
|
}
|
||
|
|
||
|
void Item::SetIconName
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setIcon( ev->GetString( 1 ) );
|
||
|
}
|
||
|
|
||
|
void Item::SetItemName
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
setName( ev->GetString( 1 ) );
|
||
|
}
|
||
|
|
||
|
void Item::Add
|
||
|
(
|
||
|
int num
|
||
|
)
|
||
|
|
||
|
{
|
||
|
amount += num;
|
||
|
if ( amount >= MaxAmount() )
|
||
|
amount = MaxAmount();
|
||
|
}
|
||
|
|
||
|
void Item::Remove
|
||
|
(
|
||
|
int num
|
||
|
)
|
||
|
{
|
||
|
amount -= num;
|
||
|
if (amount < 0)
|
||
|
amount = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
qboolean Item::Use
|
||
|
(
|
||
|
int num
|
||
|
)
|
||
|
|
||
|
{
|
||
|
if ( num > amount )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
amount -= num;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
qboolean Item::Removable
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Item::RespawnSound
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
playrespawn = true;
|
||
|
}
|
||
|
|
||
|
void Item::DialogNeeded
|
||
|
(
|
||
|
Event *ev
|
||
|
)
|
||
|
|
||
|
{
|
||
|
//
|
||
|
// if this item is needed for a trigger, play this dialog
|
||
|
//
|
||
|
dialog_needed = ev->GetString( 1 );
|
||
|
}
|
||
|
|
||
|
str Item::GetDialogNeeded
|
||
|
(
|
||
|
void
|
||
|
)
|
||
|
|
||
|
{
|
||
|
return dialog_needed;
|
||
|
}
|