sin-2015/areaportal.h

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1999-04-22 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/areaportal.h $
// $Revision:: 5 $
// $Author:: Markd $
// $Date:: 9/29/98 5:58p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/areaportal.h $
//
// 5 9/29/98 5:58p Markd
// put in archive and unarchive
//
// 4 5/20/98 11:12a Markd
// removed char * dependency
//
// 3 3/23/98 1:33p Jimdose
// Revamped event and command system
//
// 2 3/11/98 2:25p Jimdose
// Created file
//
// DESCRIPTION:
//
#ifndef __AREAPORTAL_H__
#define __AREAPORTAL_H__
#include "g_local.h"
#include "entity.h"
extern Event EV_AreaPortal_Open;
extern Event EV_AreaPortal_Close;
void SetAreaPortals( const char *name, qboolean open );
class EXPORT_FROM_DLL AreaPortal : public Entity
{
private:
int portalstate;
int portalnum;
public:
CLASS_PROTOTYPE( AreaPortal );
AreaPortal();
void SetPortalState( qboolean state );
qboolean PortalOpen( void );
void Open( Event *ev );
void Close( Event *ev );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void AreaPortal::Archive
(
Archiver &arc
)
{
Entity::Archive( arc );
arc.WriteInteger( portalstate );
arc.WriteInteger( portalnum );
}
inline EXPORT_FROM_DLL void AreaPortal::Unarchive
(
Archiver &arc
)
{
Entity::Unarchive( arc );
arc.ReadInteger( &portalstate );
arc.ReadInteger( &portalnum );
}
#endif