sin-2015/PlayerStart.h

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1999-04-22 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/PlayerStart.h $
// $Revision:: 10 $
// $Author:: Jimdose $
// $Date:: 12/10/98 1:45p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/PlayerStart.h $
//
// 10 12/10/98 1:45p Jimdose
// added ProgressiveStart
//
// 9 8/08/98 7:30p Aldie
// Added intermissions for deathmatch
//
// 8 3/02/98 8:49p Jimdose
// Changed CLASS_PROTOTYPE to only take the classname
//
// 7 2/04/98 4:34p Jimdose
// Moved Sined headers to .cpp file
//
// 6 2/03/98 10:51a Jimdose
// Updated to work with Quake 2 engine
// Moved initialization to constructor and removed Init function
//
// 5 1/23/98 3:04p Jimdose
// Made compatible with Q2 based progs
//
// 3 10/27/97 2:46p Jimdose
// Removed dependency on quakedef.h
//
// 2 9/26/97 6:47p Jimdose
// Added standard Ritual headers
//
// DESCRIPTION:
// Player start location entity declarations
//
#ifndef __PLAYERSTART_H__
#define __PLAYERSTART_H__
#include "g_local.h"
#include "entity.h"
#include "camera.h"
class EXPORT_FROM_DLL PlayerStart : public Entity
{
public:
CLASS_PROTOTYPE( PlayerStart );
PlayerStart::PlayerStart();
};
class EXPORT_FROM_DLL ProgressiveStart : public PlayerStart
{
public:
CLASS_PROTOTYPE( ProgressiveStart );
ProgressiveStart();
void SetSpawnpoint( Event *ev );
};
class EXPORT_FROM_DLL TestPlayerStart : public PlayerStart
{
public:
CLASS_PROTOTYPE( TestPlayerStart );
};
class EXPORT_FROM_DLL PlayerDeathmatchStart : public PlayerStart
{
public:
CLASS_PROTOTYPE( PlayerDeathmatchStart );
};
class EXPORT_FROM_DLL PlayerCoopStart : public PlayerStart
{
public:
CLASS_PROTOTYPE( PlayerCoopStart );
};
class EXPORT_FROM_DLL PlayerIntermission : public Camera
{
public:
CLASS_PROTOTYPE( PlayerIntermission );
PlayerIntermission();
};
#endif /* PlayerStart.h */