95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/PlayerStart.h $
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// $Revision:: 10 $
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// $Author:: Jimdose $
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// $Date:: 12/10/98 1:45p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/PlayerStart.h $
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//
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// 10 12/10/98 1:45p Jimdose
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// added ProgressiveStart
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//
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// 9 8/08/98 7:30p Aldie
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// Added intermissions for deathmatch
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//
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// 8 3/02/98 8:49p Jimdose
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// Changed CLASS_PROTOTYPE to only take the classname
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//
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// 7 2/04/98 4:34p Jimdose
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// Moved Sined headers to .cpp file
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//
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// 6 2/03/98 10:51a Jimdose
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// Updated to work with Quake 2 engine
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// Moved initialization to constructor and removed Init function
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//
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// 5 1/23/98 3:04p Jimdose
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// Made compatible with Q2 based progs
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//
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// 3 10/27/97 2:46p Jimdose
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// Removed dependency on quakedef.h
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//
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// 2 9/26/97 6:47p Jimdose
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// Added standard Ritual headers
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//
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// DESCRIPTION:
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// Player start location entity declarations
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//
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#ifndef __PLAYERSTART_H__
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#define __PLAYERSTART_H__
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#include "g_local.h"
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#include "entity.h"
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#include "camera.h"
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class EXPORT_FROM_DLL PlayerStart : public Entity
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{
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public:
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CLASS_PROTOTYPE( PlayerStart );
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PlayerStart::PlayerStart();
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};
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class EXPORT_FROM_DLL ProgressiveStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( ProgressiveStart );
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ProgressiveStart();
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void SetSpawnpoint( Event *ev );
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};
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class EXPORT_FROM_DLL TestPlayerStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( TestPlayerStart );
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};
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class EXPORT_FROM_DLL PlayerDeathmatchStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( PlayerDeathmatchStart );
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};
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class EXPORT_FROM_DLL PlayerCoopStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( PlayerCoopStart );
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};
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class EXPORT_FROM_DLL PlayerIntermission : public Camera
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{
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public:
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CLASS_PROTOTYPE( PlayerIntermission );
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PlayerIntermission();
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};
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#endif /* PlayerStart.h */
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