// type = 1 for big characters like Beast and Bishop, 2 for normal/smaller characters void(float type) MalePainSound = { local float rnd; if (type == 1) { rnd = random() * 5; if (rnd < 1) sound(self, CHAN_BODY, "voice/male/pain1.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/male/pain2.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/male/pain3.wav", 1, ATTN_NORM); else if (rnd < 4) sound(self, CHAN_BODY, "voice/male/pain4.wav", 1, ATTN_NORM); else sound(self, CHAN_BODY, "voice/male/pain5.wav", 1, ATTN_NORM); } else if (type == 2) { rnd = random() * 2; if (rnd < 1) sound(self, CHAN_BODY, "voice/male/pain6.wav", 1, ATTN_NORM); else sound(self, CHAN_BODY, "voice/male/pain7.wav", 1, ATTN_NORM); } }; // type = 1 for big characters like Beast and Bishop, 2 for normal/smaller characters void(float type) MaleDeathSound = { local float rnd; if (type == 1) { rnd = random() * 3; if (rnd < 1) sound(self, CHAN_BODY, "voice/male/diescrm1.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/male/diescrm2.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/male/diescrm3.wav", 1, ATTN_NORM); } else if (type == 2) { rnd = random() * 3; if (rnd < 1) sound(self, CHAN_BODY, "voice/male/diescrm4.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/male/diescrm5.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/male/diescrm6.wav", 1, ATTN_NORM); } }; // type = 1 for big characters like Beast and Bishop, 2 for normal/smaller characters void(float type) MaleSightSound = { local float rnd; return; // disable all ICU sounds if (type == 1) { rnd = random() * 2; if (rnd < 1) sound(self, CHAN_BODY, "voice/male/growl.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/male/grrr.wav", 1, ATTN_NORM); } else if (type == 2) { rnd = random() * 6; if (rnd < 1) sound(self, CHAN_BODY, "voice/male/intruder.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/male/stop01.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/male/uh-a.wav", 1, ATTN_NORM); else if (rnd < 4) sound(self, CHAN_BODY, "voice/male/what.wav", 1, ATTN_NORM); else if (rnd < 5) sound(self, CHAN_BODY, "voice/male/what_the.wav", 1, ATTN_NORM); else if (rnd < 6) sound(self, CHAN_BODY, "voice/male/youthere.wav", 1, ATTN_NORM); } }; void() FemalePainSound = { local float rnd; rnd = random() * 6; if (rnd < 1) sound(self, CHAN_BODY, "voice/female/scream1.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/female/scream2.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/female/scream3.wav", 1, ATTN_NORM); else if (rnd < 4) sound(self, CHAN_BODY, "voice/female/no1.wav", 1, ATTN_NORM); else if (rnd < 5) sound(self, CHAN_BODY, "voice/female/scream4.wav", 1, ATTN_NORM); else if (rnd < 6) sound(self, CHAN_BODY, "voice/female/scream5.wav", 1, ATTN_NORM); }; void() FemaleDeathSound = { local float rnd; rnd = random() * 3; if (rnd < 1) sound(self, CHAN_BODY, "voice/female/diescrm1.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/female/diescrm2.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/female/diescrm3.wav", 1, ATTN_NORM); else if (rnd < 4) sound(self, CHAN_BODY, "voice/female/diescrm4.wav", 1, ATTN_NORM); else if (rnd < 5) sound(self, CHAN_BODY, "voice/female/diescrm5.wav", 1, ATTN_NORM); }; void() FemaleSightSound = { local float rnd; return; // disable all ICU sounds rnd = random() * 4; if (rnd < 1) sound(self, CHAN_BODY, "voice/female/hey.wav", 1, ATTN_NORM); else if (rnd < 2) sound(self, CHAN_BODY, "voice/female/hey_you.wav", 1, ATTN_NORM); else if (rnd < 3) sound(self, CHAN_BODY, "voice/female/stop.wav", 1, ATTN_NORM); else if (rnd < 4) sound(self, CHAN_BODY, "voice/female/wait.wav", 1, ATTN_NORM); };